Player Matchup

Gilgamesh
Gilgamesh
Rezatahri
Gilgamesh
Level 31
God Stats
7W - 14L
1,356 SR
Queue Stats
24W - 51L
1,185 Elo+
Solo
Izanami
Izanami
SeBaSdC66
Izanami
Level 38
God Stats
8W - 5L
1,377 SR
Queue Stats
68W - 86L
1,378 Elo+
Party 1
Geb
Geb
Takeshy_Kovacs
Geb
Level 46
God Stats
1W - 3L
1,328 SR
Queue Stats
40W - 56L
1,298 Elo+
Solo
Fenrir
Fenrir
dim764
Fenrir
Level 34
God Stats
3W - 1L
1,788 SR
Queue Stats
45W - 51L
1,350 Elo+
Solo
Chang'e
Chang'e
willyfox40
Chang'e
Level 56
God Stats
4W - 1L
1,644 SR
Queue Stats
88W - 127L
1,363 Elo+
Party 1
Team Averages
Level 41
1,499 SR
1,315 Elo+

VS

Team Averages
Level 70
1,433 SR
1,340 Elo+
Bacchus
Bacchus
DarkArchaos
Bacchus
Level 89
God Stats
16W - 19L
1,425 SR
Queue Stats
130W - 150L
1,338 Elo+
Party 2
Mercury
Mercury
Shonenspark
Mercury
Level 28
God Stats
12W - 10L
1,477 SR
Queue Stats
49W - 69L
1,327 Elo+
Party 2
Nu Wa
Nu Wa
cristhian6754
Nu Wa
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 35L
1,293 Elo+
Solo
Skadi
Skadi
monir14
Skadi
Level 89
God Stats
12W - 6L
1,603 SR
Queue Stats
29W - 28L
1,406 Elo+
Solo
Ullr
Ullr
xCrimsonWidowx
Ullr
Level 102
God Stats
1W - 2L
1,159 SR
Queue Stats
76W - 93L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Rezatahri
Gilgamesh
13
0 / 8 / 4
7,674
426
5,251
15,973
6,623
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
SeBaSdC66
Izanami
11
2 / 5 / 3
7,323
407
4,841
11,485
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 3 / 1
6,330
352
4,915
16,860
5,875
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
dim764
Fenrir
12
1 / 4 / 0
7,581
421
925
11,756
4,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
willyfox40
Chang'e
11
2 / 6 / 1
7,095
394
6,243
12,006
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkArchaos
Bacchus
14
4 / 1 / 9
9,198
511
9,638
12,754
14,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Shonenspark
Mercury
17
12 / 0 / 5
10,641
591
12,367
9,747
3,365
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

14
2 / 1 / 13
9,085
505
11,039
7,928
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Skadi
monir14
Skadi
16
5 / 0 / 7
10,248
569
8,592
4,770
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 4 / 5
8,853
492
7,358
9,475
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
65
6
Kills
26
26
Deaths
6
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DarkArchaos
Bacchus
4
1
9
8.5
L
Gilgamesh
Rezatahri
Gilgamesh
0
8
4
0.25
L
Izanami
SeBaSdC66
Izanami
2
5
3
0.7
W
Mercury
Shonenspark
Mercury
12
0
5
14.5
L
1
3
1
0.5
W
2
1
13
8.5
L
Fenrir
dim764
Fenrir
1
4
0
0.25
W
Skadi
monir14
Skadi
5
0
7
8.5
L
Chang'e
willyfox40
Chang'e
2
6
1
0.42
W
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,175
Damage
48,994
68,080
Taken
44,674
23,832
Mitigated
26,627
17,566
Healing
15,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DarkArchaos
Bacchus
9,638
1,207
0
3,826
12,754
14,687
17
3,255
9,273
28,696
0
L
Gilgamesh
Rezatahri
Gilgamesh
5,251
887
0
2,662
15,973
6,623
576
3,389
12,428
0
49,902
L
Izanami
SeBaSdC66
Izanami
4,841
3,768
0
2,227
11,485
3,148
111
4,454
6,837
0
39,319
W
Mercury
Shonenspark
Mercury
12,367
5,842
0
4,969
9,747
3,365
0
1,607
8,068
0
69,956
L
4,915
399
461
5,262
16,860
5,875
0
5,906
10,662
18,066
0
W
11,039
2,734
0
1,999
7,928
3,027
788
3,818
3,904
42,310
0
L
Fenrir
dim764
Fenrir
925
196
0
1,868
11,756
4,652
0
1,216
10,430
0
52,494
W
Skadi
monir14
Skadi
8,592
3,590
0
2,910
4,770
1,712
3,777
279
4,491
0
57,070
L
Chang'e
willyfox40
Chang'e
6,243
370
1,309
3,777
12,006
3,534
0
4,766
7,046
31,355
0
W
7,358
3,623
0
1,895
9,475
3,836
63
2,113
7,358
0
54,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,003
Gold Earned
48,025
321
Minions Killed
398
0
Camps Cleared
0
1,675,525
Distance Traveled
1,688,972
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,198
511
31
2
0
375,266
6
L
Gilgamesh
7,674
426
78
4
0
323,175
0
L
Izanami
7,323
407
76
4
0
336,377
1
W
Mercury
10,641
591
100
6
0
377,327
3
L
Geb
6,330
352
24
1
0
347,141
2
W
Nu Wa
9,085
505
79
4
0
311,762
0
L
Fenrir
7,581
421
88
5
0
323,312
0
W
Skadi
10,248
569
108
6
0
309,774
0
L
Chang'e
7,095
394
55
3
0
345,520
2
W
Ullr
8,853
492
80
4
0
314,843
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role