Player Matchup

Cthulhu
Cthulhu
Bundiff
Cthulhu
Level 80
God Stats
2W - 3L
1,316 SR
Queue Stats
82W - 61L
1,605 Elo+
Party 2
Agni
Agni
ButterBenham
Agni
Level 109
God Stats
3W - 0L
1,510 SR
Queue Stats
111W - 89L
1,597 Elo+
Party 2
Chiron
Chiron
LilMalek-
Chiron
Level 106
God Stats
2W - 1L
1,494 SR
Queue Stats
95W - 61L
1,656 Elo+
Party 2
Team Averages
Level 98
1,440 SR
1,619 Elo+

VS

Team Averages
Level 98
1,418 SR
1,627 Elo+
Zhong Kui
Zhong Kui
Cayleb2004
Zhong Kui
Level 114
God Stats
0W - 1L
1,207 SR
Queue Stats
170W - 141L
1,654 Elo+
Party 1
Gilgamesh
Gilgamesh
Sirr Boomer
Gilgamesh
Level 113
God Stats
15W - 4L
1,718 SR
Queue Stats
111W - 83L
1,637 Elo+
Party 1
Atlas
Atlas
Sirr Bubbs
Atlas
Level 68
God Stats
2W - 1L
1,328 SR
Queue Stats
94W - 54L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bundiff
Cthulhu
13
3 / 2 / 15
9,453
788
9,108
9,823
8,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
9 / 2 / 8
10,192
849
11,409
8,586
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
LilMalek-
Chiron
14
7 / 3 / 10
9,690
808
13,525
12,129
3,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Cayleb2004
Zhong Kui
13
4 / 9 / 3
8,813
734
8,484
13,172
6,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gilgamesh
Sirr Boomer
Gilgamesh
10
0 / 6 / 2
7,270
606
6,538
12,474
7,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
13
3 / 4 / 3
8,778
732
11,829
13,172
9,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
19
Kills
7
7
Deaths
19
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bundiff
Cthulhu
3
2
15
5.25
W
9
2
8
6.5
L
Zhong Kui
Cayleb2004
Zhong Kui
4
9
3
0.61
W
Chiron
LilMalek-
Chiron
7
3
10
4
L
Gilgamesh
Sirr Boomer
Gilgamesh
0
6
2
0.17
L
Atlas
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,042
Damage
26,851
30,538
Taken
38,818
15,303
Mitigated
23,274
9,905
Healing
5,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bundiff
Cthulhu
9,108
726
973
2,015
9,823
8,804
54
5,517
4,039
21,146
0
W
11,409
417
339
2,797
8,586
2,618
488
6,361
1,916
34,767
0
L
Zhong Kui
Cayleb2004
Zhong Kui
8,484
1,877
0
1,823
13,172
6,777
0
6,879
5,625
23,690
2,891
W
Chiron
LilMalek-
Chiron
13,525
5,104
587
3,194
12,129
3,881
782
7,032
4,692
0
32,508
L
Gilgamesh
Sirr Boomer
Gilgamesh
6,538
2,485
81
1,464
12,474
7,456
0
4,955
6,987
0
22,374
L
Atlas
11,829
4,137
0
1,853
13,172
9,041
72
7,451
5,070
25,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,335
Gold Earned
24,861
130
Minions Killed
117
5
Camps Cleared
7
679,400
Distance Traveled
575,423
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,453
788
18
2
0
230,823
1
W
Agni
10,192
849
53
4
5
219,020
0
L
Zhong Kui
8,813
734
56
5
3
171,181
4
W
Chiron
9,690
808
59
5
0
229,557
4
L
Gilgamesh
7,270
606
38
3
4
203,579
4
L
Atlas
8,778
732
23
2
0
200,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role