Player Matchup

Anhur
Anhur
Nettap00
Anhur
Level 25
God Stats
2W - 6L
1,262 SR
Queue Stats
40W - 43L
1,513 Elo+
Party 3
Scylla
Scylla
PerpetuallyBad
Scylla
Level 29
God Stats
6W - 8L
1,482 SR
Queue Stats
30W - 38L
1,470 Elo+
Party 3
Athena
Athena
RubberDuckyBoi
Athena
Level 44
God Stats
8W - 17L
1,430 SR
Queue Stats
122W - 108L
1,491 Elo+
Party 3
King Arthur
King Arthur
Triunewolf
King Arthur
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 91L
1,525 Elo+
Party 3
Mercury
Mercury
alottadot
Mercury
Level 44
God Stats
8W - 4L
1,831 SR
Queue Stats
134W - 106L
1,557 Elo+
Party 3
Team Averages
Level 37
1,501 SR
1,511 Elo+

VS

Team Averages
Level 94
1,395 SR
1,567 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
ExcelCG
Athena
Level 108
God Stats
4W - 1L
1,332 SR
Queue Stats
11W - 10L
1,446 Elo+
Party 1
Sol
Sol
GeezOhPetez
Sol
Level 43
God Stats
1W - 2L
1,171 SR
Queue Stats
127W - 76L
1,660 Elo+
Party 1
Nox
Nox
Rommel2908
Nox
Level 124
God Stats
3W - 2L
1,369 SR
Queue Stats
52W - 41L
1,591 Elo+
Party 2
Tsukuyomi
Tsukuyomi
pelotas15
Tsukuyomi
Level 47
God Stats
4W - 1L
1,602 SR
Queue Stats
125W - 106L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Nettap00
Anhur
14
0 / 7 / 1
8,388
493
5,664
13,248
3,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 2 / 3
7,735
455
4,447
5,376
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 3 / 3
7,342
432
3,202
14,063
11,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Triunewolf
King Arthur
12
0 / 5 / 1
7,402
435
4,891
14,033
6,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
alottadot
Mercury
14
4 / 2 / 1
8,670
510
4,483
11,146
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
7 / 1 / 0
10,903
641
10,155
12,856
13,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Athena
ExcelCG
Athena
13
0 / 0 / 11
9,089
535
4,152
11,058
9,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
9 / 1 / 1
11,372
669
11,232
11,820
4,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 4 / 5
9,525
560
3,310
8,270
3,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
pelotas15
Tsukuyomi
16
2 / 0 / 8
10,218
601
11,308
8,051
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
6
Kills
19
19
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
7
1
0
7
W
Athena
ExcelCG
Athena
0
0
11
5.5
W
9
1
1
9.5
L
Anhur
Nettap00
Anhur
0
7
1
0.07
L
1
2
3
1.25
W
1
4
5
0.88
L
1
3
3
0.83
L
King Arthur
Triunewolf
King Arthur
0
5
1
0.1
L
Mercury
alottadot
Mercury
4
2
1
2.25
W
Tsukuyomi
pelotas15
Tsukuyomi
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,687
Damage
40,157
57,866
Taken
52,055
27,502
Mitigated
33,776
14,133
Healing
18,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,155
1,964
0
5,372
12,856
13,283
357
1,508
10,857
10,161
52,441
W
Athena
ExcelCG
Athena
4,152
1,140
412
3,348
11,058
9,755
351
1,373
9,565
20,761
0
W
11,232
3,889
0
6,156
11,820
4,119
3,805
1,667
10,073
96,696
9,557
L
Anhur
Nettap00
Anhur
5,664
2,531
0
3,204
13,248
3,595
1,240
5,024
8,224
0
63,964
L
4,447
246
0
250
5,376
2,269
0
2,145
3,096
44,431
0
W
3,310
665
0
1,053
8,270
3,578
1,246
2,656
5,510
51,947
0
L
3,202
860
239
3,860
14,063
11,864
0
8,284
5,540
10,171
0
L
King Arthur
Triunewolf
King Arthur
4,891
1,243
0
1,996
14,033
6,514
0
2,563
10,855
0
43,772
L
Mercury
alottadot
Mercury
4,483
1,365
0
4,584
11,146
3,260
0
1,522
9,585
0
49,444
W
Tsukuyomi
pelotas15
Tsukuyomi
11,308
1,894
0
1,795
8,051
3,041
1,592
208
7,767
0
80,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,537
Gold Earned
51,107
432
Minions Killed
543
0
Camps Cleared
0
1,671,907
Distance Traveled
1,801,009
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,903
641
125
7
0
356,972
3
W
Athena
9,089
535
33
2
0
376,359
4
W
Sol
11,372
669
149
9
0
319,335
2
L
Anhur
8,388
493
130
8
0
281,911
3
L
Scylla
7,735
455
94
6
0
334,250
4
W
Nox
9,525
560
110
6
0
341,840
5
L
Athena
7,342
432
15
1
0
349,987
8
L
King Arthur
7,402
435
90
5
0
314,655
2
L
Mercury
8,670
510
103
6
0
391,104
6
W
Tsukuyomi
10,218
601
126
7
0
406,503
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role