Player Matchup

Medusa
Medusa
Cassh intown
Medusa
Level 153
God Stats
2W - 1L
1,382 SR
Queue Stats
135W - 137L
1,505 Elo+
Party 2
Scylla
Scylla
OppDestroya
Scylla
Level 118
God Stats
3W - 5L
1,517 SR
Queue Stats
143W - 105L
1,594 Elo+
Party 2
Sun Wukong
Sun Wukong
Snuckzu
Sun Wukong
Level 108
God Stats
22W - 16L
1,675 SR
Queue Stats
255W - 228L
1,528 Elo+
Party 2
Khepri
Khepri
Tamuaggie26
Khepri
Level 80
God Stats
30W - 24L
1,566 SR
Queue Stats
146W - 133L
1,552 Elo+
Party 3
Tsukuyomi
Tsukuyomi
cpt Pegman
Tsukuyomi
Level 147
God Stats
2W - 2L
1,225 SR
Queue Stats
145W - 158L
1,556 Elo+
Party 3
Team Averages
Level 121
1,473 SR
1,547 Elo+

VS

Team Averages
Level 127
1,562 SR
1,507 Elo+
Chiron
Chiron
Darkfall1512
Chiron
Level 156
God Stats
2W - 2L
1,769 SR
Queue Stats
158W - 143L
1,547 Elo+
Party 1
Ymir
Ymir
ItsJustIcecream
Ymir
Level 56
God Stats
20W - 22L
1,515 SR
Queue Stats
153W - 167L
1,484 Elo+
Party 1
Ravana
Ravana
NightlyBiscuit
Ravana
Level 155
God Stats
0W - 6L
1,254 SR
Queue Stats
362W - 343L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
goditsmartha
Baron Samedi
Level 114
God Stats
5W - 3L
1,626 SR
Queue Stats
117W - 106L
1,523 Elo+
Party 1
Mulan
Mulan
yellowdragons68
Mulan
Level 155
God Stats
30W - 17L
1,644 SR
Queue Stats
356W - 355L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
1 / 3 / 12
10,402
495
12,496
12,272
4,453
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
19
5 / 1 / 8
11,573
551
18,063
8,057
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Snuckzu
Sun Wukong
19
6 / 1 / 10
12,175
580
21,174
24,130
18,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
14
4 / 5 / 8
9,579
456
6,065
16,511
20,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
cpt Pegman
Tsukuyomi
19
8 / 3 / 7
11,882
566
10,834
14,585
7,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
3 / 4 / 4
10,773
513
11,869
15,790
5,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 3 / 5
9,679
461
3,865
19,290
24,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 4 / 3
10,404
495
8,585
14,489
7,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
goditsmartha
Baron Samedi
15
2 / 7 / 3
9,421
449
10,133
13,783
6,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 6 / 3
9,711
462
17,192
26,180
23,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
31
24
Kills
13
13
Deaths
24
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
1
3
12
2.33
L
Chiron
3
4
4
1.25
L
3
3
5
1.83
L
4
4
3
1.38
W
Scylla
5
1
8
9
W
Sun Wukong
Snuckzu
Sun Wukong
6
1
10
11
W
Khepri
4
5
8
1.6
W
Tsukuyomi
cpt Pegman
Tsukuyomi
8
3
7
3.83
L
Baron Samedi
goditsmartha
Baron Samedi
2
7
3
0.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,632
Damage
51,644
75,555
Taken
89,532
54,217
Mitigated
66,711
25,824
Healing
23,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
12,496
4,321
0
565
12,272
4,453
1,194
405
11,867
0
93,124
L
Chiron
11,869
4,014
305
7,863
15,790
5,552
2,362
3,200
12,417
0
84,634
L
3,865
878
0
1,609
19,290
24,730
0
5,690
13,211
27,264
0
L
8,585
2,850
0
3,691
14,489
7,217
884
4,540
9,684
0
69,510
W
Scylla
18,063
1,379
0
2,672
8,057
3,016
428
3,356
4,602
93,055
0
W
Sun Wukong
Snuckzu
Sun Wukong
21,174
6,234
604
13,961
24,130
18,851
112
2,833
21,159
4,982
83,648
W
Khepri
6,065
541
179
1,922
16,511
20,195
0
5,152
11,071
20,620
0
W
Tsukuyomi
cpt Pegman
Tsukuyomi
10,834
2,615
0
5,921
14,585
7,702
0
3,250
11,215
0
89,414
L
Baron Samedi
goditsmartha
Baron Samedi
10,133
101
1,726
2,789
13,783
6,081
0
6,794
6,646
53,422
0
L
17,192
3,615
0
5,197
26,180
23,131
588
4,715
20,105
3,724
64,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,611
Gold Earned
49,988
633
Minions Killed
545
0
Camps Cleared
0
1,949,621
Distance Traveled
1,803,703
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,402
495
135
6
0
350,017
2
L
Chiron
10,773
513
158
8
0
345,061
0
L
Ymir
9,679
461
41
2
0
356,907
1
L
Ravana
10,404
495
116
6
0
408,610
3
W
Scylla
11,573
551
163
8
0
367,062
9
W
Sun Wukong
12,175
580
154
7
0
414,663
4
W
Khepri
9,579
456
30
1
0
390,958
3
W
Tsukuyomi
11,882
566
151
7
0
426,921
5
L
Baron Samedi
9,421
449
96
5
0
359,242
4
L
Mulan
9,711
462
134
6
0
333,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role