Player Matchup

Atlas
Atlas
Milyu
Atlas
Level 160
God Stats
2W - 1L
1,489 SR
Queue Stats
47W - 52L
1,627 Elo+
Solo
Medusa
Medusa
Nochuk
Medusa
Level 123
God Stats
1W - 0L
1,587 SR
Queue Stats
29W - 21L
1,716 Elo+
Party 1
Bellona
Bellona
Wuzzymann
Bellona
Level 151
God Stats
1W - 0L
1,908 SR
Queue Stats
33W - 16L
1,812 Elo+
Party 1
Chang'e
Chang'e
ironisironic
Chang'e
Level 42
God Stats
1W - 1L
1,928 SR
Queue Stats
7W - 4L
1,784 Elo+
Party 1
Team Averages
Level 119
1,728 SR
1,734 Elo+

VS

Team Averages
Level 120
1,515 SR
1,597 Elo+
Charybdis
Charybdis
 
Charybdis
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
EcologicSleet55
Tsukuyomi
Level 136
God Stats
0W - 1L
1,287 SR
Queue Stats
87W - 93L
1,607 Elo+
Solo
Tiamat
Tiamat
Gummybunns
Tiamat
Level 149
God Stats
6W - 6L
1,576 SR
Queue Stats
20W - 40L
1,535 Elo+
Solo
Chiron
Chiron
Onetwo26
Chiron
Level 143
God Stats
0W - 1L
1,697 SR
Queue Stats
1W - 1L
1,746 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Milyu
Atlas
16
1 / 3 / 11
10,679
763
8,236
13,891
13,624
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
Nochuk
Medusa
18
7 / 2 / 2
11,800
843
17,896
13,623
5,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Wuzzymann
Bellona
18
8 / 1 / 8
12,450
889
20,496
18,343
27,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
ironisironic
Chang'e
17
2 / 2 / 7
11,196
800
4,672
8,970
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
3 / 3 / 2
10,053
718
7,629
12,288
5,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
EcologicSleet55
Tsukuyomi
15
0 / 8 / 5
9,231
659
9,951
17,448
10,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
Gummybunns
Tiamat
17
2 / 2 / 0
10,302
736
11,939
13,544
7,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
Onetwo26
Chiron
16
3 / 5 / 4
10,112
722
9,243
13,148
5,114
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
18
Kills
8
8
Deaths
18
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
3
2
1.33
L
Tsukuyomi
EcologicSleet55
Tsukuyomi
0
8
5
0.31
L
Tiamat
Gummybunns
Tiamat
2
2
0
1
W
Atlas
Milyu
Atlas
1
3
11
2.17
W
Medusa
Nochuk
Medusa
7
2
2
4
L
Chiron
Onetwo26
Chiron
3
5
4
1
W
Bellona
Wuzzymann
Bellona
8
1
8
12
W
Chang'e
ironisironic
Chang'e
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,300
Damage
38,762
54,827
Taken
56,428
49,423
Mitigated
28,315
14,525
Healing
10,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,629
2,790
0
771
12,288
5,194
328
3,880
7,675
0
34,112
L
Tsukuyomi
EcologicSleet55
Tsukuyomi
9,951
1,895
0
3,621
17,448
10,029
129
3,720
13,043
126
25,360
L
Tiamat
Gummybunns
Tiamat
11,939
664
0
3,840
13,544
7,978
1,068
3,424
9,789
50,078
0
W
Atlas
Milyu
Atlas
8,236
1,342
0
0
13,891
13,624
522
3,158
10,537
26,887
0
W
Medusa
Nochuk
Medusa
17,896
10,074
0
4,662
13,623
5,650
3,618
4,797
8,613
0
64,147
L
Chiron
Onetwo26
Chiron
9,243
2,019
649
2,090
13,148
5,114
0
3,448
9,158
0
33,133
W
Bellona
Wuzzymann
Bellona
20,496
3,137
0
2,140
18,343
27,348
1,418
3,128
15,006
8,720
44,604
W
Chang'e
ironisironic
Chang'e
4,672
236
3,419
4,304
8,970
2,801
1,336
1,618
7,163
36,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,125
Gold Earned
39,698
300
Minions Killed
250
18
Camps Cleared
6
1,184,705
Distance Traveled
1,026,041
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,053
718
60
4
2
241,127
2
L
Tsukuyomi
9,231
659
43
3
1
245,996
2
L
Tiamat
10,302
736
92
7
2
295,724
3
W
Atlas
10,679
763
54
4
4
275,537
4
W
Medusa
11,800
843
83
6
4
286,666
4
L
Chiron
10,112
722
55
4
1
243,194
2
W
Bellona
12,450
889
85
6
4
346,377
0
W
Chang'e
11,196
800
78
6
6
276,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role