Player Matchup

Sol
Sol
DEliaDangle05
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 86L
1,563 Elo+
Party 2
Jing Wei
Jing Wei
GrowleyGuy
Jing Wei
Level 123
God Stats
3W - 1L
1,595 SR
Queue Stats
126W - 96L
1,567 Elo+
Party 2
Camazotz
Camazotz
Othello Four
Camazotz
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 54L
1,575 Elo+
Party 2
Horus
Horus
SpiralXenom157
Horus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 155L
1,597 Elo+
Party 2
Jormungandr
Jormungandr
louis102
Jormungandr
Level 108
God Stats
0W - 3L
1,149 SR
Queue Stats
38W - 30L
1,590 Elo+
Party 2
Team Averages
Level 116
1,449 SR
1,579 Elo+

VS

Team Averages
Level 138
1,512 SR
1,484 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
LD Caribe
Chronos
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,414 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MezFer
Kumbhakarna
Level 103
God Stats
1W - 0L
1,729 SR
Queue Stats
85W - 80L
1,523 Elo+
Solo
Eset
Eset
husanave46
Eset
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 27L
1,469 Elo+
Party 1
Sylvanus
Sylvanus
oRedGrave
Sylvanus
Level 123
God Stats
1W - 0L
1,331 SR
Queue Stats
9W - 8L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
8,315
640
16,215
8,924
5,260
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
GrowleyGuy
Jing Wei
16
3 / 4 / 3
9,515
732
12,629
12,870
6,933
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
Othello Four
Camazotz
15
1 / 2 / 6
8,691
669
12,896
12,193
11,157
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 3 / 4
9,610
739
7,650
18,271
27,694
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
louis102
Jormungandr
14
0 / 5 / 5
8,740
672
17,034
24,110
28,677
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 2 / 8
10,358
797
20,494
12,818
6,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
LD Caribe
Chronos
15
1 / 2 / 11
9,179
706
11,913
13,610
6,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kumbhakarna
MezFer
Kumbhakarna
16
1 / 1 / 13
9,380
722
7,612
18,354
17,851
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
6 / 0 / 10
10,189
784
13,657
9,806
4,804
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
oRedGrave
Sylvanus
16
2 / 2 / 14
9,507
731
9,310
21,760
14,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
72
7
Kills
16
16
Deaths
7
23
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
8
5
L
1
2
5
1.75
L
Jing Wei
GrowleyGuy
Jing Wei
3
4
3
1.13
W
Chronos
LD Caribe
Chronos
1
2
11
3.25
W
Kumbhakarna
MezFer
Kumbhakarna
1
1
13
7.5
L
Camazotz
Othello Four
Camazotz
1
2
6
2
L
2
3
4
1.33
W
6
0
10
11
L
Jormungandr
louis102
Jormungandr
0
5
5
0.5
W
Sylvanus
oRedGrave
Sylvanus
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,424
Damage
62,986
76,368
Taken
76,348
79,721
Mitigated
49,349
38,987
Healing
49,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,494
8,123
2,783
4,284
12,818
6,099
1,684
4,023
8,795
48,190
0
L
16,215
3,928
584
3,428
8,924
5,260
836
8,161
763
26,528
0
L
Jing Wei
GrowleyGuy
Jing Wei
12,629
9,803
820
1,913
12,870
6,933
631
12,512
358
0
31,744
W
Chronos
LD Caribe
Chronos
11,913
2,513
2,648
3,186
13,610
6,039
1,489
6,348
7,262
25,830
0
W
Kumbhakarna
MezFer
Kumbhakarna
7,612
645
17
1,538
18,354
17,851
105
8,524
9,830
12,621
0
L
Camazotz
Othello Four
Camazotz
12,896
1,125
1,564
4,287
12,193
11,157
0
9,108
3,085
0
21,533
L
7,650
3,107
8,911
9,069
18,271
27,694
124
14,107
4,164
0
9,470
W
13,657
648
6,460
3,062
9,806
4,804
930
5,042
4,764
26,256
0
L
Jormungandr
louis102
Jormungandr
17,034
1,741
1,835
6,576
24,110
28,677
60
18,289
5,821
32,891
0
W
Sylvanus
oRedGrave
Sylvanus
9,310
2,372
14,813
10,730
21,760
14,556
1,228
9,312
12,448
16,682
1,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,871
Gold Earned
48,613
135
Minions Killed
133
0
Camps Cleared
0
1,181,669
Distance Traveled
1,283,122
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,358
797
42
3
0
238,225
2
L
Sol
8,315
640
31
2
0
218,556
0
L
Jing Wei
9,515
732
60
5
0
218,878
0
W
Chronos
9,179
706
40
3
0
242,953
4
W
Kumbhakarna
9,380
722
13
1
0
264,397
0
L
Camazotz
8,691
669
15
1
0
269,197
1
L
Horus
9,610
739
6
0
0
267,218
1
W
Eset
10,189
784
21
2
0
283,490
1
L
Jormungandr
8,740
672
23
2
0
207,820
1
W
Sylvanus
9,507
731
17
1
0
254,057
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role