Player Matchup

Gilgamesh
Gilgamesh
Ashishii
Gilgamesh
Level 93
God Stats
28W - 21L
1,581 SR
Queue Stats
433W - 465L
1,586 Elo+
Party 3
Chang'e
Chang'e
KacoSenpai
Chang'e
Level 41
God Stats
2W - 3L
1,495 SR
Queue Stats
52W - 60L
1,505 Elo+
Solo
Hun Batz
Hun Batz
MetroObin
Hun Batz
Level 43
God Stats
1W - 4L
1,148 SR
Queue Stats
32W - 58L
1,364 Elo+
Party 3
Horus
Horus
Salato
Horus
Level 86
God Stats
20W - 19L
1,564 SR
Queue Stats
363W - 408L
1,553 Elo+
Party 3
Sol
Sol
mariojnp17
Sol
Level 18
God Stats
25W - 20L
1,523 SR
Queue Stats
49W - 37L
1,542 Elo+
Party 3
Team Averages
Level 56
1,462 SR
1,510 Elo+

VS

Team Averages
Level 50
1,618 SR
1,544 Elo+
Baron Samedi
Baron Samedi
Abuubi
Baron Samedi
Level 86
God Stats
1W - 2L
1,543 SR
Queue Stats
51W - 41L
1,542 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Areien
Tsukuyomi
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,529 Elo+
Party 2
Ymir
Ymir
Vutil
Ymir
Level 36
God Stats
1W - 3L
1,460 SR
Queue Stats
79W - 84L
1,498 Elo+
Solo
Cupid
Cupid
bigjimboy1989
Cupid
Level 36
God Stats
2W - 1L
1,811 SR
Queue Stats
40W - 20L
1,623 Elo+
Party 1
Poseidon
Poseidon
frodoswagginson
Poseidon
Level 28
God Stats
0W - 1L
1,776 SR
Queue Stats
1W - 2L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ashishii
Gilgamesh
15
7 / 0 / 5
8,772
627
12,529
10,361
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
KacoSenpai
Chang'e
14
4 / 2 / 5
8,316
594
9,376
9,342
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
MetroObin
Hun Batz
12
4 / 4 / 5
7,402
529
5,835
11,420
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
Salato
Horus
11
2 / 1 / 8
7,798
557
2,805
13,829
9,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
2 / 1 / 1
8,027
573
3,841
8,481
2,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Abuubi
Baron Samedi
10
0 / 3 / 4
5,902
422
8,302
9,021
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tsukuyomi
Areien
Tsukuyomi
12
3 / 5 / 3
7,154
511
8,726
11,891
3,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Vutil
Ymir
12
0 / 4 / 2
7,014
501
5,512
10,937
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 2
6,633
474
4,975
6,995
2,156
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poseidon
12
4 / 4 / 2
7,417
530
6,696
8,296
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
19
Kills
8
8
Deaths
19
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Abuubi
Baron Samedi
0
3
4
0.67
L
Tsukuyomi
Areien
Tsukuyomi
3
5
3
0.9
W
Gilgamesh
Ashishii
Gilgamesh
7
0
5
9.5
W
Chang'e
KacoSenpai
Chang'e
4
2
5
3.25
W
Hun Batz
MetroObin
Hun Batz
4
4
5
1.63
W
Horus
Salato
Horus
2
1
8
6
L
Ymir
Vutil
Ymir
0
4
2
0.25
L
1
3
2
0.67
L
Poseidon
4
4
2
1.25
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,386
Damage
34,211
53,433
Taken
47,140
23,904
Mitigated
16,293
30,026
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Abuubi
Baron Samedi
8,302
765
1,700
3,808
9,021
3,512
341
3,900
5,009
27,556
0
L
Tsukuyomi
Areien
Tsukuyomi
8,726
1,939
0
2,767
11,891
3,603
256
2,421
9,358
0
38,642
W
Gilgamesh
Ashishii
Gilgamesh
12,529
4,295
564
5,333
10,361
4,251
896
4,920
5,441
0
53,000
W
Chang'e
KacoSenpai
Chang'e
9,376
446
1,374
4,660
9,342
3,427
392
3,443
5,899
61,532
0
W
Hun Batz
MetroObin
Hun Batz
5,835
711
0
2,540
11,420
4,431
0
3,877
7,543
0
34,949
W
Horus
Salato
Horus
2,805
1,288
4,458
6,199
13,829
9,387
198
5,654
8,175
0
10,325
L
Ymir
Vutil
Ymir
5,512
1,309
0
2,695
10,937
4,632
0
157
10,778
41,671
0
L
4,975
2,094
12
1,635
6,995
2,156
240
3,281
3,672
0
39,163
L
Poseidon
6,696
1,614
87
1,224
8,296
2,390
1,085
3,024
5,106
38,395
0
W
3,841
2,463
0
4,898
8,481
2,408
0
2,616
5,865
54,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,315
Gold Earned
34,120
434
Minions Killed
348
0
Camps Cleared
0
1,422,899
Distance Traveled
1,348,880
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,902
422
34
2
0
268,667
1
L
Tsukuyomi
7,154
511
69
5
0
296,564
0
W
Gilgamesh
8,772
627
106
8
0
293,459
6
W
Chang'e
8,316
594
126
9
0
294,113
2
W
Hun Batz
7,402
529
70
5
0
280,490
4
W
Horus
7,798
557
18
1
0
277,254
5
L
Ymir
7,014
501
93
7
0
254,473
5
L
Cupid
6,633
474
78
6
0
254,632
6
L
Poseidon
7,417
530
74
5
0
274,544
0
W
Sol
8,027
573
114
8
0
277,583
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role