Player Matchup

Cthulhu
Cthulhu
CLOMPSR
Cthulhu
Level 160
God Stats
26W - 19L
1,724 SR
Queue Stats
373W - 364L
1,552 Elo+
Party 2
Nu Wa
Nu Wa
Lizliet
Nu Wa
Level 160
God Stats
15W - 8L
1,697 SR
Queue Stats
270W - 298L
1,507 Elo+
Party 2
Horus
Horus
Physphere
Horus
Level 108
God Stats
6W - 2L
1,599 SR
Queue Stats
17W - 18L
1,555 Elo+
Party 2
Ravana
Ravana
SilentxTRiiXS
Ravana
Level 129
God Stats
17W - 11L
1,679 SR
Queue Stats
527W - 468L
1,551 Elo+
Party 2
Chiron
Chiron
TheGustyBoi
Chiron
Level 146
God Stats
1W - 0L
1,894 SR
Queue Stats
40W - 65L
1,523 Elo+
Party 2
Team Averages
Level 141
1,718 SR
1,537 Elo+

VS

Team Averages
Level 112
1,632 SR
1,580 Elo+
Rama
Rama
DaveNajera29
Rama
Level 106
God Stats
2W - 1L
1,904 SR
Queue Stats
507W - 556L
1,592 Elo+
Party 1
Susano
Susano
EL CHILANGO XDD
Susano
Level 154
God Stats
3W - 8L
1,481 SR
Queue Stats
118W - 155L
1,548 Elo+
Party 1
He Bo
He Bo
Gabvbz
He Bo
Level 127
God Stats
12W - 9L
1,682 SR
Queue Stats
479W - 545L
1,522 Elo+
Party 1
King Arthur
King Arthur
Highkeyy
King Arthur
Level 82
God Stats
5W - 7L
1,569 SR
Queue Stats
522W - 481L
1,625 Elo+
Solo
Ymir
Ymir
ZurgKoala
Ymir
Level 89
God Stats
4W - 5L
1,525 SR
Queue Stats
503W - 480L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CLOMPSR
Cthulhu
10
6 / 0 / 5
6,280
571
6,818
7,520
6,751
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
Lizliet
Nu Wa
11
4 / 0 / 6
6,636
603
7,577
3,328
968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Physphere
Horus
10
0 / 1 / 1
5,987
544
5,626
7,805
4,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 2
6,104
555
1,305
3,435
1,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
12
4 / 0 / 3
6,792
617
6,980
5,645
1,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,483
498
3,508
7,897
2,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 0
5,141
467
1,983
7,356
1,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Gabvbz
He Bo
9
0 / 4 / 0
5,146
468
2,301
6,074
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Highkeyy
King Arthur
7
0 / 4 / 0
4,815
438
2,388
11,130
3,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
11
1 / 1 / 0
6,059
551
4,588
7,817
6,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
15
Kills
1
1
Deaths
15
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CLOMPSR
Cthulhu
6
0
5
8.5
L
0
3
0
0
L
0
3
0
0
L
He Bo
Gabvbz
He Bo
0
4
0
0
L
King Arthur
Highkeyy
King Arthur
0
4
0
0
W
Nu Wa
Lizliet
Nu Wa
4
0
6
7
W
Horus
Physphere
Horus
0
1
1
0.5
W
1
0
2
2
W
Chiron
4
0
3
5.5
L
Ymir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,306
Damage
14,768
27,733
Taken
40,274
14,517
Mitigated
16,237
10,771
Healing
11,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CLOMPSR
Cthulhu
6,818
1,138
198
952
7,520
6,751
238
666
6,809
21,277
0
L
3,508
2,431
0
2,105
7,897
2,076
0
2,326
5,542
0
30,292
L
1,983
374
0
2,834
7,356
1,984
0
2,416
4,940
0
29,880
L
He Bo
Gabvbz
He Bo
2,301
75
0
1,290
6,074
2,019
0
3,971
2,075
27,746
0
L
King Arthur
Highkeyy
King Arthur
2,388
569
824
2,358
11,130
3,957
0
5,181
5,844
0
12,036
W
Nu Wa
Lizliet
Nu Wa
7,577
2,170
0
1,173
3,328
968
105
1,287
1,919
32,630
0
W
Horus
Physphere
Horus
5,626
2,395
30
3,782
7,805
4,168
0
4,041
3,217
0
31,674
W
1,305
106
0
1,298
3,435
1,347
0
203
3,200
0
31,929
W
Chiron
6,980
4,286
230
3,108
5,645
1,283
0
0
5,645
0
44,204
L
Ymir
4,588
753
0
2,504
7,817
6,201
0
501
6,733
34,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,799
Gold Earned
26,644
315
Minions Killed
283
0
Camps Cleared
0
1,069,615
Distance Traveled
1,030,573
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,280
571
28
3
0
223,588
1
L
Rama
5,483
498
72
7
0
197,997
2
L
Susano
5,141
467
59
5
0
245,144
5
L
He Bo
5,146
468
56
5
0
174,499
1
L
King Arthur
4,815
438
17
2
0
223,760
5
W
Nu Wa
6,636
603
61
6
0
204,469
3
W
Horus
5,987
544
75
7
0
212,343
4
W
Ravana
6,104
555
77
7
0
219,779
1
W
Chiron
6,792
617
74
7
0
209,436
2
L
Ymir
6,059
551
79
7
0
189,173
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role