Player Matchup

Kali
Kali
AdmiralMercy
Kali
Level 41
God Stats
4W - 4L
1,518 SR
Queue Stats
97W - 118L
1,436 Elo+
Solo
Aphrodite
Aphrodite
Ariska12
Aphrodite
Level 66
God Stats
7W - 5L
1,506 SR
Queue Stats
59W - 62L
1,419 Elo+
Party 2
Scylla
Scylla
BossSlayer58
Scylla
Level 48
God Stats
4W - 5L
1,493 SR
Queue Stats
60W - 62L
1,420 Elo+
Party 2
Medusa
Medusa
Death_Reaper296
Medusa
Level 49
God Stats
20W - 20L
1,536 SR
Queue Stats
59W - 69L
1,391 Elo+
Party 2
Gilgamesh
Gilgamesh
cagh2226
Gilgamesh
Level 49
God Stats
17W - 19L
1,523 SR
Queue Stats
40W - 58L
1,416 Elo+
Solo
Team Averages
Level 51
1,515 SR
1,416 Elo+

VS

Team Averages
Level 66
1,531 SR
1,398 Elo+
Arachne
Arachne
FMJ573
Arachne
Level 106
God Stats
5W - 4L
1,609 SR
Queue Stats
462W - 430L
1,489 Elo+
Party 1
Sylvanus
Sylvanus
QWM1321
Sylvanus
Level 64
God Stats
2W - 2L
1,436 SR
Queue Stats
87W - 77L
1,463 Elo+
Party 1
Ra
Ra
miyagi95
Ra
Level 102
God Stats
6W - 5L
1,447 SR
Queue Stats
229W - 218L
1,450 Elo+
Solo
Izanami
Izanami
tigger04
Izanami
Level 14
God Stats
3W - 1L
1,572 SR
Queue Stats
7W - 19L
1,202 Elo+
Party 1
Raijin
Raijin
xl Emilio lx
Raijin
Level 45
God Stats
1W - 1L
1,593 SR
Queue Stats
64W - 90L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
7,120
509
3,297
8,673
2,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
Ariska12
Aphrodite
9
1 / 4 / 5
6,392
457
4,408
11,665
4,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
9
0 / 7 / 0
5,801
414
2,965
7,493
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 5 / 2
7,248
518
11,820
11,772
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
cagh2226
Gilgamesh
13
1 / 2 / 1
7,574
541
3,147
7,412
4,207
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FMJ573
Arachne
15
10 / 0 / 3
9,180
656
10,714
9,174
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
QWM1321
Sylvanus
12
2 / 2 / 9
7,096
507
6,038
11,549
6,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 2 / 1
8,157
583
3,357
5,816
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Izanami
tigger04
Izanami
12
1 / 4 / 3
7,045
503
5,761
7,252
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
13
4 / 2 / 4
7,807
558
5,248
6,689
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
10
Kills
19
20
Deaths
10
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
L
Aphrodite
Ariska12
Aphrodite
1
4
5
0.88
L
Scylla
0
7
0
0
L
5
5
2
1.2
W
Arachne
FMJ573
Arachne
10
0
3
11.5
W
Sylvanus
QWM1321
Sylvanus
2
2
9
3.25
L
Gilgamesh
cagh2226
Gilgamesh
1
2
1
0.75
W
2
2
1
1.25
W
Izanami
tigger04
Izanami
1
4
3
0.63
W
Raijin
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,637
Damage
31,118
47,015
Taken
40,480
16,274
Mitigated
15,882
13,606
Healing
16,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,297
2,154
0
1,773
8,673
2,772
0
1,222
7,329
0
38,733
L
Aphrodite
Ariska12
Aphrodite
4,408
947
2,938
4,898
11,665
4,755
136
2,532
9,091
20,093
0
L
Scylla
2,965
477
0
1,022
7,493
1,844
315
3,917
3,214
26,808
0
L
11,820
5,354
446
2,249
11,772
2,696
0
2,899
8,833
0
48,366
W
Arachne
FMJ573
Arachne
10,714
8,125
0
5,701
9,174
3,038
0
362
8,812
0
51,153
W
Sylvanus
QWM1321
Sylvanus
6,038
1,977
1,247
4,964
11,549
6,530
232
2,823
8,726
19,662
9,158
L
Gilgamesh
cagh2226
Gilgamesh
3,147
1,206
0
280
7,412
4,207
0
2,562
4,640
0
41,456
W
3,357
639
415
2,666
5,816
2,075
660
0
5,816
47,176
0
W
Izanami
tigger04
Izanami
5,761
4,052
0
1,010
7,252
1,962
520
1,469
5,783
0
46,031
W
Raijin
5,248
421
0
215
6,689
2,277
657
2,719
3,970
38,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,135
Gold Earned
39,285
345
Minions Killed
423
0
Camps Cleared
0
1,289,856
Distance Traveled
1,410,086
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,120
509
75
5
0
286,060
1
L
Aphrodite
6,392
457
45
3
0
248,314
2
L
Scylla
5,801
414
50
4
0
246,560
0
L
Medusa
7,248
518
78
6
0
264,237
0
W
Arachne
9,180
656
98
7
0
352,364
6
W
Sylvanus
7,096
507
34
2
0
258,782
1
L
Gilgamesh
7,574
541
97
7
0
244,685
0
W
Ra
8,157
583
110
8
0
253,853
4
W
Izanami
7,045
503
97
7
0
263,587
0
W
Raijin
7,807
558
84
6
0
281,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role