Player Matchup

Chaac
Chaac
GanjaMasterJ
Chaac
Level 109
God Stats
36W - 17L
1,692 SR
Queue Stats
170W - 171L
1,543 Elo+
Party 2
Sobek
Sobek
REZcbr
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Raijin
Raijin
sloppyhino
Raijin
Level 57
God Stats
6W - 4L
1,660 SR
Queue Stats
80W - 70L
1,571 Elo+
Party 2
Team Averages
Level 61
1,617 SR
1,538 Elo+

VS

Team Averages
Level 87
1,524 SR
1,479 Elo+
Cthulhu
Cthulhu
Ctulu
Cthulhu
Level 125
God Stats
82W - 69L
1,658 SR
Queue Stats
112W - 93L
1,616 Elo+
Party 1
Da Ji
Da Ji
Erzyal
Da Ji
Level 29
God Stats
9W - 3L
1,568 SR
Queue Stats
26W - 20L
1,549 Elo+
Party 1
Ra
Ra
SUN GOD JESUS
Ra
Level 107
God Stats
11W - 16L
1,345 SR
Queue Stats
183W - 299L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 9
10,749
632
21,346
21,477
17,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sobek
REZcbr
Sobek
13
2 / 7 / 8
10,117
595
5,351
16,129
9,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Raijin
sloppyhino
Raijin
16
8 / 3 / 6
11,499
676
16,259
13,487
4,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ctulu
Cthulhu
17
7 / 3 / 8
12,867
757
25,701
28,211
13,158
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Erzyal
Da Ji
15
6 / 5 / 5
11,662
686
12,125
12,700
6,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 6 / 7
10,759
633
6,621
10,876
4,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
35
14
Kills
15
15
Deaths
14
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ctulu
Cthulhu
7
3
8
3.67
W
Da Ji
Erzyal
Da Ji
6
5
5
1.7
L
4
5
9
1.7
L
Sobek
REZcbr
Sobek
2
7
8
0.86
W
2
6
7
0.92
L
Raijin
sloppyhino
Raijin
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,956
Damage
44,447
51,093
Taken
51,787
31,412
Mitigated
23,435
12,918
Healing
18,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ctulu
Cthulhu
25,701
1,509
852
10,860
28,211
13,158
352
12,802
14,182
58,903
0
W
Da Ji
Erzyal
Da Ji
12,125
3,131
0
908
12,700
6,230
1,051
4,270
7,798
0
31,641
L
21,346
3,832
0
7,771
21,477
17,204
352
12,593
8,884
188
53,147
L
Sobek
REZcbr
Sobek
5,351
215
183
1,117
16,129
9,539
0
9,264
6,865
11,942
0
W
6,621
166
2,842
2,929
10,876
4,047
1,111
4,193
5,875
48,122
0
L
Raijin
sloppyhino
Raijin
16,259
1,963
244
3,603
13,487
4,669
372
10,802
2,685
45,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,365
Gold Earned
35,288
178
Minions Killed
190
7
Camps Cleared
8
797,344
Distance Traveled
859,848
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,867
757
73
4
2
323,198
3
W
Da Ji
11,662
686
25
1
3
283,954
1
L
Chaac
10,749
632
85
5
3
285,186
1
L
Sobek
10,117
595
7
0
1
246,323
0
W
Ra
10,759
633
92
5
3
252,696
4
L
Raijin
11,499
676
86
5
3
265,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role