Player Matchup

Terra
Terra
 
Terra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
BorstUSMC
Chronos
Level 109
God Stats
2W - 4L
1,322 SR
Queue Stats
213W - 225L
1,348 Elo+
Solo
Erlang Shen
Erlang Shen
ChristopherFG
Erlang Shen
Level 77
God Stats
0W - 2L
1,127 SR
Queue Stats
52W - 53L
1,328 Elo+
Solo
Serqet
Serqet
ItsPickleRink
Serqet
Level 98
God Stats
0W - 2L
1,297 SR
Queue Stats
84W - 78L
1,493 Elo+
Solo
Geb
Geb
POOPSIE624
Geb
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,222 Elo+
Solo
Team Averages
Level 82
1,349 SR
1,378 Elo+

VS

Team Averages
Level 102
1,419 SR
1,390 Elo+
Ra
Ra
 
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FavoredImp93625
Cthulhu
Level 109
God Stats
1W - 1L
1,155 SR
Queue Stats
79W - 57L
1,396 Elo+
Solo
Xbalanque
Xbalanque
JPateAllDay91
Xbalanque
Level 68
God Stats
8W - 3L
1,638 SR
Queue Stats
398W - 467L
1,311 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NATEWINS13-
Ah Muzen Cab
Level 129
God Stats
4W - 5L
1,364 SR
Queue Stats
207W - 237L
1,312 Elo+
Solo
Khepri
Khepri
XTizza-__-X
Khepri
Level 83
God Stats
14W - 15L
1,438 SR
Queue Stats
487W - 528L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 4 / 2
7,663
766
5,033
18,783
9,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos
BorstUSMC
Chronos
15
1 / 5 / 2
7,692
769
10,150
13,678
6,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
ChristopherFG
Erlang Shen
10
1 / 4 / 0
6,837
684
4,061
5,976
5,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
1 / 7 / 0
6,287
629
3,094
9,456
4,199
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
2 / 4 / 3
7,910
791
6,969
14,192
13,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 1 / 13
8,599
860
7,793
4,605
2,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
5 / 0 / 14
9,436
944
14,836
14,520
9,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Xbalanque
JPateAllDay91
Xbalanque
16
5 / 2 / 13
9,445
945
7,911
7,227
3,047
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
NATEWINS13-
Ah Muzen Cab
16
11 / 1 / 7
10,015
1,002
18,430
6,178
2,862
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
14
1 / 2 / 12
8,947
895
5,609
11,848
13,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
83
6
Kills
24
24
Deaths
6
7
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
4
2
0.5
W
Ra
 
Ra
2
1
13
8.5
L
Chronos
BorstUSMC
Chronos
1
5
2
0.4
L
Erlang Shen
ChristopherFG
Erlang Shen
1
4
0
0.25
W
5
0
14
12
L
1
7
0
0.14
W
Xbalanque
JPateAllDay91
Xbalanque
5
2
13
5.75
W
Ah Muzen Cab
NATEWINS13-
Ah Muzen Cab
11
1
7
14.5
L
2
4
3
0.88
W
Khepri
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,307
Damage
54,579
62,085
Taken
44,378
39,825
Mitigated
30,534
20,857
Healing
26,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,033
603
5,592
8,162
18,783
9,910
0
8,664
9,701
13,054
0
W
Ra
 
Ra
7,793
1,642
9,117
1,656
4,605
2,084
874
3,386
1,179
21,474
0
L
Chronos
BorstUSMC
Chronos
10,150
2,426
911
1,891
13,678
6,718
0
4,793
8,801
24,420
0
L
Erlang Shen
ChristopherFG
Erlang Shen
4,061
2,002
29
426
5,976
5,551
0
2,634
3,162
0
6,682
W
14,836
869
1,306
4,232
14,520
9,045
482
8,743
5,319
27,047
0
L
3,094
640
600
352
9,456
4,199
0
4,770
4,467
0
3,284
W
Xbalanque
JPateAllDay91
Xbalanque
7,911
3,944
2,292
1,492
7,227
3,047
1,144
3,292
3,901
0
23,453
W
Ah Muzen Cab
NATEWINS13-
Ah Muzen Cab
18,430
6,475
2,068
1,512
6,178
2,862
1,544
2,184
3,916
0
28,371
L
6,969
498
783
2,111
14,192
13,447
0
6,115
7,716
12,154
0
W
Khepri
5,609
581
518
2,068
11,848
13,496
430
4,547
6,867
11,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,389
Gold Earned
46,442
76
Minions Killed
117
0
Camps Cleared
0
752,722
Distance Traveled
989,860
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,663
766
21
2
0
146,970
1
W
Ra
8,599
860
32
3
0
212,703
1
L
Chronos
7,692
769
35
4
0
182,674
1
L
Erlang Shen
6,837
684
4
0
0
71,304
0
W
Cthulhu
9,436
944
36
4
0
214,180
0
L
Serqet
6,287
629
5
1
0
150,158
3
W
Xbalanque
9,445
945
21
2
0
159,198
0
W
Ah Muzen Cab
10,015
1,002
17
2
0
199,908
0
L
Geb
7,910
791
11
1
0
201,616
0
W
Khepri
8,947
895
11
1
0
203,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role