Player Matchup

Chaac
Chaac
GGBOY_Luisinho
Chaac
Level 45
God Stats
3W - 3L
1,496 SR
Queue Stats
105W - 162L
1,264 Elo+
Party 1
Baron Samedi
Baron Samedi
PetterXD7341
Baron Samedi
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 93L
1,342 Elo+
Solo
Sylvanus
Sylvanus
aleffefifa
Sylvanus
Level 10
God Stats
5W - 5L
1,543 SR
Queue Stats
5W - 16L
1,300 Elo+
Party 1
Chiron
Chiron
gabri11gec
Chiron
Level 53
God Stats
5W - 4L
1,543 SR
Queue Stats
115W - 160L
1,283 Elo+
Party 1
Fenrir
Fenrir
rafacrafter03
Fenrir
Level 44
God Stats
1W - 10L
985 SR
Queue Stats
95W - 129L
1,285 Elo+
Party 1
Team Averages
Level 50
1,413 SR
1,295 Elo+

VS

Team Averages
Level 104
1,578 SR
1,438 Elo+
Loki
Loki
 
Loki
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
ArturSemH3458
Cabrakan
Level 59
God Stats
4W - 2L
1,712 SR
Queue Stats
17W - 16L
1,422 Elo+
Solo
Guan Yu
Guan Yu
Lord Of PopCorn
Guan Yu
Level 87
God Stats
1W - 1L
1,709 SR
Queue Stats
109W - 144L
1,342 Elo+
Solo
Zhong Kui
Zhong Kui
will19035
Zhong Kui
Level 155
God Stats
100W - 69L
1,471 SR
Queue Stats
665W - 728L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,770
518
6,823
10,130
7,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
PetterXD7341
Baron Samedi
12
3 / 3 / 2
7,218
481
2,790
7,397
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
aleffefifa
Sylvanus
11
2 / 3 / 3
6,274
418
2,789
8,127
4,541
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
gabri11gec
Chiron
11
2 / 2 / 4
7,167
478
8,573
7,863
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
6,404
427
2,240
9,356
2,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
4 / 1 / 6
7,668
511
3,574
5,832
1,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
 
Ullr
11
0 / 2 / 4
6,641
443
3,784
7,172
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
ArturSemH3458
Cabrakan
9
1 / 3 / 1
6,204
414
2,559
9,691
6,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 4 / 2
7,130
475
6,243
11,321
9,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
will19035
Zhong Kui
13
6 / 1 / 2
8,082
539
10,197
4,775
3,068
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
11
Kills
12
14
Deaths
11
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
1
6
7
L
Ullr
 
Ullr
0
2
4
1
L
Cabrakan
ArturSemH3458
Cabrakan
1
3
1
0.5
W
3
3
1
1.17
L
1
4
2
0.5
W
Baron Samedi
PetterXD7341
Baron Samedi
3
3
2
1.33
W
Sylvanus
aleffefifa
Sylvanus
2
3
3
1.17
W
Chiron
gabri11gec
Chiron
2
2
4
2
W
1
3
0
0.33
L
Zhong Kui
will19035
Zhong Kui
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,215
Damage
26,357
42,873
Taken
38,791
19,772
Mitigated
23,099
15,215
Healing
9,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,574
889
0
880
5,832
1,955
152
774
5,052
0
33,331
L
Ullr
 
Ullr
3,784
1,229
0
2,482
7,172
2,210
0
1,105
6,011
0
40,960
L
Cabrakan
ArturSemH3458
Cabrakan
2,559
267
0
744
9,691
6,712
54
1,808
7,828
12,685
0
W
6,823
2,214
0
2,042
10,130
7,649
271
533
9,597
4,502
38,664
L
6,243
1,608
0
2,228
11,321
9,154
0
1,054
10,227
0
38,417
W
Baron Samedi
PetterXD7341
Baron Samedi
2,790
74
257
1,987
7,397
2,523
0
4,344
3,053
31,972
0
W
Sylvanus
aleffefifa
Sylvanus
2,789
584
939
2,932
8,127
4,541
0
3,670
4,457
12,310
0
W
Chiron
gabri11gec
Chiron
8,573
2,551
640
1,726
7,863
2,142
0
1,995
5,868
0
42,153
W
2,240
571
0
4,692
9,356
2,917
0
2,214
7,142
0
37,677
L
Zhong Kui
will19035
Zhong Kui
10,197
168
0
2,789
4,775
3,068
254
1,328
3,219
42,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,833
Gold Earned
35,725
318
Minions Killed
335
0
Camps Cleared
0
1,359,449
Distance Traveled
1,374,485
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,668
511
61
4
0
319,672
1
L
Ullr
6,641
443
87
6
0
268,534
0
L
Cabrakan
6,204
414
25
2
0
255,613
3
W
Chaac
7,770
518
84
6
0
264,652
2
L
Guan Yu
7,130
475
79
5
0
267,077
4
W
Baron Samedi
7,218
481
67
4
0
273,544
0
W
Sylvanus
6,274
418
19
1
0
246,448
3
W
Chiron
7,167
478
70
5
0
278,873
0
W
Fenrir
6,404
427
78
5
0
295,932
3
L
Zhong Kui
8,082
539
83
6
0
263,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role