Player Matchup

Fenrir
Fenrir
Kmike66
Fenrir
Level 124
God Stats
277W - 183L
1,844 SR
Queue Stats
282W - 191L
1,758 Elo+
Party 2
Olorun
Olorun
Pudge7
Olorun
Level 27
God Stats
6W - 0L
1,923 SR
Queue Stats
66W - 5L
1,905 Elo+
Party 2
Amaterasu
Amaterasu
Son_of_Fergus7
Amaterasu
Level 123
God Stats
78W - 41L
1,781 SR
Queue Stats
212W - 130L
1,758 Elo+
Party 2
Team Averages
Level 91
1,849 SR
1,807 Elo+

VS

Team Averages
Level 77
1,553 SR
1,245 Elo+
Ymir
Ymir
CoreyWeem
Ymir
Level 105
God Stats
1W - 1L
1,608 SR
Queue Stats
8W - 17L
1,258 Elo+
Party 1
Medusa
Medusa
MCL tear
Medusa
Level 24
God Stats
0W - 1L
1,617 SR
Queue Stats
2W - 7L
1,163 Elo+
Party 1
Baron Samedi
Baron Samedi
mcl75
Baron Samedi
Level 101
God Stats
3W - 7L
1,433 SR
Queue Stats
19W - 29L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kmike66
Fenrir
14
10 / 1 / 6
9,061
906
10,290
6,868
2,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Pudge7
Olorun
12
5 / 1 / 12
8,052
805
11,411
5,017
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Son_of_Fergus7
Amaterasu
12
4 / 0 / 13
8,082
808
6,615
9,188
6,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 3 / 2
6,364
636
2,838
11,365
7,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
MCL tear
Medusa
9
0 / 7 / 2
5,925
593
2,740
9,761
3,323
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
mcl75
Baron Samedi
10
2 / 9 / 0
6,761
676
5,417
12,409
4,852
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
19
Kills
2
2
Deaths
19
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
3
2
0.33
W
Fenrir
Kmike66
Fenrir
10
1
6
13
L
Medusa
MCL tear
Medusa
0
7
2
0.14
W
Olorun
Pudge7
Olorun
5
1
12
11
W
Amaterasu
Son_of_Fergus7
Amaterasu
4
0
13
10.5
L
Baron Samedi
mcl75
Baron Samedi
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,316
Damage
10,995
21,073
Taken
33,535
11,808
Mitigated
15,947
8,267
Healing
2,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,838
474
0
651
11,365
7,772
0
4,370
6,742
12,002
0
W
Fenrir
Kmike66
Fenrir
10,290
1,946
251
1,416
6,868
2,907
808
3,152
3,716
0
33,046
L
Medusa
MCL tear
Medusa
2,740
1,125
58
372
9,761
3,323
0
2,475
7,134
0
10,663
W
Olorun
Pudge7
Olorun
11,411
4,623
528
2,489
5,017
2,281
1,018
1,427
3,590
31,332
2,855
W
Amaterasu
Son_of_Fergus7
Amaterasu
6,615
1,534
0
3,583
9,188
6,620
447
4,172
5,016
0
18,957
L
Baron Samedi
mcl75
Baron Samedi
5,417
685
406
1,296
12,409
4,852
0
3,973
8,324
18,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,195
Gold Earned
19,050
118
Minions Killed
73
8
Camps Cleared
1
580,046
Distance Traveled
426,663
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,364
636
18
2
0
167,167
0
W
Fenrir
9,061
906
55
6
7
189,572
2
L
Medusa
5,925
593
24
2
0
133,857
0
W
Olorun
8,052
805
36
4
1
185,829
1
W
Amaterasu
8,082
808
27
3
0
204,645
1
L
Baron Samedi
6,761
676
31
3
1
125,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role