Player Matchup

Terra
Terra
 
Terra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Red_Wolf_171
Erlang Shen
Level 63
God Stats
2W - 4L
1,332 SR
Queue Stats
197W - 248L
1,343 Elo+
Party 1
Nu Wa
Nu Wa
Tsumi_Aruberuto
Nu Wa
Level 103
God Stats
5W - 4L
1,535 SR
Queue Stats
57W - 59L
1,472 Elo+
Party 3
Achilles
Achilles
Tsumi_Zaraki
Achilles
Level 29
God Stats
1W - 0L
1,679 SR
Queue Stats
6W - 8L
1,388 Elo+
Party 3
Sol
Sol
Xxineedplusx
Sol
Level 88
God Stats
4W - 3L
1,554 SR
Queue Stats
48W - 55L
1,414 Elo+
Party 3
Team Averages
Level 81
1,520 SR
1,423 Elo+

VS

Team Averages
Level 59
1,558 SR
1,409 Elo+
Bacchus
Bacchus
FMJ573
Bacchus
Level 106
God Stats
3W - 3L
1,598 SR
Queue Stats
462W - 430L
1,498 Elo+
Party 2
Mulan
Mulan
LiningSHADOW96
Mulan
Level 68
God Stats
9W - 10L
1,522 SR
Queue Stats
258W - 260L
1,437 Elo+
Solo
Cupid
Cupid
QWM1321
Cupid
Level 64
God Stats
2W - 1L
1,756 SR
Queue Stats
87W - 77L
1,472 Elo+
Party 2
Athena
Athena
tigger04
Athena
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,242 Elo+
Party 2
Ra
Ra
xl Emilio lx
Ra
Level 45
God Stats
1W - 1L
1,415 SR
Queue Stats
64W - 90L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
3 / 0 / 6
6,115
612
2,979
4,810
3,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Red_Wolf_171
Erlang Shen
11
1 / 1 / 1
6,297
630
2,817
4,676
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
8 / 1 / 4
7,383
738
8,888
6,238
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Tsumi_Zaraki
Achilles
11
6 / 1 / 4
6,641
664
3,372
5,300
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
3 / 1 / 7
6,092
609
5,647
4,358
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FMJ573
Bacchus
8
1 / 3 / 1
5,093
509
2,690
6,301
2,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 2 / 1
4,963
496
2,893
6,828
3,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cupid
QWM1321
Cupid
6
1 / 4 / 1
4,389
439
3,254
5,988
1,618
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
tigger04
Athena
6
0 / 4 / 3
4,596
460
1,677
7,078
2,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 8 / 0
5,175
518
1,853
6,123
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
21
Kills
4
4
Deaths
21
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
0
6
6
L
Bacchus
FMJ573
Bacchus
1
3
1
0.5
L
1
2
1
0.75
L
Cupid
QWM1321
Cupid
1
4
1
0.38
W
Erlang Shen
Red_Wolf_171
Erlang Shen
1
1
1
1.5
W
8
1
4
10
W
Achilles
Tsumi_Zaraki
Achilles
6
1
4
8
W
3
1
7
6.5
L
Athena
tigger04
Athena
0
4
3
0.38
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,703
Damage
12,367
25,382
Taken
32,318
10,319
Mitigated
11,404
9,821
Healing
5,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,979
329
419
961
4,810
3,304
399
954
3,856
11,930
0
L
Bacchus
FMJ573
Bacchus
2,690
380
0
1,474
6,301
2,594
0
2,974
3,156
21,378
0
L
2,893
620
0
2,094
6,828
3,303
0
649
6,099
0
19,797
L
Cupid
QWM1321
Cupid
3,254
1,273
193
1,133
5,988
1,618
0
4,154
1,730
0
14,991
W
Erlang Shen
Red_Wolf_171
Erlang Shen
2,817
1,408
0
2,544
4,676
2,046
272
136
4,540
0
30,484
W
8,888
2,162
0
1,408
6,238
1,842
2,714
2,790
3,172
35,564
0
W
Achilles
Tsumi_Zaraki
Achilles
3,372
908
0
2,854
5,300
1,773
782
1,155
4,105
0
25,833
W
5,647
1,658
0
1,635
4,358
1,354
551
869
3,489
23,552
4,634
L
Athena
tigger04
Athena
1,677
659
0
381
7,078
2,649
0
4,511
2,447
7,240
0
L
1,853
276
119
262
6,123
1,240
0
3,936
1,945
14,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,528
Gold Earned
24,216
271
Minions Killed
164
0
Camps Cleared
0
978,382
Distance Traveled
870,994
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,115
612
20
2
0
215,807
4
L
Bacchus
5,093
509
55
6
0
200,734
2
L
Mulan
4,963
496
45
5
0
174,453
1
L
Cupid
4,389
439
22
2
0
157,099
0
W
Erlang Shen
6,297
630
72
7
0
182,779
3
W
Nu Wa
7,383
738
68
7
0
188,571
0
W
Achilles
6,641
664
62
6
0
219,164
0
W
Sol
6,092
609
49
5
0
172,061
0
L
Athena
4,596
460
11
1
0
164,860
0
L
Ra
5,175
518
31
3
0
173,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role