Player Matchup

Poseidon
Poseidon
Gold II
FilthyGoblinz
Poseidon
Gold II
Level 149
God Stats
12W - 5L
1,598 SR
Queue Stats
39W - 33L
1,742 MMR
Solo
Arachne
Arachne
Gold III
Frankiesantos75-
Arachne
Gold III
Level 84
God Stats
2W - 1L
1,850 SR
Queue Stats
22W - 19L
1,694 MMR
Solo
Artio
Artio
Gold I
PachiDH
Artio
Gold I
Level 107
God Stats
5W - 5L
1,602 SR
Queue Stats
200W - 223L
1,667 MMR
Solo
Serqet
Serqet
Gold III
Repent_From_SlN
Serqet
Gold III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 49L
1,693 MMR
Solo
Heimdallr
Heimdallr
Gold I
kings hammer
Heimdallr
Gold I
Level 128
God Stats
5W - 3L
1,639 SR
Queue Stats
145W - 138L
1,711 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,638 SR
1,701 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,620 SR
1,698 MMR
Izanami
Izanami
Platinum III
ANCIENT_GODZ_
Izanami
Platinum III
Level 158
God Stats
70W - 57L
1,617 SR
Queue Stats
286W - 285L
1,750 MMR
Party 2
Sol
Sol
Gold IV
Chowskee
Sol
Gold IV
Level 160
God Stats
1W - 0L
1,713 SR
Queue Stats
11W - 1L
1,682 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
DaRealTweezy
Kuzenbo
Platinum V
Level 159
God Stats
64W - 69L
1,607 SR
Queue Stats
148W - 139L
1,755 MMR
Solo
Bellona
Bellona
Platinum V
Shadepr1nce
Bellona
Platinum V
Level 159
God Stats
26W - 15L
1,662 SR
Queue Stats
206W - 202L
1,665 MMR
Party 2
Da Ji
Da Ji
Silver I
ePiiCKrato
Da Ji
Silver I
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,636 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
FilthyGoblinz
Poseidon
13
1 / 4 / 0
8,333
417
7,591
6,028
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 4 / 1
8,290
415
7,065
16,552
6,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
PachiDH
Artio
15
1 / 6 / 0
9,026
451
11,459
20,764
18,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 1
7,262
363
4,018
16,287
13,260
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
kings hammer
Heimdallr
14
1 / 5 / 0
8,793
440
5,994
13,861
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
BastetCliodhna

VS

Bans
GilgameshGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
2 / 1 / 5
12,133
607
7,295
10,449
3,928
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
6 / 0 / 7
12,017
601
10,349
13,127
7,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
DaRealTweezy
Kuzenbo
16
3 / 0 / 9
11,229
561
8,768
14,535
17,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Shadepr1nce
Bellona
16
4 / 1 / 4
11,445
572
12,729
18,117
18,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
18
7 / 1 / 9
12,276
614
14,617
14,122
5,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
56
3
Kills
22
22
Deaths
3
2
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Izanami
2
1
5
4.5
W
6
0
7
9.5
W
Kuzenbo
DaRealTweezy
Kuzenbo
3
0
9
7.5
L
Poseidon
FilthyGoblinz
Poseidon
1
4
0
0.25
L
0
4
1
0.13
L
Artio
PachiDH
Artio
1
6
0
0.17
L
0
3
1
0.17
W
Bellona
Shadepr1nce
Bellona
4
1
4
6
W
Da Ji
7
1
9
11.5
L
Heimdallr
kings hammer
Heimdallr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,127
Damage
53,758
73,492
Taken
70,350
43,694
Mitigated
51,822
16,970
Healing
36,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
7,295
5,199
0
5,458
10,449
3,928
9,038
1,250
9,129
0
114,978
W
10,349
3,921
0
9,497
13,127
7,405
3,749
3,006
9,903
86,654
8,975
W
Kuzenbo
DaRealTweezy
Kuzenbo
8,768
2,505
322
6,941
14,535
17,087
709
3,657
10,282
42,352
0
L
Poseidon
FilthyGoblinz
Poseidon
7,591
860
0
737
6,028
1,575
0
1,519
4,509
52,121
0
L
7,065
4,176
0
5,778
16,552
6,738
0
3,872
12,547
0
59,388
L
Artio
PachiDH
Artio
11,459
565
163
5,357
20,764
18,337
0
4,434
15,073
62,243
0
L
4,018
246
0
1,589
16,287
13,260
0
5,399
10,845
0
19,990
W
Bellona
Shadepr1nce
Bellona
12,729
3,667
0
7,486
18,117
18,225
182
9,093
7,815
5,853
56,026
W
Da Ji
14,617
3,822
0
6,571
14,122
5,177
0
3,231
10,261
0
87,687
L
Heimdallr
kings hammer
Heimdallr
5,994
3,030
0
3,346
13,861
3,784
0
4,364
9,400
0
59,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,704
Gold Earned
59,100
517
Minions Killed
646
0
Camps Cleared
0
1,798,257
Distance Traveled
2,026,480
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,133
607
185
9
0
369,801
5
W
Sol
12,017
601
163
8
0
398,052
6
W
Kuzenbo
11,229
561
68
3
0
401,246
8
L
Poseidon
8,333
417
127
6
0
363,365
4
L
Arachne
8,290
415
98
5
0
439,012
3
L
Artio
9,026
451
129
6
0
337,024
1
L
Serqet
7,262
363
39
2
0
349,025
6
W
Bellona
11,445
572
119
6
0
408,144
7
W
Da Ji
12,276
614
111
6
0
449,237
4
L
Heimdallr
8,793
440
124
6
0
309,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role