Player Matchup

Discordia
Discordia
ARTHUR POLO 15
Discordia
Level 118
God Stats
3W - 2L
1,549 SR
Queue Stats
39W - 78L
1,240 Elo+
Party 1
Charybdis
Charybdis
I FX Biel I
Charybdis
Level 101
God Stats
1W - 0L
1,780 SR
Queue Stats
44W - 85L
1,271 Elo+
Party 1
Nu Wa
Nu Wa
I FX Jonm I
Nu Wa
Level 49
God Stats
3W - 2L
1,543 SR
Queue Stats
21W - 42L
1,238 Elo+
Party 1
Team Averages
Level 89
1,624 SR
1,250 Elo+

VS

Team Averages
Level 43
1,384 SR
1,269 Elo+
Set
Set
NEKOSARELIFE
Set
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 71L
1,331 Elo+
Party 2
Ares
Ares
SiberTurtle
Ares
Level 57
God Stats
9W - 9L
1,501 SR
Queue Stats
41W - 66L
1,361 Elo+
Party 2
Hachiman
Hachiman
travodaplaya100
Hachiman
Level 5
God Stats
0W - 3L
1,151 SR
Queue Stats
0W - 4L
1,117 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ARTHUR POLO 15
Discordia
13
4 / 3 / 10
9,315
717
7,693
6,314
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
I FX Biel I
Charybdis
15
10 / 1 / 7
10,375
798
21,093
9,084
3,128
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 9
9,110
701
6,583
4,646
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 3
8,045
619
4,815
13,370
5,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 4 / 3
9,054
696
8,487
21,468
18,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
6
0 / 5 / 1
6,490
499
777
6,876
1,433
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
18
Kills
3
5
Deaths
18
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Discordia
ARTHUR POLO 15
Discordia
4
3
10
3
W
Charybdis
I FX Biel I
Charybdis
10
1
7
13.5
W
4
1
9
8.5
L
1
9
3
0.28
L
2
4
3
0.88
L
Hachiman
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,369
Damage
14,079
20,044
Taken
41,714
6,659
Mitigated
24,929
5,695
Healing
7,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
ARTHUR POLO 15
Discordia
7,693
403
0
938
6,314
2,097
122
3,096
3,218
21,997
0
W
Charybdis
I FX Biel I
Charybdis
21,093
11,375
0
3,121
9,084
3,128
1,760
3,442
5,642
0
59,545
W
6,583
1,688
819
817
4,646
1,434
104
2,684
1,962
20,467
0
L
4,815
1,018
202
438
13,370
5,439
0
5,056
8,004
0
21,899
L
8,487
118
549
5,784
21,468
18,057
0
5,519
15,407
17,338
0
L
Hachiman
777
453
0
45
6,876
1,433
0
3,039
3,627
0
8,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,800
Gold Earned
23,589
149
Minions Killed
54
8
Camps Cleared
2
693,032
Distance Traveled
570,384
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,315
717
26
2
2
232,252
0
W
Charybdis
10,375
798
95
7
5
225,456
2
W
Nu Wa
9,110
701
28
2
1
235,324
4
L
Set
8,045
619
40
3
0
191,815
0
L
Ares
9,054
696
6
0
1
228,632
0
L
Hachiman
6,490
499
8
1
1
149,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role