Player Matchup

Osiris
Osiris
Bruhtypebeat926
Osiris
Level 89
God Stats
3W - 1L
1,464 SR
Queue Stats
14W - 18L
1,352 Elo+
Party 2
Olorun
Olorun
icemanvalente
Olorun
Level 5
God Stats
1W - 0L
1,774 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
zon1316
Tiamat
Level 87
God Stats
1W - 2L
1,178 SR
Queue Stats
41W - 39L
1,490 Elo+
Party 2
Team Averages
Level 60
1,472 SR
1,447 Elo+

VS

Team Averages
Level 98
1,493 SR
1,371 Elo+
Mulan
Mulan
BSINISTA916
Mulan
Level 104
God Stats
40W - 39L
1,558 SR
Queue Stats
151W - 133L
1,501 Elo+
Solo
Thanatos
Thanatos
pr0fess0r_G_sp0t
Thanatos
Level 88
God Stats
95W - 134L
1,455 SR
Queue Stats
103W - 146L
1,305 Elo+
Party 1
Baron Samedi
Baron Samedi
xXkingofdastreet
Baron Samedi
Level 101
God Stats
95W - 129L
1,465 SR
Queue Stats
100W - 137L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 13
12,202
763
9,639
20,210
20,544
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
16 / 7 / 6
13,565
848
21,616
17,324
6,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
zon1316
Tiamat
14
2 / 3 / 14
10,831
677
6,644
14,511
9,753
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 6
11,739
734
15,694
20,151
15,484
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
7 / 9 / 5
11,744
734
15,202
18,886
7,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
xXkingofdastreet
Baron Samedi
12
0 / 11 / 8
9,449
591
8,768
13,244
6,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
31
24
Kills
12
12
Deaths
24
33
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
4
6
2
W
6
2
13
6.25
W
16
7
6
2.71
L
7
9
5
1.06
L
Baron Samedi
xXkingofdastreet
Baron Samedi
0
11
8
0.36
W
Tiamat
zon1316
Tiamat
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,899
Damage
39,664
52,045
Taken
52,281
36,842
Mitigated
29,976
11,887
Healing
17,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,694
2,102
256
4,487
20,151
15,484
379
9,239
10,912
0
58,464
W
9,639
2,548
531
1,933
20,210
20,544
470
2,573
17,637
0
23,232
W
21,616
11,887
1,050
4,741
17,324
6,545
2,363
2,518
14,806
53,845
0
L
15,202
3,958
610
10,353
18,886
7,949
1,376
10,885
8,001
0
31,561
L
Baron Samedi
xXkingofdastreet
Baron Samedi
8,768
1,130
1,194
1,074
13,244
6,543
350
8,701
4,543
27,741
0
W
Tiamat
zon1316
Tiamat
6,644
1,251
465
3,167
14,511
9,753
536
4,742
9,769
26,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,598
Gold Earned
32,932
130
Minions Killed
186
5
Camps Cleared
10
838,512
Distance Traveled
767,038
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,739
734
89
6
8
302,374
2
W
Osiris
12,202
763
27
2
0
302,884
1
W
Olorun
13,565
848
47
3
1
265,679
0
L
Thanatos
11,744
734
50
3
2
273,552
4
L
Baron Samedi
9,449
591
47
3
0
191,112
1
W
Tiamat
10,831
677
56
4
4
269,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role