Player Matchup

Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
LuMamkhammergeil
Zhong Kui
Level 85
God Stats
13W - 19L
1,365 SR
Queue Stats
238W - 255L
1,292 Elo+
Solo
Cerberus
Cerberus
Young-Saucekage
Cerberus
Level 63
God Stats
64W - 70L
1,466 SR
Queue Stats
206W - 244L
1,319 Elo+
Party 2
Ymir
Ymir
chorizo-grande1
Ymir
Level 60
God Stats
27W - 19L
1,490 SR
Queue Stats
190W - 228L
1,297 Elo+
Solo
Charybdis
Charybdis
pichblack644
Charybdis
Level 60
God Stats
11W - 4L
1,571 SR
Queue Stats
161W - 209L
1,253 Elo+
Party 2
Team Averages
Level 86
1,478 SR
1,332 Elo+

VS

Team Averages
Level 48
1,296 SR
1,211 Elo+
Geb
Geb
Antoiiine72
Geb
Level 33
God Stats
1W - 4L
1,322 SR
Queue Stats
16W - 38L
1,184 Elo+
Party 1
Jing Wei
Jing Wei
Polaris7586
Jing Wei
Level 54
God Stats
1W - 3L
1,458 SR
Queue Stats
63W - 121L
1,208 Elo+
Solo
Erlang Shen
Erlang Shen
Wizart1116
Erlang Shen
Level 47
God Stats
1W - 7L
1,073 SR
Queue Stats
41W - 71L
1,217 Elo+
Party 1
Agni
Agni
freez1ng hot
Agni
Level 37
God Stats
0W - 1L
1,217 SR
Queue Stats
2W - 3L
1,153 Elo+
Solo
Anhur
Anhur
yosi_BURN
Anhur
Level 67
God Stats
2W - 4L
1,411 SR
Queue Stats
170W - 246L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
0 / 0 / 0
7,891
493
1,201
7,275
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
16
10 / 1 / 2
9,580
599
16,294
14,472
12,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
12
5 / 1 / 3
8,207
513
5,955
9,249
5,815
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 1 / 5
7,964
498
2,900
13,455
12,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
pichblack644
Charybdis
13
1 / 1 / 4
7,361
460
9,116
7,788
2,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,953
435
4,808
12,334
9,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
Polaris7586
Jing Wei
14
2 / 3 / 0
8,598
537
5,228
11,145
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
Wizart1116
Erlang Shen
12
0 / 2 / 0
7,572
473
6,322
8,555
3,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 2
7,471
467
6,100
10,320
3,622
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
yosi_BURN
Anhur
10
0 / 5 / 2
6,224
389
5,236
10,650
2,928
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
17
Kills
4
4
Deaths
17
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
0
0
0
L
2
2
0
1
W
Zhong Kui
10
1
2
11
L
Jing Wei
Polaris7586
Jing Wei
2
3
0
0.67
L
Erlang Shen
Wizart1116
Erlang Shen
0
2
0
0
W
Cerberus
5
1
3
6.5
W
1
1
5
3.5
L
0
5
2
0.2
W
Charybdis
pichblack644
Charybdis
1
1
4
3
L
Anhur
yosi_BURN
Anhur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,466
Damage
27,694
52,239
Taken
53,004
38,415
Mitigated
22,914
21,115
Healing
16,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
1,201
340
376
3,076
7,275
4,522
666
283
6,992
8,603
37,251
L
4,808
323
245
1,699
12,334
9,049
0
5,382
6,952
17,705
0
W
Zhong Kui
16,294
2,527
0
9,330
14,472
12,641
2,378
4,725
9,747
62,669
0
L
Jing Wei
Polaris7586
Jing Wei
5,228
3,839
51
5,208
11,145
3,668
0
3,644
7,501
0
62,778
L
Erlang Shen
Wizart1116
Erlang Shen
6,322
2,718
380
2,901
8,555
3,647
590
4,382
4,173
0
44,022
W
Cerberus
5,955
270
0
1,772
9,249
5,815
158
272
8,977
28,973
0
W
2,900
210
0
3,114
13,455
12,753
205
3,407
10,048
27,493
0
L
6,100
418
0
2,576
10,320
3,622
347
7,325
2,995
41,259
0
W
Charybdis
pichblack644
Charybdis
9,116
4,048
426
3,021
7,788
2,684
2,485
2,221
5,567
0
40,769
L
Anhur
yosi_BURN
Anhur
5,236
1,822
0
3,054
10,650
2,928
0
4,759
5,891
0
31,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,003
Gold Earned
36,818
380
Minions Killed
352
0
Camps Cleared
0
1,389,797
Distance Traveled
1,503,626
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,891
493
110
7
0
287,119
12
L
Geb
6,953
435
22
1
0
310,571
3
W
Zhong Kui
9,580
599
99
6
0
256,340
1
L
Jing Wei
8,598
537
109
7
0
297,996
1
L
Erlang Shen
7,572
473
81
5
0
318,071
2
W
Cerberus
8,207
513
61
4
0
274,951
1
W
Ymir
7,964
498
33
2
0
285,395
3
L
Agni
7,471
467
78
5
0
310,788
1
W
Charybdis
7,361
460
77
5
0
285,992
0
L
Anhur
6,224
389
62
4
0
266,200
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role