Player Matchup

Zhong Kui
Zhong Kui
Platinum II
BOMAGAMA
Zhong Kui
Platinum II
Level 123
God Stats
30W - 20L
1,697 SR
Queue Stats
150W - 142L
1,851 MMR
Party 1
Arachne
Arachne
Platinum I
DLeonAA
Arachne
Platinum I
Level 160
God Stats
16W - 11L
1,649 SR
Queue Stats
866W - 861L
1,856 MMR
Party 1
Hou Yi
Hou Yi
Platinum III
FirexIceDragon
Hou Yi
Platinum III
Level 135
God Stats
10W - 3L
1,674 SR
Queue Stats
32W - 21L
1,844 MMR
Solo
Fenrir
Fenrir
Diamond V
OsmPapatl03
Fenrir
Diamond V
Level 157
God Stats
9W - 8L
1,555 SR
Queue Stats
325W - 326L
1,809 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
TheJoker1624
Xing Tian
Platinum IV
Level 160
God Stats
6W - 4L
1,607 SR
Queue Stats
421W - 421L
1,829 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,636 SR
1,838 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,635 SR
1,836 MMR
Chronos
Chronos
Platinum IV
Kakashi_OG_Jr
Chronos
Platinum IV
Level 143
God Stats
37W - 23L
1,722 SR
Queue Stats
62W - 61L
1,852 MMR
Party 2
Nemesis
Nemesis
Platinum V
Szilendt
Nemesis
Platinum V
Level 119
God Stats
7W - 7L
1,629 SR
Queue Stats
122W - 116L
1,769 MMR
Solo
Achilles
Achilles
Platinum III
XGhost-DeltaX
Achilles
Platinum III
Level 154
God Stats
6W - 7L
1,641 SR
Queue Stats
137W - 134L
1,774 MMR
Solo
Artemis
Artemis
Diamond V
byMike666
Artemis
Diamond V
Level 160
God Stats
6W - 5L
1,659 SR
Queue Stats
445W - 436L
2,015 MMR
Party 2
Bacchus
Bacchus
Platinum V
xMEXICUTIONER
Bacchus
Platinum V
Level 160
God Stats
7W - 10L
1,525 SR
Queue Stats
355W - 358L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BOMAGAMA
Zhong Kui
15
4 / 1 / 6
9,783
544
12,241
12,250
8,066
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
DLeonAA
Arachne
16
5 / 1 / 5
9,861
548
6,395
15,462
5,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
3 / 1 / 5
10,926
607
8,310
10,937
4,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
4 / 0 / 5
9,577
532
6,787
12,078
13,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xing Tian
TheJoker1624
Xing Tian
16
2 / 2 / 3
10,090
561
8,141
15,248
11,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
ZeusMulanCliodhna

VS

Bans
BastetLokiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
13
0 / 4 / 1
7,748
430
4,296
13,388
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Szilendt
Nemesis
15
3 / 4 / 1
8,757
487
8,088
10,471
4,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
XGhost-DeltaX
Achilles
12
0 / 2 / 2
7,532
418
8,256
14,097
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
byMike666
Artemis
12
2 / 6 / 0
7,449
414
7,386
10,665
3,001
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
13
0 / 3 / 0
7,392
411
4,407
9,927
7,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
18
Kills
5
5
Deaths
19
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BOMAGAMA
Zhong Kui
4
1
6
7
W
Arachne
DLeonAA
Arachne
5
1
5
7.5
W
3
1
5
5.5
L
Chronos
0
4
1
0.13
W
Fenrir
4
0
5
6.5
L
Nemesis
Szilendt
Nemesis
3
4
1
0.88
W
Xing Tian
TheJoker1624
Xing Tian
2
2
3
1.75
L
Achilles
XGhost-DeltaX
Achilles
0
2
2
0.5
L
Artemis
byMike666
Artemis
2
6
0
0.33
L
Bacchus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,874
Damage
32,433
65,975
Taken
58,548
42,547
Mitigated
29,246
27,817
Healing
13,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BOMAGAMA
Zhong Kui
12,241
891
0
6,362
12,250
8,066
1,503
3,763
8,451
61,169
0
W
Arachne
DLeonAA
Arachne
6,395
4,387
0
10,404
15,462
5,607
660
496
14,894
0
66,375
W
8,310
5,011
0
4,313
10,937
4,339
1,242
1,939
8,998
0
92,321
L
Chronos
4,296
1,142
0
2,589
13,388
4,371
0
8,107
5,267
48,097
0
W
Fenrir
6,787
1,252
0
2,501
12,078
13,091
273
2,113
9,886
2,052
30,882
L
Nemesis
Szilendt
Nemesis
8,088
3,789
0
1,033
10,471
4,136
0
2,586
7,805
0
57,316
W
Xing Tian
TheJoker1624
Xing Tian
8,141
801
394
3,843
15,248
11,444
679
392
13,933
55,269
0
L
Achilles
XGhost-DeltaX
Achilles
8,256
2,775
23
6,435
14,097
10,576
0
6,787
6,738
0
35,348
L
Artemis
byMike666
Artemis
7,386
3,666
0
1,501
10,665
3,001
0
1,961
8,704
0
38,807
L
Bacchus
4,407
353
0
1,669
9,927
7,162
0
663
9,260
34,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,237
Gold Earned
38,878
570
Minions Killed
418
0
Camps Cleared
0
1,724,350
Distance Traveled
1,642,968
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,783
544
110
6
0
344,263
4
W
Arachne
9,861
548
114
6
0
390,851
7
W
Hou Yi
10,926
607
165
9
0
326,604
3
L
Chronos
7,748
430
93
5
0
352,246
4
W
Fenrir
9,577
532
54
3
0
350,727
6
L
Nemesis
8,757
487
108
6
0
361,788
2
W
Xing Tian
10,090
561
127
7
0
311,905
2
L
Achilles
7,532
418
76
4
0
295,458
2
L
Artemis
7,449
414
84
5
0
309,341
3
L
Bacchus
7,392
411
57
3
0
324,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role