Player Matchup

Cernunnos
Cernunnos
LarryRice
Cernunnos
Level 125
God Stats
7W - 7L
1,605 SR
Queue Stats
183W - 170L
1,500 Elo+
Solo
Zeus
Zeus
OdinElite
Zeus
Level 160
God Stats
46W - 25L
1,623 SR
Queue Stats
627W - 582L
1,540 Elo+
Solo
Ares
Ares
Rhynogore13
Ares
Level 123
God Stats
19W - 17L
1,596 SR
Queue Stats
376W - 356L
1,442 Elo+
Solo
Achilles
Achilles
ShadowWalker188
Achilles
Level 109
God Stats
1W - 1L
1,729 SR
Queue Stats
68W - 78L
1,458 Elo+
Solo
Heimdallr
Heimdallr
UnclearAtom3928
Heimdallr
Level 125
God Stats
4W - 4L
1,689 SR
Queue Stats
309W - 317L
1,477 Elo+
Solo
Team Averages
Level 128
1,649 SR
1,483 Elo+

VS

Team Averages
Level 90
1,475 SR
1,480 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
MEBOxxSteady
Bakasura
Level 108
God Stats
4W - 7L
1,366 SR
Queue Stats
202W - 180L
1,464 Elo+
Solo
Rama
Rama
MINMAN 857
Rama
Level 106
God Stats
2W - 0L
1,571 SR
Queue Stats
155W - 154L
1,490 Elo+
Solo
Loki
Loki
Marcoyura
Loki
Level 79
God Stats
11W - 17L
1,436 SR
Queue Stats
153W - 141L
1,449 Elo+
Solo
Hachiman
Hachiman
cptnmuniz
Hachiman
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LarryRice
Cernunnos
7
1 / 1 / 1
4,198
600
3,530
4,589
1,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
8
1 / 2 / 1
4,670
667
1,575
2,963
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 2
4,336
619
1,627
6,134
1,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
6
1 / 1 / 0
4,357
622
1,968
3,674
2,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
UnclearAtom3928
Heimdallr
7
3 / 2 / 1
4,563
652
2,814
4,426
1,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
0 / 2 / 1
3,952
565
2,591
6,301
2,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
MEBOxxSteady
Bakasura
7
1 / 2 / 1
4,375
625
824
3,801
1,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 1 / 0
5,098
728
1,836
3,437
768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
9
2 / 1 / 0
4,596
657
1,441
3,188
872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hachiman
cptnmuniz
Hachiman
7
2 / 0 / 0
4,181
597
3,005
3,122
366
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
6
Kills
6
7
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
1
0.25
L
Cernunnos
LarryRice
Cernunnos
1
1
1
1.5
W
Bakasura
MEBOxxSteady
Bakasura
1
2
1
0.75
W
1
1
0
1
W
Loki
2
1
0
2
L
Zeus
1
2
1
0.75
L
0
1
2
1
L
Achilles
1
1
0
1
L
Heimdallr
UnclearAtom3928
Heimdallr
3
2
1
1.75
W
Hachiman
cptnmuniz
Hachiman
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,514
Damage
9,697
21,786
Taken
19,849
7,361
Mitigated
5,569
6,585
Healing
6,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,591
1,286
284
2,061
6,301
2,128
0
1,217
5,084
11,007
0
L
Cernunnos
LarryRice
Cernunnos
3,530
1,741
0
1,571
4,589
1,124
0
505
4,084
0
24,402
W
Bakasura
MEBOxxSteady
Bakasura
824
484
0
1,182
3,801
1,435
0
600
3,148
0
14,185
W
1,836
1,734
0
775
3,437
768
422
0
3,437
0
24,412
W
Loki
1,441
216
0
555
3,188
872
0
821
2,266
0
17,768
L
Zeus
1,575
0
0
750
2,963
718
114
0
2,883
20,599
0
L
1,627
264
807
2,090
6,134
1,928
0
1,451
4,683
11,764
0
L
Achilles
1,968
672
0
1,117
3,674
2,279
0
0
3,674
0
11,855
L
Heimdallr
UnclearAtom3928
Heimdallr
2,814
1,141
0
250
4,426
1,312
0
635
3,766
0
15,997
W
Hachiman
cptnmuniz
Hachiman
3,005
2,022
0
1,164
3,122
366
0
410
2,712
0
12,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,124
Gold Earned
22,202
181
Minions Killed
181
0
Camps Cleared
0
630,344
Distance Traveled
751,996
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,952
565
19
3
0
135,888
2
L
Cernunnos
4,198
600
62
9
0
122,917
0
W
Bakasura
4,375
625
44
6
0
161,527
0
W
Rama
5,098
728
60
9
0
134,800
0
W
Loki
4,596
657
37
5
0
176,798
3
L
Zeus
4,670
667
46
7
0
131,879
3
L
Ares
4,336
619
16
2
0
143,160
1
L
Achilles
4,357
622
24
3
0
90,971
2
L
Heimdallr
4,563
652
33
5
0
141,417
2
W
Hachiman
4,181
597
21
3
0
142,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role