Player Matchup

Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ChildOfLilith
Sun Wukong
Level 88
God Stats
5W - 4L
1,524 SR
Queue Stats
429W - 390L
1,602 Elo+
Solo
Osiris
Osiris
JxMoe
Osiris
Level 94
God Stats
1W - 1L
1,297 SR
Queue Stats
230W - 180L
1,701 Elo+
Solo
Cthulhu
Cthulhu
Mobius187
Cthulhu
Level 143
God Stats
1W - 1L
1,280 SR
Queue Stats
522W - 504L
1,522 Elo+
Solo
Freya
Freya
Ultimeciá
Freya
Level 127
God Stats
2W - 0L
1,753 SR
Queue Stats
19W - 7L
1,708 Elo+
Solo
Team Averages
Level 120
1,471 SR
1,607 Elo+

VS

Team Averages
Level 114
1,506 SR
1,630 Elo+
Thoth
Thoth
BlueACE760
Thoth
Level 157
God Stats
3W - 2L
1,610 SR
Queue Stats
191W - 189L
1,618 Elo+
Solo
Hera
Hera
Merequetenge
Hera
Level 160
God Stats
0W - 7L
1,052 SR
Queue Stats
436W - 408L
1,574 Elo+
Party 1
Tyr
Tyr
ObliqueV
Tyr
Level 124
God Stats
2W - 2L
1,514 SR
Queue Stats
222W - 150L
1,673 Elo+
Party 2
Achilles
Achilles
TheDolphinman
Achilles
Level 84
God Stats
2W - 1L
1,782 SR
Queue Stats
90W - 69L
1,672 Elo+
Party 2
Osiris
Osiris
UltraCivilized
Osiris
Level 47
God Stats
2W - 1L
1,574 SR
Queue Stats
65W - 50L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
3 / 2 / 16
9,795
816
16,575
13,581
6,930
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
ChildOfLilith
Sun Wukong
17
4 / 1 / 14
9,648
804
10,995
16,099
19,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
JxMoe
Osiris
17
5 / 2 / 15
11,013
918
6,611
15,188
17,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Mobius187
Cthulhu
17
5 / 3 / 18
10,786
899
14,370
21,468
23,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Freya
18
8 / 1 / 13
10,749
896
24,439
16,218
8,834
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
1 / 5 / 3
8,231
686
12,629
9,839
4,191
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 5 / 5
8,576
715
19,829
9,656
3,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 6 / 5
8,223
685
12,249
20,829
18,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
TheDolphinman
Achilles
16
3 / 5 / 4
9,209
767
13,943
21,399
21,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 4 / 7
7,787
649
7,480
17,274
16,931
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
31
25
Kills
7
9
Deaths
25
76
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
2
16
5.5
L
Thoth
1
5
3
0.5
W
Sun Wukong
ChildOfLilith
Sun Wukong
4
1
14
11
W
Osiris
JxMoe
Osiris
5
2
15
6.25
L
2
5
5
0.9
W
Cthulhu
Mobius187
Cthulhu
5
3
18
4.67
L
1
6
5
0.58
L
Achilles
TheDolphinman
Achilles
3
5
4
1
W
Freya
8
1
13
14.5
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,990
Damage
66,130
82,554
Taken
78,997
76,905
Mitigated
64,389
40,571
Healing
18,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
16,575
10,044
0
2,612
13,581
6,930
3,511
5,191
8,039
0
38,497
L
Thoth
12,629
1,184
1,606
1,015
9,839
4,191
64
5,479
4,201
25,385
0
W
Sun Wukong
ChildOfLilith
Sun Wukong
10,995
1,741
1,819
4,084
16,099
19,967
360
7,245
7,896
0
20,132
W
Osiris
JxMoe
Osiris
6,611
1,665
5,399
4,639
15,188
17,425
518
5,935
8,547
0
11,883
L
19,829
3,174
1,357
1,019
9,656
3,673
555
4,576
4,955
35,164
0
W
Cthulhu
Mobius187
Cthulhu
14,370
720
4,088
6,857
21,468
23,749
130
7,655
13,016
28,855
0
L
12,249
860
1,734
5,735
20,829
18,268
360
8,156
12,179
0
19,203
L
Achilles
TheDolphinman
Achilles
13,943
1,700
669
3,825
21,399
21,326
600
10,205
10,765
2,835
17,812
W
Freya
24,439
8,185
2,447
8,626
16,218
8,834
1,460
6,501
8,964
44,263
0
L
7,480
1,561
115
1,859
17,274
16,931
351
10,393
6,716
0
12,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,991
Gold Earned
42,026
132
Minions Killed
104
0
Camps Cleared
0
1,260,284
Distance Traveled
1,030,334
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,795
816
51
4
0
223,031
1
L
Thoth
8,231
686
31
3
0
178,065
0
W
Sun Wukong
9,648
804
16
1
0
269,239
1
W
Osiris
11,013
918
10
1
0
260,458
0
L
Hera
8,576
715
34
3
0
228,674
2
W
Cthulhu
10,786
899
31
3
0
257,918
1
L
Tyr
8,223
685
17
1
0
212,034
0
L
Achilles
9,209
767
16
1
0
226,652
0
W
Freya
10,749
896
24
2
0
249,638
2
L
Osiris
7,787
649
6
1
0
184,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role