Player Matchup

Xing Tian
Xing Tian
CxmmxnxstHxppx
Xing Tian
Level 144
God Stats
1W - 1L
1,690 SR
Queue Stats
85W - 98L
1,604 Elo+
Party 2
Erlang Shen
Erlang Shen
FatherMayhem
Erlang Shen
Level 96
God Stats
5W - 3L
1,666 SR
Queue Stats
31W - 37L
1,518 Elo+
Solo
Nemesis
Nemesis
Immort4lP3nGuin
Nemesis
Level 136
God Stats
5W - 9L
1,439 SR
Queue Stats
706W - 672L
1,558 Elo+
Party 1
Sol
Sol
Toadya
Sol
Level 156
God Stats
4W - 5L
1,575 SR
Queue Stats
243W - 223L
1,593 Elo+
Party 1
Bastet
Bastet
aakivo
Bastet
Level 159
God Stats
0W - 2L
1,311 SR
Queue Stats
177W - 197L
1,565 Elo+
Party 2
Team Averages
Level 138
1,536 SR
1,568 Elo+

VS

Team Averages
Level 104
1,605 SR
1,553 Elo+
Charybdis
Charybdis
Frostynob
Charybdis
Level 90
God Stats
3W - 1L
1,638 SR
Queue Stats
39W - 34L
1,584 Elo+
Solo
Nike
Nike
GrimBearer
Nike
Level 110
God Stats
16W - 4L
1,870 SR
Queue Stats
622W - 635L
1,583 Elo+
Solo
Cliodhna
Cliodhna
Lyties
Cliodhna
Level 89
God Stats
2W - 2L
1,479 SR
Queue Stats
390W - 413L
1,522 Elo+
Party 3
Sol
Sol
Ricardoog
Sol
Level 74
God Stats
21W - 19L
1,586 SR
Queue Stats
312W - 365L
1,514 Elo+
Party 3
Sylvanus
Sylvanus
pinadenip
Sylvanus
Level 156
God Stats
2W - 1L
1,451 SR
Queue Stats
32W - 35L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CxmmxnxstHxppx
Xing Tian
14
1 / 4 / 12
10,565
440
8,168
26,053
32,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
FatherMayhem
Erlang Shen
20
2 / 4 / 4
12,786
533
12,056
23,970
22,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
3 / 7 / 9
11,780
491
9,659
20,937
10,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
Toadya
Sol
19
11 / 8 / 2
12,999
542
18,654
23,524
8,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
aakivo
Bastet
18
6 / 4 / 6
12,001
500
15,899
19,471
7,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Frostynob
Charybdis
20
8 / 7 / 6
14,713
613
19,456
18,630
6,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 2 / 11
13,683
570
13,113
19,008
14,250
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cliodhna
Lyties
Cliodhna
20
13 / 4 / 4
14,552
606
18,562
18,249
8,235
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
2 / 5 / 13
12,435
518
17,005
15,703
6,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
pinadenip
Sylvanus
18
3 / 5 / 13
12,498
521
10,249
25,968
27,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
74
23
Kills
27
27
Deaths
23
33
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CxmmxnxstHxppx
Xing Tian
1
4
12
1.75
L
Erlang Shen
FatherMayhem
Erlang Shen
2
4
4
1
W
Charybdis
Frostynob
Charybdis
8
7
6
1.57
W
1
2
11
3.25
L
3
7
9
1.07
W
Cliodhna
Lyties
Cliodhna
13
4
4
3.75
W
2
5
13
1.7
L
Sol
Toadya
Sol
11
8
2
1.5
L
Bastet
aakivo
Bastet
6
4
6
2.25
W
Sylvanus
pinadenip
Sylvanus
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,436
Damage
78,385
113,955
Taken
97,558
80,987
Mitigated
63,372
35,849
Healing
37,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CxmmxnxstHxppx
Xing Tian
8,168
930
942
3,534
26,053
32,181
21
8,738
17,155
22,482
0
L
Erlang Shen
FatherMayhem
Erlang Shen
12,056
5,567
0
10,174
23,970
22,270
0
5,413
17,566
0
103,286
W
Charybdis
Frostynob
Charybdis
19,456
11,713
0
4,580
18,630
6,804
4,101
8,763
9,867
0
112,029
W
13,113
1,387
0
6,670
19,008
14,250
926
3,404
15,604
11,589
88,933
L
9,659
3,037
0
5,795
20,937
10,665
0
3,605
17,287
0
93,544
W
Cliodhna
Lyties
Cliodhna
18,562
3,672
0
7,283
18,249
8,235
1,859
5,161
13,088
0
108,879
W
17,005
6,228
0
6,533
15,703
6,265
2,609
4,041
11,662
78,074
7,915
L
Sol
Toadya
Sol
18,654
8,625
0
9,927
23,524
8,432
1,209
3,996
19,528
96,815
12,327
L
Bastet
aakivo
Bastet
15,899
4,846
0
5,477
19,471
7,439
0
5,568
13,807
0
86,082
W
Sylvanus
pinadenip
Sylvanus
10,249
1,269
3,732
8,698
25,968
27,818
609
6,658
18,320
34,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,131
Gold Earned
67,881
625
Minions Killed
705
0
Camps Cleared
0
2,339,659
Distance Traveled
2,302,642
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,565
440
20
1
0
491,206
3
L
Erlang Shen
12,786
533
196
8
0
500,810
6
W
Charybdis
14,713
613
186
8
0
405,754
5
W
Nike
13,683
570
202
8
0
488,007
2
L
Nemesis
11,780
491
133
6
0
494,525
11
W
Cliodhna
14,552
606
143
6
0
524,052
6
W
Sol
12,435
518
127
5
0
434,398
10
L
Sol
12,999
542
140
6
0
368,364
3
L
Bastet
12,001
500
136
6
0
484,754
3
W
Sylvanus
12,498
521
47
2
0
450,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role