Player Matchup

Hachiman
Hachiman
JuanGT31
Hachiman
Level 49
God Stats
3W - 0L
1,775 SR
Queue Stats
50W - 33L
1,620 Elo+
Solo
Bacchus
Bacchus
Xion3446
Bacchus
Level 86
God Stats
2W - 0L
1,503 SR
Queue Stats
13W - 6L
1,628 Elo+
Party 3
Agni
Agni
YoungNanasss
Agni
Level 46
God Stats
1W - 0L
1,689 SR
Queue Stats
78W - 86L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
xRott
Zhong Kui
Level 145
God Stats
1W - 0L
1,293 SR
Queue Stats
3W - 1L
1,456 Elo+
Party 3
Arachne
Arachne
xVerixz
Arachne
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,496 Elo+
Party 3
Team Averages
Level 74
1,552 SR
1,543 Elo+

VS

Team Averages
Level 46
1,451 SR
1,461 Elo+
Ares
Ares
Guismachado81
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 76L
1,314 Elo+
Party 1
Thor
Thor
Jorginho_sjc_br
Thor
Level 31
God Stats
7W - 17L
1,349 SR
Queue Stats
83W - 115L
1,338 Elo+
Party 1
Kukulkan
Kukulkan
djhev221
Kukulkan
Level 83
God Stats
8W - 11L
1,590 SR
Queue Stats
319W - 250L
1,595 Elo+
Party 2
Osiris
Osiris
hamrosefam
Osiris
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,495 Elo+
Party 2
Izanami
Izanami
hamrosepham
Izanami
Level 77
God Stats
0W - 2L
1,318 SR
Queue Stats
249W - 204L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JuanGT31
Hachiman
20
5 / 2 / 2
12,527
597
12,649
16,002
6,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Xion3446
Bacchus
16
0 / 1 / 10
10,757
512
5,194
10,735
13,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 5 / 4
11,198
533
7,834
12,419
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
xRott
Zhong Kui
17
3 / 7 / 4
11,389
542
11,388
18,376
13,106
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
xVerixz
Arachne
19
10 / 3 / 2
12,029
573
10,917
18,269
8,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,337
349
779
7,617
4,590
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 5 / 6
9,922
472
4,550
16,080
5,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
djhev221
Kukulkan
15
2 / 6 / 4
9,610
458
10,510
11,701
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
hamrosefam
Osiris
16
10 / 5 / 1
11,251
536
18,604
21,478
16,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
hamrosepham
Izanami
13
3 / 5 / 1
8,783
418
9,653
11,807
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
21
Kills
18
18
Deaths
22
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
3
5
6
1.2
W
Hachiman
JuanGT31
Hachiman
5
2
2
3
W
Bacchus
Xion3446
Bacchus
0
1
10
5
W
3
5
4
1
L
Kukulkan
djhev221
Kukulkan
2
6
4
0.67
L
Osiris
hamrosefam
Osiris
10
5
1
2.1
L
Izanami
hamrosepham
Izanami
3
5
1
0.7
W
Zhong Kui
xRott
Zhong Kui
3
7
4
0.71
W
Arachne
xVerixz
Arachne
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,982
Damage
44,096
75,801
Taken
68,683
46,414
Mitigated
34,590
26,138
Healing
9,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
779
0
0
0
7,617
4,590
0
690
6,897
21,260
0
L
4,550
1,453
0
0
16,080
5,695
0
6,069
9,929
0
46,957
W
Hachiman
JuanGT31
Hachiman
12,649
7,647
0
8,051
16,002
6,140
692
2,184
13,818
0
128,872
W
Bacchus
Xion3446
Bacchus
5,194
528
162
2,030
10,735
13,890
497
3,379
7,311
27,541
0
W
7,834
874
0
3,461
12,419
4,643
899
5,653
6,766
73,887
0
L
Kukulkan
djhev221
Kukulkan
10,510
1,179
0
381
11,701
4,307
208
6,020
5,335
70,477
0
L
Osiris
hamrosefam
Osiris
18,604
6,202
0
5,134
21,478
16,489
0
9,406
11,988
0
62,894
L
Izanami
hamrosepham
Izanami
9,653
6,048
0
3,973
11,807
3,509
0
1,657
10,118
0
49,808
W
Zhong Kui
xRott
Zhong Kui
11,388
842
0
4,074
18,376
13,106
975
814
16,608
57,868
0
W
Arachne
xVerixz
Arachne
10,917
8,023
0
8,360
18,269
8,635
1,624
2,332
15,587
0
84,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,900
Gold Earned
46,903
573
Minions Killed
444
0
Camps Cleared
0
1,981,456
Distance Traveled
1,775,595
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,337
349
27
1
0
338,789
0
L
Thor
9,922
472
87
4
0
419,449
0
W
Hachiman
12,527
597
189
9
0
364,359
3
W
Bacchus
10,757
512
35
2
0
406,837
1
W
Agni
11,198
533
128
6
0
396,048
2
L
Kukulkan
9,610
458
126
6
0
327,137
3
L
Osiris
11,251
536
106
5
0
370,747
1
L
Izanami
8,783
418
98
5
0
319,473
3
W
Zhong Kui
11,389
542
93
4
0
391,082
0
W
Arachne
12,029
573
128
6
0
423,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role