Player Matchup

Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Mitto_Brasil
Achilles
Level 114
God Stats
8W - 8L
1,473 SR
Queue Stats
1,555W - 1,761L
1,404 Elo+
Party 1
Bastet
Bastet
barrosbiel
Bastet
Level 46
God Stats
45W - 48L
1,492 SR
Queue Stats
198W - 252L
1,374 Elo+
Party 1
Team Averages
Level 95
1,488 SR
1,426 Elo+

VS

Team Averages
Level 91
1,539 SR
1,536 Elo+
Hou Yi
Hou Yi
Greenphe
Hou Yi
Level 16
God Stats
5W - 5L
1,584 SR
Queue Stats
18W - 15L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
Thupe
Gilgamesh
Level 114
God Stats
48W - 48L
1,533 SR
Queue Stats
282W - 346L
1,480 Elo+
Solo
Nu Wa
Nu Wa
Vitasius
Nu Wa
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
6 / 5 / 12
13,147
692
13,422
25,733
10,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Mitto_Brasil
Achilles
14
2 / 7 / 11
11,466
603
16,739
29,983
32,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
barrosbiel
Bastet
18
11 / 3 / 8
14,527
765
20,646
23,748
9,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Greenphe
Hou Yi
17
7 / 5 / 8
13,285
699
22,109
16,821
7,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Thupe
Gilgamesh
15
2 / 7 / 10
11,815
622
18,321
27,616
33,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nu Wa
Vitasius
Nu Wa
16
6 / 7 / 7
12,962
682
26,792
16,444
5,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
40
19
Kills
15
15
Deaths
19
31
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
6
5
12
2.4
L
Hou Yi
Greenphe
Hou Yi
7
5
8
2.2
W
Achilles
Mitto_Brasil
Achilles
2
7
11
1.07
L
Gilgamesh
Thupe
Gilgamesh
2
7
10
1
L
Nu Wa
Vitasius
Nu Wa
6
7
7
1.36
W
Bastet
barrosbiel
Bastet
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,807
Damage
67,222
79,464
Taken
60,881
52,659
Mitigated
46,781
41,007
Healing
10,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
13,422
527
13,079
14,032
25,733
10,837
1,149
8,033
17,208
58,791
0
L
Hou Yi
Greenphe
Hou Yi
22,109
13,483
0
4,778
16,821
7,412
47
4,296
12,109
0
65,803
W
Achilles
Mitto_Brasil
Achilles
16,739
2,809
0
5,866
29,983
32,600
503
7,962
21,265
9,384
29,066
L
Gilgamesh
Thupe
Gilgamesh
18,321
4,736
0
4,152
27,616
33,558
0
7,005
19,721
0
37,895
L
Nu Wa
Vitasius
Nu Wa
26,792
7,780
0
1,346
16,444
5,811
0
5,866
10,223
57,321
0
W
Bastet
barrosbiel
Bastet
20,646
6,367
0
8,030
23,748
9,222
2,084
11,033
12,292
0
62,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,140
Gold Earned
38,062
210
Minions Killed
188
10
Camps Cleared
8
1,075,105
Distance Traveled
945,764
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,147
692
110
6
0
358,004
3
L
Hou Yi
13,285
699
93
5
4
305,424
5
W
Achilles
11,466
603
31
2
1
319,667
1
L
Gilgamesh
11,815
622
37
2
1
327,764
5
L
Nu Wa
12,962
682
58
3
3
312,576
2
W
Bastet
14,527
765
69
4
9
397,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role