Player Matchup

Artio
Artio
Hojo1802
Artio
Level 66
God Stats
1W - 6L
1,358 SR
Queue Stats
186W - 203L
1,442 Elo+
Party 2
Hou Yi
Hou Yi
One_Juicy_Devil
Hou Yi
Level 69
God Stats
1W - 2L
1,719 SR
Queue Stats
150W - 192L
1,372 Elo+
Party 2
Arachne
Arachne
Pikusiasty
Arachne
Level 83
God Stats
0W - 2L
1,306 SR
Queue Stats
53W - 50L
1,469 Elo+
Solo
Cthulhu
Cthulhu
TyPh00n777
Cthulhu
Level 52
God Stats
6W - 7L
1,400 SR
Queue Stats
111W - 148L
1,391 Elo+
Party 2
He Bo
He Bo
Van7
He Bo
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 187L
1,381 Elo+
Solo
Team Averages
Level 83
1,456 SR
1,411 Elo+

VS

Team Averages
Level 93
1,505 SR
1,463 Elo+
Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
isaquems
Ra
Level 97
God Stats
2W - 0L
1,570 SR
Queue Stats
18W - 24L
1,313 Elo+
Solo
Ares
Ares
patatus2000
Ares
Level 10
God Stats
2W - 1L
1,456 SR
Queue Stats
4W - 4L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Hojo1802
Artio
7
1 / 4 / 1
4,558
506
2,836
6,797
4,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 0 / 1
4,553
506
3,486
2,643
644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Pikusiasty
Arachne
9
1 / 0 / 0
5,020
558
1,483
5,835
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
TyPh00n777
Cthulhu
7
1 / 4 / 0
4,444
494
2,080
6,654
2,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
Van7
He Bo
1
0 / 0 / 0
3,177
353
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 1 / 1
5,681
631
3,083
4,455
1,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Medusa
 
Medusa
8
4 / 0 / 0
5,279
587
3,957
3,958
1,019
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
 
Sobek
7
0 / 1 / 1
4,638
515
2,350
6,102
3,521
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 0 / 1
5,313
590
440
2,541
730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 1 / 4
5,208
579
1,515
5,049
2,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
7
8
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
1
3.5
W
Medusa
 
Medusa
4
0
0
4
W
Sobek
 
Sobek
0
1
1
0.5
L
Artio
Hojo1802
Artio
1
4
1
0.38
L
0
0
1
0.5
L
Arachne
Pikusiasty
Arachne
1
0
0
1
L
Cthulhu
TyPh00n777
Cthulhu
1
4
0
0.25
L
He Bo
Van7
He Bo
0
0
0
0
W
0
0
1
0.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,885
Damage
11,345
21,929
Taken
22,105
9,234
Mitigated
8,872
6,238
Healing
5,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,083
1,294
0
476
4,455
1,491
223
257
4,128
0
28,120
W
Medusa
 
Medusa
3,957
1,479
0
345
3,958
1,019
450
881
3,077
0
24,322
W
Sobek
 
Sobek
2,350
257
0
2,606
6,102
3,521
0
1,977
3,593
15,783
0
L
Artio
Hojo1802
Artio
2,836
605
0
1,594
6,797
4,024
0
1,900
4,897
12,474
0
L
3,486
1,597
0
1,281
2,643
644
116
159
2,484
0
23,547
L
Arachne
Pikusiasty
Arachne
1,483
1,153
0
2,563
5,835
1,810
0
494
5,341
0
21,896
L
Cthulhu
TyPh00n777
Cthulhu
2,080
370
0
800
6,654
2,756
0
1,680
4,902
11,151
0
L
He Bo
Van7
He Bo
0
0
0
0
0
0
0
0
0
0
0
W
440
44
281
830
2,541
730
542
154
2,387
30,878
0
W
1,515
112
0
1,362
5,049
2,111
186
1,199
3,850
10,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,752
Gold Earned
26,119
150
Minions Killed
233
0
Camps Cleared
0
694,362
Distance Traveled
854,061
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,681
631
66
7
0
171,244
1
W
Medusa
5,279
587
50
6
0
151,322
1
W
Sobek
4,638
515
28
3
0
160,815
0
L
Artio
4,558
506
26
3
0
154,705
0
L
Hou Yi
4,553
506
44
5
0
169,065
2
L
Arachne
5,020
558
57
6
0
195,294
1
L
Cthulhu
4,444
494
23
3
0
175,298
2
L
He Bo
3,177
353
0
0
0
0
0
W
Ra
5,313
590
67
7
0
189,621
1
W
Ares
5,208
579
22
2
0
181,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role