Player Matchup

Neith
Neith
ItzDatKidBEN
Neith
Level 160
God Stats
3W - 1L
1,568 SR
Queue Stats
28W - 33L
1,505 Elo+
Solo
Camazotz
Camazotz
Ryzumi
Camazotz
Level 155
God Stats
1W - 1L
1,221 SR
Queue Stats
93W - 83L
1,571 Elo+
Party 2
Raijin
Raijin
SavagePop1400
Raijin
Level 82
God Stats
4W - 0L
1,900 SR
Queue Stats
148W - 134L
1,543 Elo+
Solo
Bastet
Bastet
lHozman
Bastet
Level 158
God Stats
1W - 0L
1,737 SR
Queue Stats
26W - 25L
1,558 Elo+
Party 2
Medusa
Medusa
orangecanhang
Medusa
Level 159
God Stats
3W - 2L
1,370 SR
Queue Stats
124W - 138L
1,485 Elo+
Solo
Team Averages
Level 143
1,559 SR
1,532 Elo+

VS

Team Averages
Level 103
1,628 SR
1,575 Elo+
Bacchus
Bacchus
Chelhell
Bacchus
Level 124
God Stats
8W - 3L
1,694 SR
Queue Stats
477W - 453L
1,590 Elo+
Solo
Eset
Eset
Kinglief360
Eset
Level 119
God Stats
4W - 5L
1,614 SR
Queue Stats
315W - 221L
1,566 Elo+
Party 1
Nox
Nox
Kperun210
Nox
Level 55
God Stats
4W - 2L
1,835 SR
Queue Stats
297W - 182L
1,559 Elo+
Party 1
Vamana
Vamana
LordRumpenstein
Vamana
Level 89
God Stats
6W - 5L
1,594 SR
Queue Stats
255W - 179L
1,565 Elo+
Party 1
Raijin
Raijin
TrapNetwork
Raijin
Level 129
God Stats
2W - 4L
1,404 SR
Queue Stats
578W - 466L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 30
12,686
746
22,946
13,980
5,361
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
Ryzumi
Camazotz
20
8 / 4 / 27
13,289
782
20,825
37,738
37,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
8 / 6 / 22
13,113
771
21,219
15,693
6,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
lHozman
Bastet
20
13 / 4 / 19
12,998
765
21,621
19,346
8,003
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
12 / 4 / 23
14,278
840
21,122
17,627
6,874
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chelhell
Bacchus
19
2 / 8 / 12
12,199
718
10,714
32,310
50,400
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 10 / 5
9,922
584
12,064
13,436
4,080
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 8 / 5
10,548
620
9,245
14,595
5,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 12 / 9
12,331
725
18,676
32,605
29,428
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Raijin
20
11 / 10 / 5
14,948
879
31,678
19,984
8,868
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
56
47
Kills
20
20
Deaths
48
121
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Chelhell
Bacchus
2
8
12
1
W
6
2
30
10.5
L
2
10
5
0.45
L
2
8
5
0.56
L
3
12
9
0.63
W
Camazotz
Ryzumi
Camazotz
8
4
27
5.38
W
8
6
22
3.17
L
Raijin
11
10
5
1.35
W
Bastet
lHozman
Bastet
13
4
19
5.63
W
12
4
23
5.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,733
Damage
82,377
104,384
Taken
112,930
64,134
Mitigated
98,731
58,268
Healing
25,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Chelhell
Bacchus
10,714
907
498
7,589
32,310
50,400
58
3,803
27,571
24,226
0
W
22,946
7,156
2,834
6,144
13,980
5,361
1,714
10,717
3,263
0
41,412
L
12,064
353
1,740
606
13,436
4,080
189
2,880
10,184
20,474
0
L
9,245
315
181
905
14,595
5,955
390
2,355
11,927
24,681
0
L
18,676
8,310
795
7,528
32,605
29,428
0
7,750
23,595
9,868
27,788
W
Camazotz
Ryzumi
Camazotz
20,825
6,250
1,344
24,285
37,738
37,746
226
21,061
16,677
0
28,978
W
21,219
1,489
3,343
2,568
15,693
6,150
739
11,388
4,305
43,766
0
L
Raijin
31,678
1,848
1,917
3,687
19,984
8,868
515
3,208
16,325
52,023
0
W
Bastet
lHozman
Bastet
21,621
4,767
6,301
6,757
19,346
8,003
1,391
12,588
6,758
0
27,894
W
21,122
7,348
3,233
1,459
17,627
6,874
3,327
12,434
5,193
0
52,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,364
Gold Earned
59,948
184
Minions Killed
177
0
Camps Cleared
0
1,593,603
Distance Traveled
1,265,152
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,199
718
15
1
0
299,802
0
W
Neith
12,686
746
29
2
0
313,753
1
L
Eset
9,922
584
33
2
0
208,154
0
L
Nox
10,548
620
30
2
0
259,492
1
L
Vamana
12,331
725
37
2
0
282,392
0
W
Camazotz
13,289
782
17
1
0
322,196
0
W
Raijin
13,113
771
48
3
0
278,102
2
L
Raijin
14,948
879
62
4
0
215,312
0
W
Bastet
12,998
765
12
1
0
362,782
3
W
Medusa
14,278
840
78
5
0
316,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role