Player Matchup

Fenrir
Fenrir
Deini280
Fenrir
Level 61
God Stats
2W - 1L
1,522 SR
Queue Stats
5W - 7L
1,533 Elo+
Party 3
Artio
Artio
Keem700
Artio
Level 21
God Stats
0W - 1L
1,809 SR
Queue Stats
50W - 50L
1,441 Elo+
Party 2
Loki
Loki
genio-feliz479
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,670 Elo+
Party 3
Neith
Neith
sPittSHELF
Neith
Level 141
God Stats
0W - 1L
1,733 SR
Queue Stats
2W - 7L
1,318 Elo+
Party 2
Ah Puch
Ah Puch
thezebrareturns
Ah Puch
Level 141
God Stats
0W - 1L
1,676 SR
Queue Stats
2W - 7L
1,303 Elo+
Party 2
Team Averages
Level 74
1,648 SR
1,453 Elo+

VS

Team Averages
Level 89
1,622 SR
1,623 Elo+
Bastet
Bastet
ArtemisPrime387
Bastet
Level 22
God Stats
27W - 11L
1,640 SR
Queue Stats
83W - 38L
1,663 Elo+
Party 1
Baron Samedi
Baron Samedi
AsbestosAmoeba
Baron Samedi
Level 22
God Stats
15W - 8L
1,601 SR
Queue Stats
110W - 47L
1,656 Elo+
Party 1
Anubis
Anubis
Craftsman_1016
Anubis
Level 124
God Stats
1W - 0L
1,703 SR
Queue Stats
38W - 42L
1,421 Elo+
Solo
Skadi
Skadi
PapaTofuuTV
Skadi
Level 146
God Stats
6W - 5L
1,479 SR
Queue Stats
768W - 633L
1,728 Elo+
Party 1
Geb
Geb
s0ggyk0rnflake
Geb
Level 129
God Stats
67W - 40L
1,686 SR
Queue Stats
495W - 439L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deini280
Fenrir
12
0 / 3 / 0
6,216
888
1,825
8,987
4,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Artio
Keem700
Artio
12
0 / 2 / 0
7,031
1,004
825
10,113
8,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 7 / 0
6,170
881
614
7,977
2,016
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Neith
13
0 / 2 / 0
6,880
983
3,220
5,888
1,499
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 1 / 0
6,607
944
5,645
5,409
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

242

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 8
7,733
1,105
11,803
3,567
1,255
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
AsbestosAmoeba
Baron Samedi
13
3 / 0 / 7
7,728
1,104
7,852
1,896
1,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 0 / 6
8,291
1,184
2,234
2,602
1,069
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 13
7,779
1,111
10,218
2,964
1,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 0 / 8
7,524
1,075
3,627
5,033
3,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
57
0
Kills
15
15
Deaths
0
0
Assists
42
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
W
Baron Samedi
AsbestosAmoeba
Baron Samedi
3
0
7
6.5
W
5
0
6
8
L
Fenrir
Deini280
Fenrir
0
3
0
0
L
Artio
Keem700
Artio
0
2
0
0
W
2
0
13
8.5
L
0
7
0
0
W
0
0
8
4
L
Neith
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,129
Damage
35,734
38,374
Taken
16,062
18,750
Mitigated
8,289
3,964
Healing
4,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,803
757
0
871
3,567
1,255
0
610
2,816
0
18,159
W
Baron Samedi
AsbestosAmoeba
Baron Samedi
7,852
275
1,667
707
1,896
1,297
0
907
965
21,775
0
W
2,234
0
44
307
2,602
1,069
0
1,651
869
27,662
0
L
Fenrir
Deini280
Fenrir
1,825
178
0
1,132
8,987
4,719
0
3,062
5,925
0
5,171
L
Artio
Keem700
Artio
825
0
113
1,227
10,113
8,995
0
6,212
3,901
4,054
0
W
10,218
4,263
0
117
2,964
1,111
0
958
1,785
0
20,361
L
614
0
0
0
7,977
2,016
0
1,834
6,143
0
2,820
W
3,627
205
0
888
5,033
3,557
0
1,948
2,849
8,154
0
L
Neith
3,220
769
0
996
5,888
1,499
0
1,055
4,833
0
23,517
L
5,645
40
0
496
5,409
1,521
0
1,550
3,859
30,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,904
Gold Earned
39,055
139
Minions Killed
148
5
Camps Cleared
7
528,603
Distance Traveled
751,620
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,733
1,105
15
2
1
177,701
0
W
Baron Samedi
7,728
1,104
36
5
0
138,233
0
W
Anubis
8,291
1,184
56
8
2
141,351
0
L
Fenrir
6,216
888
8
1
1
76,326
0
L
Artio
7,031
1,004
11
2
0
118,085
0
W
Skadi
7,779
1,111
36
5
4
148,415
0
L
Loki
6,170
881
4
1
0
75,704
0
W
Geb
7,524
1,075
5
1
0
145,920
0
L
Neith
6,880
983
55
8
1
125,742
0
L
Ah Puch
6,607
944
61
9
3
132,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role