Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
NeonKnight994
Ra
Level 124
God Stats
1W - 7L
1,419 SR
Queue Stats
73W - 99L
1,459 Elo+
Solo
Cthulhu
Cthulhu
Outcast_Mejik
Cthulhu
Level 124
God Stats
2W - 2L
1,584 SR
Queue Stats
67W - 91L
1,431 Elo+
Solo
Team Averages
Level 135
1,501 SR
1,463 Elo+

VS

Team Averages
Level 128
1,506 SR
1,471 Elo+
Raijin
Raijin
Alphawolf052
Raijin
Level 127
God Stats
2W - 3L
1,568 SR
Queue Stats
137W - 131L
1,464 Elo+
Party 1
Atlas
Atlas
De La Bamba
Atlas
Level 96
God Stats
6W - 10L
1,519 SR
Queue Stats
112W - 101L
1,533 Elo+
Party 1
Da Ji
Da Ji
vingadorRL
Da Ji
Level 160
God Stats
2W - 3L
1,430 SR
Queue Stats
268W - 305L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 0 / 4
8,046
805
8,467
3,185
943
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 0 / 6
7,612
761
5,685
4,929
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
9
1 / 5 / 6
6,534
653
4,818
7,995
5,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
3 / 3 / 2
6,840
684
4,882
6,037
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 6 / 3
6,047
605
3,795
11,673
8,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
10
1 / 2 / 4
6,511
651
2,873
6,269
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
11
Kills
5
5
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
4
8
L
Raijin
3
3
2
1.33
L
1
6
3
0.42
W
4
0
6
7
W
Cthulhu
1
5
6
0.8
L
Da Ji
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,970
Damage
11,550
16,109
Taken
23,979
7,747
Mitigated
12,345
5,751
Healing
3,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,467
2,370
0
1,184
3,185
943
648
2,097
920
0
25,996
L
Raijin
4,882
341
66
659
6,037
1,823
0
3,117
2,815
21,310
0
L
3,795
1,380
0
1,557
11,673
8,180
0
4,038
7,391
9,898
0
W
5,685
52
1,033
2,741
4,929
1,540
184
2,156
2,651
21,346
0
W
Cthulhu
4,818
329
0
793
7,995
5,264
0
4,105
3,618
14,086
0
L
Da Ji
2,873
498
0
774
6,269
2,342
0
3,230
2,811
0
13,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,192
Gold Earned
19,398
111
Minions Killed
92
4
Camps Cleared
5
579,027
Distance Traveled
508,405
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,046
805
55
6
2
188,442
1
L
Raijin
6,840
684
58
6
2
175,672
1
L
Atlas
6,047
605
9
1
0
167,293
3
W
Ra
7,612
761
37
4
1
199,959
3
W
Cthulhu
6,534
653
19
2
1
190,626
2
L
Da Ji
6,511
651
25
3
3
165,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role