Player Matchup

Neith
Neith
Dientedeleon
Neith
Level 29
God Stats
13W - 16L
1,496 SR
Queue Stats
15W - 22L
1,379 Elo+
Party 2
Ymir
Ymir
Draago93
Ymir
Level 80
God Stats
60W - 49L
1,526 SR
Queue Stats
70W - 83L
1,486 Elo+
Party 2
Cliodhna
Cliodhna
Gabriele1232
Cliodhna
Level 83
God Stats
11W - 25L
1,326 SR
Queue Stats
35W - 59L
1,341 Elo+
Solo
Team Averages
Level 64
1,449 SR
1,402 Elo+

VS

Team Averages
Level 123
1,584 SR
1,437 Elo+
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
SvMuSiCk
Cerberus
Level 124
God Stats
5W - 2L
1,656 SR
Queue Stats
34W - 40L
1,438 Elo+
Party 1
Bastet
Bastet
xSup3rbx
Bastet
Level 119
God Stats
5W - 4L
1,596 SR
Queue Stats
59W - 62L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
7,719
643
4,614
9,237
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
11
1 / 3 / 6
8,464
705
3,950
11,151
10,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
Gabriele1232
Cliodhna
12
4 / 6 / 3
8,616
718
10,725
11,602
3,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 0 / 5
8,720
727
10,191
7,436
2,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
SvMuSiCk
Cerberus
12
1 / 4 / 10
7,978
665
4,778
9,958
11,264
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
xSup3rbx
Bastet
13
8 / 3 / 5
9,210
768
13,011
10,151
3,624
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
7
Kills
13
13
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
5
6.5
L
2
4
3
0.88
L
Ymir
1
3
6
1.33
L
Cliodhna
Gabriele1232
Cliodhna
4
6
3
0.92
W
Cerberus
SvMuSiCk
Cerberus
1
4
10
1.5
W
Bastet
xSup3rbx
Bastet
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,289
Damage
27,980
31,990
Taken
27,545
17,403
Mitigated
17,542
2,883
Healing
8,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,191
2,422
0
4,949
7,436
2,654
1,155
1,573
5,863
37,110
3,266
L
4,614
2,758
0
1,340
9,237
2,559
147
2,415
6,822
0
20,203
L
Ymir
3,950
557
0
1,309
11,151
10,953
0
5,658
5,493
10,190
0
L
Cliodhna
Gabriele1232
Cliodhna
10,725
1,130
0
234
11,602
3,891
0
6,363
5,239
0
36,447
W
Cerberus
SvMuSiCk
Cerberus
4,778
258
277
2,453
9,958
11,264
65
1,484
8,474
15,168
0
W
Bastet
xSup3rbx
Bastet
13,011
1,955
0
1,044
10,151
3,624
304
1,349
8,802
0
25,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,799
Gold Earned
25,908
135
Minions Killed
150
3
Camps Cleared
5
640,721
Distance Traveled
688,053
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,720
727
83
7
2
233,645
2
L
Neith
7,719
643
53
4
0
194,840
0
L
Ymir
8,464
705
18
2
0
207,988
1
L
Cliodhna
8,616
718
64
5
3
237,893
1
W
Cerberus
7,978
665
40
3
2
215,281
6
W
Bastet
9,210
768
27
2
1
239,127
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role