Player Matchup

Atlas
Atlas
FemboyBathwater
Atlas
Level 147
God Stats
1W - 0L
1,324 SR
Queue Stats
72W - 41L
1,649 Elo+
Party 1
Agni
Agni
Izayoika
Agni
Level 68
God Stats
5W - 2L
1,672 SR
Queue Stats
115W - 52L
1,725 Elo+
Party 1
Tyr
Tyr
Revenànt
Tyr
Level 84
God Stats
40W - 18L
1,690 SR
Queue Stats
82W - 44L
1,680 Elo+
Party 1
Sobek
Sobek
Sukunazhh
Sobek
Level 21
God Stats
1W - 2L
1,303 SR
Queue Stats
20W - 16L
1,551 Elo+
Party 1
Rama
Rama
Yøzora
Rama
Level 151
God Stats
4W - 4L
1,592 SR
Queue Stats
220W - 190L
1,616 Elo+
Party 1
Team Averages
Level 94
1,516 SR
1,644 Elo+

VS

Team Averages
Level 121
1,515 SR
1,466 Elo+
Janus
Janus
Casino1984
Janus
Level 159
God Stats
6W - 5L
1,578 SR
Queue Stats
655W - 581L
1,514 Elo+
Party 2
Artemis
Artemis
ENTERIT
Artemis
Level 145
God Stats
10W - 5L
1,554 SR
Queue Stats
488W - 497L
1,470 Elo+
Party 3
He Bo
He Bo
HippoSashimi
He Bo
Level 123
God Stats
4W - 6L
1,445 SR
Queue Stats
254W - 247L
1,427 Elo+
Party 3
Guan Yu
Guan Yu
lianther
Guan Yu
Level 160
God Stats
27W - 20L
1,605 SR
Queue Stats
742W - 665L
1,499 Elo+
Party 2
Artio
Artio
ltsWhlteCali
Artio
Level 18
God Stats
3W - 4L
1,392 SR
Queue Stats
21W - 26L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 13
10,821
1,082
11,883
11,175
9,340
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
18
9 / 4 / 12
11,845
1,185
28,063
12,253
4,046
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 2 / 12
10,960
1,096
12,705
10,459
6,743
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Sobek
Sukunazhh
Sobek
16
1 / 1 / 10
9,664
966
6,275
9,059
8,515
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
Yøzora
Rama
16
3 / 2 / 5
9,254
925
11,601
7,546
2,761
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

258

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
0 / 7 / 4
9,225
923
10,592
11,148
3,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
ENTERIT
Artemis
15
1 / 2 / 4
9,411
941
9,727
10,498
4,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 6 / 6
9,948
995
7,458
12,454
4,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
lianther
Guan Yu
16
7 / 3 / 3
11,236
1,124
12,107
21,450
21,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
0 / 4 / 5
9,096
910
3,044
19,977
26,473
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
32
22
Kills
10
10
Deaths
22
52
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
0
7
4
0.29
L
Artemis
ENTERIT
Artemis
1
2
4
1.5
W
3
1
13
9.5
L
2
6
6
0.83
W
Agni
9
4
12
3.75
W
6
2
12
6
W
Sobek
Sukunazhh
Sobek
1
1
10
6
W
Rama
Yøzora
Rama
3
2
5
2.75
L
Guan Yu
lianther
Guan Yu
7
3
3
2.83
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,527
Damage
42,928
50,492
Taken
75,527
31,405
Mitigated
60,944
11,495
Healing
6,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
10,592
0
0
0
11,148
3,929
0
8,626
2,522
23,737
0
L
Artemis
ENTERIT
Artemis
9,727
2,470
0
22
10,498
4,330
0
7,016
3,482
0
36,401
W
11,883
4,665
929
705
11,175
9,340
0
5,800
5,236
25,574
0
L
7,458
0
0
0
12,454
4,494
0
9,481
2,973
19,367
0
W
Agni
28,063
1,996
487
3,620
12,253
4,046
0
3,543
8,478
44,727
0
W
12,705
1,828
0
2,968
10,459
6,743
0
3,882
6,255
0
24,899
W
Sobek
Sukunazhh
Sobek
6,275
372
0
1,410
9,059
8,515
0
4,795
4,012
23,600
0
W
Rama
Yøzora
Rama
11,601
10,130
0
1,376
7,546
2,761
0
4,775
2,729
0
20,436
L
Guan Yu
lianther
Guan Yu
12,107
907
721
3,074
21,450
21,718
0
10,080
11,370
5,028
18,450
L
3,044
82
599
1,635
19,977
26,473
0
11,018
8,959
10,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,544
Gold Earned
48,916
146
Minions Killed
164
8
Camps Cleared
3
914,930
Distance Traveled
910,160
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,225
923
28
3
0
149,925
0
L
Artemis
9,411
941
56
6
2
194,375
0
W
Atlas
10,821
1,082
29
3
0
192,716
0
L
He Bo
9,948
995
33
3
0
166,985
0
W
Agni
11,845
1,185
36
4
2
182,471
0
W
Tyr
10,960
1,096
29
3
3
227,443
3
W
Sobek
9,664
966
26
3
1
210,317
0
W
Rama
9,254
925
26
3
2
101,983
1
L
Guan Yu
11,236
1,124
28
3
1
200,204
1
L
Artio
9,096
910
19
2
0
198,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role