Player Matchup

Fenrir
Fenrir
BBVA3338
Fenrir
Level 93
God Stats
12W - 12L
1,539 SR
Queue Stats
67W - 71L
1,546 Elo+
Party 2
Ra
Ra
KjTyson
Ra
Level 149
God Stats
2W - 3L
1,373 SR
Queue Stats
82W - 60L
1,632 Elo+
Solo
Ratatoskr
Ratatoskr
NavatS
Ratatoskr
Level 74
God Stats
12W - 7L
1,613 SR
Queue Stats
108W - 93L
1,589 Elo+
Solo
Mulan
Mulan
PequenoTimmo98
Mulan
Level 143
God Stats
13W - 9L
1,575 SR
Queue Stats
430W - 408L
1,598 Elo+
Party 2
Olorun
Olorun
TheTurtleReaper
Olorun
Level 104
God Stats
4W - 2L
1,673 SR
Queue Stats
77W - 75L
1,591 Elo+
Solo
Team Averages
Level 113
1,555 SR
1,591 Elo+

VS

Team Averages
Level 110
1,527 SR
1,577 Elo+
Thoth
Thoth
 
Thoth
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Epicfacman
Tyr
Level 151
God Stats
5W - 7L
1,511 SR
Queue Stats
405W - 401L
1,583 Elo+
Party 1
Horus
Horus
MistakePC
Horus
Level 116
God Stats
1W - 2L
1,353 SR
Queue Stats
211W - 202L
1,565 Elo+
Party 1
Cerberus
Cerberus
Shrektnado
Cerberus
Level 56
God Stats
2W - 2L
1,681 SR
Queue Stats
35W - 20L
1,647 Elo+
Solo
Chiron
Chiron
edenV
Chiron
Level 68
God Stats
7W - 6L
1,593 SR
Queue Stats
373W - 368L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BBVA3338
Fenrir
12
5 / 2 / 6
7,388
616
5,386
8,735
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 3 / 4
6,787
566
4,585
6,261
1,685
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Ratatoskr
NavatS
Ratatoskr
11
3 / 2 / 4
6,410
534
5,155
8,464
2,241
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 0 / 1
7,327
611
6,943
8,920
5,445
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 4 / 3
7,277
606
7,549
10,824
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 5 / 2
6,700
558
5,557
8,439
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 0
6,710
559
4,233
8,585
5,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
MistakePC
Horus
9
1 / 3 / 2
5,828
486
4,137
7,838
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Shrektnado
Cerberus
9
3 / 3 / 4
6,203
517
7,213
10,812
8,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
edenV
Chiron
12
3 / 4 / 2
7,099
592
7,050
8,283
2,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
15
Kills
11
11
Deaths
15
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
5
2
0.8
W
Fenrir
BBVA3338
Fenrir
5
2
6
4
L
1
0
0
1
W
2
3
4
1.33
L
Horus
MistakePC
Horus
1
3
2
0.67
W
Ratatoskr
NavatS
Ratatoskr
3
2
4
2.5
W
1
0
1
1.5
L
Cerberus
Shrektnado
Cerberus
3
3
4
1.67
W
4
4
3
1.38
L
Chiron
edenV
Chiron
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,618
Damage
28,190
43,204
Taken
43,957
15,146
Mitigated
22,940
19,696
Healing
13,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
5,557
301
0
1,642
8,439
2,633
0
2,381
6,058
40,430
0
W
Fenrir
BBVA3338
Fenrir
5,386
1,270
0
2,964
8,735
2,787
0
2,485
6,250
0
32,270
L
4,233
799
25
4,004
8,585
5,668
0
598
7,987
0
45,246
W
4,585
999
541
2,238
6,261
1,685
0
3,980
2,281
47,543
0
L
Horus
MistakePC
Horus
4,137
2,262
249
1,775
7,838
3,277
0
1,859
5,979
0
34,512
W
Ratatoskr
NavatS
Ratatoskr
5,155
1,973
469
3,087
8,464
2,241
0
2,620
5,844
0
18,349
W
6,943
874
0
5,330
8,920
5,445
0
465
8,455
1,484
50,681
L
Cerberus
Shrektnado
Cerberus
7,213
548
0
3,469
10,812
8,506
0
4,186
6,626
24,478
0
W
7,549
5,206
102
4,965
10,824
2,988
326
3,220
7,604
48,368
0
L
Chiron
edenV
Chiron
7,050
3,154
135
2,144
8,283
2,856
0
3,449
4,737
0
45,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,189
Gold Earned
32,540
409
Minions Killed
376
0
Camps Cleared
0
1,271,616
Distance Traveled
1,099,948
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,700
558
79
7
0
194,209
3
W
Fenrir
7,388
616
64
5
0
268,281
1
L
Tyr
6,710
559
110
9
0
227,021
3
W
Ra
6,787
566
106
9
0
242,000
4
L
Horus
5,828
486
61
5
0
236,924
2
W
Ratatoskr
6,410
534
23
2
0
280,606
5
W
Mulan
7,327
611
122
10
0
257,377
2
L
Cerberus
6,203
517
35
3
0
232,857
1
W
Olorun
7,277
606
94
8
0
223,352
2
L
Chiron
7,099
592
91
8
0
208,937
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role