Player Matchup

Bastet
Bastet
 
Bastet
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
DeniseTantouse
Agni
Level 29
God Stats
3W - 0L
2,025 SR
Queue Stats
49W - 3L
2,040 Elo+
Party 2
Apollo
Apollo
HughJanusQC69
Apollo
Level 83
God Stats
3W - 1L
1,562 SR
Queue Stats
60W - 21L
1,783 Elo+
Party 2
Chaac
Chaac
RambokushQc
Chaac
Level 104
God Stats
32W - 4L
1,946 SR
Queue Stats
97W - 12L
1,980 Elo+
Party 2
Team Averages
Level 80
1,758 SR
1,826 Elo+

VS

Team Averages
Level 49
1,557 SR
1,476 Elo+
Freya
Freya
Gexini
Freya
Level 127
God Stats
1W - 2L
1,923 SR
Queue Stats
45W - 35L
1,552 Elo+
Solo
Agni
Agni
HepB94
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,340 Elo+
Party 1
Medusa
Medusa
Navi377
Medusa
Level 24
God Stats
10W - 15L
1,449 SR
Queue Stats
12W - 16L
1,414 Elo+
Party 1
Terra
Terra
TatPhiddies
Terra
Level 26
God Stats
0W - 1L
1,358 SR
Queue Stats
17W - 12L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
10 / 0 / 8
10,339
1,034
15,072
9,419
3,697
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 0 / 8
9,564
956
14,276
9,246
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
2 / 2 / 8
9,020
902
5,781
6,904
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 3 / 8
8,634
863
7,297
13,198
10,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Gexini
Freya
12
2 / 5 / 0
7,012
701
2,426
7,371
2,671
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Agni
HepB94
Agni
12
1 / 8 / 1
7,001
700
5,571
13,428
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Navi377
Medusa
13
2 / 4 / 0
7,409
741
9,511
14,163
5,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 6 / 2
7,004
700
4,499
13,356
15,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
23
Kills
5
5
Deaths
23
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
0
8
14
W
7
0
8
11
L
Freya
Gexini
Freya
2
5
0
0.4
L
Agni
HepB94
Agni
1
8
1
0.19
W
2
2
8
3
L
Medusa
Navi377
Medusa
2
4
0
0.5
W
4
3
8
2.67
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,426
Damage
22,007
38,767
Taken
48,318
19,667
Mitigated
26,828
11,651
Healing
6,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
15,072
3,565
0
2,224
9,419
3,697
1,945
3,291
6,128
0
44,203
W
14,276
792
114
3,579
9,246
3,197
851
4,102
5,144
37,473
0
L
Freya
Gexini
Freya
2,426
916
0
882
7,371
2,671
0
3,161
4,167
9,133
0
L
Agni
HepB94
Agni
5,571
738
63
382
13,428
4,105
0
2,660
10,479
20,578
0
W
5,781
3,176
0
395
6,904
2,281
4,838
3,358
3,332
0
34,739
L
Medusa
Navi377
Medusa
9,511
2,934
0
1,460
14,163
5,052
0
4,247
9,725
0
26,676
W
7,297
758
1,145
4,194
13,198
10,492
287
2,010
9,633
0
14,847
L
4,499
332
486
3,505
13,356
15,000
0
4,560
8,717
15,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,557
Gold Earned
28,426
179
Minions Killed
113
11
Camps Cleared
6
909,047
Distance Traveled
589,563
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,339
1,034
64
6
3
274,165
2
W
Agni
9,564
956
43
4
2
206,866
2
L
Freya
7,012
701
21
2
0
112,846
2
L
Agni
7,001
700
34
3
2
144,047
0
W
Apollo
9,020
902
54
5
4
209,355
3
L
Medusa
7,409
741
40
4
1
182,100
0
W
Chaac
8,634
863
18
2
2
218,661
3
L
Terra
7,004
700
18
2
3
150,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role