Player Matchup

Nu Wa
Nu Wa
Jenny Reloba
Nu Wa
Level 107
God Stats
45W - 23L
1,495 SR
Queue Stats
197W - 191L
1,466 Elo+
Party 1
Zeus
Zeus
Leo Reloba
Zeus
Level 126
God Stats
21W - 11L
1,504 SR
Queue Stats
277W - 276L
1,466 Elo+
Party 1
Mulan
Mulan
XxALITOxX95
Mulan
Level 123
God Stats
24W - 16L
1,612 SR
Queue Stats
149W - 158L
1,518 Elo+
Party 1
Team Averages
Level 119
1,537 SR
1,483 Elo+

VS

Team Averages
Level 112
1,414 SR
1,486 Elo+
Nemesis
Nemesis
Assasinfalife
Nemesis
Level 112
God Stats
12W - 7L
1,559 SR
Queue Stats
91W - 94L
1,463 Elo+
Solo
Osiris
Osiris
BIGOLPANDA420
Osiris
Level 118
God Stats
2W - 10L
1,394 SR
Queue Stats
107W - 92L
1,505 Elo+
Party 2
Sol
Sol
Lilmcpanda
Sol
Level 106
God Stats
5W - 9L
1,288 SR
Queue Stats
94W - 74L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 12
7,915
792
8,380
3,949
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
9 / 2 / 8
8,862
886
14,272
6,139
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 2 / 12
8,534
853
9,602
10,363
8,222
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
1 / 3 / 3
6,460
646
4,352
12,300
10,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
3 / 8 / 2
6,903
690
5,988
15,970
10,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 7 / 4
6,536
654
4,381
10,311
3,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
18
Kills
5
5
Deaths
18
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
1
3
3
0.83
L
3
8
2
0.5
W
4
1
12
10
W
9
2
8
6.5
L
1
7
4
0.43
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,254
Damage
14,721
20,451
Taken
38,581
11,331
Mitigated
24,521
5,600
Healing
6,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
4,352
924
0
2,804
12,300
10,637
0
6,183
6,117
1,805
16,430
L
5,988
2,334
10
2,064
15,970
10,868
0
10,612
5,358
0
13,848
W
8,380
4,450
798
448
3,949
1,150
1,418
60
3,683
23,726
0
W
14,272
1,648
261
925
6,139
1,959
921
887
5,074
35,380
0
L
4,381
1,708
0
1,401
10,311
3,016
0
6,005
4,306
19,809
0
W
9,602
1,760
546
2,622
10,363
8,222
210
3,706
6,354
0
24,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,311
Gold Earned
19,899
106
Minions Killed
79
8
Camps Cleared
1
530,119
Distance Traveled
463,379
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,460
646
25
3
0
171,237
1
L
Osiris
6,903
690
17
2
1
144,930
0
W
Nu Wa
7,915
792
34
3
2
170,040
1
W
Zeus
8,862
886
43
4
3
178,096
2
L
Sol
6,536
654
37
4
0
147,212
1
W
Mulan
8,534
853
29
3
3
181,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role