Player Matchup

Scylla
Scylla
 
Scylla
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Rylvndz
Horus
Level 93
God Stats
0W - 5L
1,167 SR
Queue Stats
399W - 467L
1,573 Elo+
Party 1
Neith
Neith
TFfades
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nike
Nike
UNOTMYDADDYOK
Nike
Level 145
God Stats
53W - 49L
1,555 SR
Queue Stats
166W - 180L
1,423 Elo+
Party 1
Team Averages
Level 95
1,444 SR
1,499 Elo+

VS

Team Averages
Level 65
1,427 SR
1,479 Elo+
Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Cannon111
Bastet
Level 34
God Stats
4W - 3L
1,556 SR
Queue Stats
13W - 11L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
Eris Noct
Sun Wukong
Level 73
God Stats
3W - 6L
1,351 SR
Queue Stats
234W - 239L
1,512 Elo+
Party 2
Heimdallr
Heimdallr
Shimowaa
Heimdallr
Level 29
God Stats
1W - 3L
1,146 SR
Queue Stats
66W - 71L
1,443 Elo+
Party 2
Geb
Geb
voidwalker36
Geb
Level 43
God Stats
3W - 3L
1,583 SR
Queue Stats
107W - 104L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
3 / 4 / 0
8,507
500
5,181
9,830
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
 
Sylvanus
11
2 / 5 / 3
7,171
422
11,572
17,577
13,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
Rylvndz
Horus
12
4 / 3 / 3
8,044
473
7,141
12,202
5,341
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
TFfades
Neith
12
0 / 7 / 1
7,418
436
3,593
8,796
2,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 3 / 1
7,636
449
9,197
14,873
11,625
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
7 / 2 / 5
10,032
590
18,306
12,576
4,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Cannon111
Bastet
13
6 / 2 / 5
8,708
512
5,679
9,625
3,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Eris Noct
Sun Wukong
17
4 / 0 / 7
9,993
588
13,834
16,008
13,905
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Shimowaa
Heimdallr
15
4 / 3 / 1
9,094
535
6,361
10,419
3,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 2 / 10
7,907
465
4,598
10,649
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
9
Kills
22
22
Deaths
9
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
4
0
0.75
L
Sylvanus
 
Sylvanus
2
5
3
0.7
W
Chang'e
 
Chang'e
7
2
5
4.75
W
Bastet
Cannon111
Bastet
6
2
5
4.25
W
Sun Wukong
Eris Noct
Sun Wukong
4
0
7
7.5
L
Horus
Rylvndz
Horus
4
3
3
1.83
W
Heimdallr
Shimowaa
Heimdallr
4
3
1
1.5
L
Neith
TFfades
Neith
0
7
1
0.07
L
0
3
1
0.17
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,684
Damage
48,778
63,278
Taken
59,277
36,879
Mitigated
32,908
13,833
Healing
26,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,181
310
0
1,548
9,830
3,562
0
5,075
4,427
53,141
0
L
Sylvanus
 
Sylvanus
11,572
3,393
1,465
4,395
17,577
13,995
28
7,795
9,524
30,375
9,748
W
Chang'e
 
Chang'e
18,306
942
3,679
5,540
12,576
4,981
935
5,693
6,683
78,092
0
W
Bastet
Cannon111
Bastet
5,679
1,334
0
4,590
9,625
3,122
285
2,896
6,645
0
44,374
W
Sun Wukong
Eris Noct
Sun Wukong
13,834
3,273
0
6,915
16,008
13,905
168
2,193
13,743
0
78,409
L
Horus
Rylvndz
Horus
7,141
3,821
811
1,402
12,202
5,341
0
5,111
6,835
0
36,351
W
Heimdallr
Shimowaa
Heimdallr
6,361
2,844
0
4,008
10,419
3,142
777
1,325
9,094
0
58,509
L
Neith
TFfades
Neith
3,593
1,474
0
887
8,796
2,356
387
1,146
7,608
0
34,254
L
9,197
874
0
3,325
14,873
11,625
104
2,837
11,980
2,800
47,722
W
4,598
490
0
1,467
10,649
7,758
225
4,072
6,497
16,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,776
Gold Earned
45,734
394
Minions Killed
495
0
Camps Cleared
0
1,611,452
Distance Traveled
1,759,878
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,507
500
103
6
0
324,391
3
L
Sylvanus
7,171
422
60
4
0
308,025
4
W
Chang'e
10,032
590
147
9
0
348,865
3
W
Bastet
8,708
512
71
4
0
385,424
2
W
Sun Wukong
9,993
588
143
8
0
366,898
3
L
Horus
8,044
473
61
4
0
377,993
3
W
Heimdallr
9,094
535
114
7
0
296,130
2
L
Neith
7,418
436
73
4
0
287,619
0
L
Nike
7,636
449
97
6
0
313,424
4
W
Geb
7,907
465
20
1
0
362,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role