Player Matchup

Olorun
Olorun
DarkBliZZard420
Olorun
Level 127
God Stats
5W - 3L
1,594 SR
Queue Stats
146W - 122L
1,630 Elo+
Party 1
Ra
Ra
Frezz_Panda
Ra
Level 146
God Stats
6W - 4L
1,614 SR
Queue Stats
294W - 283L
1,556 Elo+
Party 2
Guan Yu
Guan Yu
IDE28I
Guan Yu
Level 27
God Stats
1W - 0L
1,495 SR
Queue Stats
54W - 14L
1,812 Elo+
Party 1
Atlas
Atlas
Royal_ghost34
Atlas
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 35L
1,496 Elo+
Party 2
Bellona
Bellona
Squatchx
Bellona
Level 128
God Stats
3W - 1L
1,633 SR
Queue Stats
83W - 89L
1,590 Elo+
Party 1
Team Averages
Level 91
1,567 SR
1,617 Elo+

VS

Team Averages
Level 88
1,618 SR
1,546 Elo+
Olorun
Olorun
DarthLahey19
Olorun
Level 105
God Stats
9W - 7L
1,600 SR
Queue Stats
431W - 437L
1,523 Elo+
Party 3
Tyr
Tyr
Evil_DingDongs64
Tyr
Level 144
God Stats
21W - 15L
1,608 SR
Queue Stats
546W - 453L
1,607 Elo+
Party 3
Awilix
Awilix
KINAYDUH
Awilix
Level 38
God Stats
1W - 3L
1,552 SR
Queue Stats
96W - 102L
1,470 Elo+
Solo
Janus
Janus
TheFunkyPolice
Janus
Level 105
God Stats
19W - 14L
1,624 SR
Queue Stats
484W - 366L
1,563 Elo+
Party 3
Kuzenbo
Kuzenbo
matthanch0
Kuzenbo
Level 48
God Stats
27W - 16L
1,705 SR
Queue Stats
116W - 96L
1,568 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 1
4,288
613
3,916
3,492
1,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 0 / 1
4,680
669
1,599
2,486
748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Guan Yu
IDE28I
Guan Yu
8
3 / 0 / 2
5,067
724
2,969
4,997
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
2 / 0 / 1
4,464
638
2,184
4,171
2,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Squatchx
Bellona
8
0 / 0 / 0
4,507
644
2,640
4,475
3,939
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
6
1 / 2 / 0
3,928
561
3,568
3,770
1,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 0 / 0
4,548
650
2,599
4,147
3,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
KINAYDUH
Awilix
5
0 / 3 / 0
3,590
513
859
3,825
864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 1
4,423
632
2,464
2,204
352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
matthanch0
Kuzenbo
6
0 / 0 / 0
3,874
553
1,204
5,858
2,732
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
1
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Olorun
1
2
0
0.5
L
0
0
0
0
W
0
0
1
0.5
W
Guan Yu
IDE28I
Guan Yu
3
0
2
4
L
Awilix
KINAYDUH
Awilix
0
3
0
0
W
2
0
1
2.5
W
Bellona
Squatchx
Bellona
0
0
0
0
L
0
1
1
0.5
L
Kuzenbo
matthanch0
Kuzenbo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,308
Damage
10,694
19,621
Taken
19,804
9,689
Mitigated
8,457
8,099
Healing
7,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,916
2,523
111
815
3,492
1,074
0
1,823
1,651
22,424
0
L
Olorun
3,568
1,682
212
965
3,770
1,115
0
2,107
1,657
14,720
3,524
L
2,599
276
0
2,248
4,147
3,394
0
0
4,147
0
19,870
W
1,599
246
73
764
2,486
748
0
1,327
1,103
24,377
0
W
Guan Yu
IDE28I
Guan Yu
2,969
899
136
2,867
4,997
1,733
0
1,212
3,733
0
24,042
L
Awilix
KINAYDUH
Awilix
859
220
0
776
3,825
864
0
1,289
2,462
0
7,315
W
2,184
976
43
1,486
4,171
2,195
0
2,207
1,938
9,003
0
W
Bellona
Squatchx
Bellona
2,640
1,059
0
1,804
4,475
3,939
0
0
4,123
0
17,144
L
2,464
126
0
500
2,204
352
0
246
1,942
22,898
0
L
Kuzenbo
matthanch0
Kuzenbo
1,204
534
823
2,110
5,858
2,732
50
3,926
1,897
6,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,006
Gold Earned
20,363
229
Minions Killed
178
0
Camps Cleared
0
717,270
Distance Traveled
694,819
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,288
613
58
8
0
120,727
2
L
Olorun
3,928
561
39
6
0
119,761
1
L
Tyr
4,548
650
55
8
0
153,641
3
W
Ra
4,680
669
59
8
0
157,071
3
W
Guan Yu
5,067
724
52
7
0
168,048
2
L
Awilix
3,590
513
22
3
0
123,138
0
W
Atlas
4,464
638
14
2
0
142,190
0
W
Bellona
4,507
644
46
7
0
129,234
0
L
Janus
4,423
632
52
7
0
150,103
5
L
Kuzenbo
3,874
553
10
1
0
148,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role