Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
GhastlySkeleton
Nemesis
Level 146
God Stats
6W - 1L
1,814 SR
Queue Stats
311W - 288L
1,577 Elo+
Party 1
Sol
Sol
LilPunky
Sol
Level 106
God Stats
4W - 2L
1,609 SR
Queue Stats
74W - 58L
1,584 Elo+
Party 1
Ares
Ares
PolarisF3
Ares
Level 79
God Stats
3W - 3L
1,603 SR
Queue Stats
58W - 65L
1,488 Elo+
Party 1
Team Averages
Level 113
1,605 SR
1,530 Elo+

VS

Team Averages
Level 74
1,551 SR
1,467 Elo+
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AlanField
Ares
Level 66
God Stats
6W - 7L
1,536 SR
Queue Stats
293W - 275L
1,462 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ArielSmellwani
Tsukuyomi
Level 57
God Stats
24W - 23L
1,542 SR
Queue Stats
203W - 213L
1,496 Elo+
Party 2
Mulan
Mulan
ajrthegreat
Mulan
Level 88
God Stats
1W - 1L
1,822 SR
Queue Stats
153W - 154L
1,500 Elo+
Solo
Cernunnos
Cernunnos
ghostlol99
Cernunnos
Level 53
God Stats
7W - 16L
1,353 SR
Queue Stats
132W - 162L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
5 / 2 / 0
8,115
580
8,755
9,544
6,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
 
Chiron
12
2 / 2 / 7
6,784
485
4,047
7,316
1,982
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 0 / 8
8,587
613
7,598
8,072
2,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
10 / 1 / 3
9,215
658
15,310
10,962
4,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
11
1 / 1 / 9
7,008
501
4,038
9,198
6,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 6 / 1
7,496
535
3,904
9,826
3,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
10
0 / 4 / 4
6,297
450
4,556
14,658
11,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
ArielSmellwani
Tsukuyomi
12
4 / 7 / 0
7,262
519
6,652
12,435
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 0
7,788
556
5,122
10,491
6,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
ghostlol99
Cernunnos
10
0 / 4 / 3
6,219
444
7,813
8,716
2,938
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
24
Kills
6
6
Deaths
24
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
2
0
2.5
W
Chiron
 
Chiron
2
2
7
2.75
L
Merlin
 
Merlin
1
6
1
0.25
L
Ares
0
4
4
0.5
L
Tsukuyomi
ArielSmellwani
Tsukuyomi
4
7
0
0.57
W
6
0
8
10
W
10
1
3
11.5
W
Ares
1
1
9
5.5
L
1
3
0
0.33
L
Cernunnos
ghostlol99
Cernunnos
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,748
Damage
28,047
45,092
Taken
56,126
21,898
Mitigated
28,558
14,987
Healing
16,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,755
2,056
0
3,188
9,544
6,455
0
339
8,713
38,892
0
W
Chiron
 
Chiron
4,047
787
697
2,071
7,316
1,982
1,174
1,427
5,889
0
38,383
L
Merlin
 
Merlin
3,904
563
0
2,310
9,826
3,501
0
5,076
4,705
48,257
0
L
Ares
4,556
142
302
3,351
14,658
11,251
0
6,041
8,617
21,130
0
L
Tsukuyomi
ArielSmellwani
Tsukuyomi
6,652
1,397
0
3,578
12,435
3,993
0
4,067
8,368
0
41,240
W
7,598
2,651
0
955
8,072
2,860
0
740
7,332
0
50,702
W
15,310
5,569
0
5,635
10,962
4,281
1,814
4,749
6,213
55,848
6,697
W
Ares
4,038
234
0
2,441
9,198
6,320
351
1,205
7,993
13,788
0
L
5,122
1,353
0
4,193
10,491
6,875
0
7,162
2,674
0
42,991
L
Cernunnos
ghostlol99
Cernunnos
7,813
2,489
589
2,325
8,716
2,938
92
3,774
4,942
0
38,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,709
Gold Earned
35,062
355
Minions Killed
373
0
Camps Cleared
0
1,409,179
Distance Traveled
1,259,690
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,115
580
63
5
0
280,460
4
W
Chiron
6,784
485
74
5
0
241,899
0
L
Merlin
7,496
535
101
7
0
227,712
2
L
Ares
6,297
450
22
2
0
271,769
3
L
Tsukuyomi
7,262
519
68
5
0
263,789
1
W
Nemesis
8,587
613
88
6
0
350,575
5
W
Sol
9,215
658
107
8
0
260,355
4
W
Ares
7,008
501
23
2
0
275,890
2
L
Mulan
7,788
556
112
8
0
251,772
5
L
Cernunnos
6,219
444
70
5
0
244,648
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role