Player Matchup

Ra
Ra
CynicalxSharr
Ra
Level 105
God Stats
7W - 1L
1,826 SR
Queue Stats
114W - 160L
1,300 Elo+
Solo
Mulan
Mulan
Patoorate24
Mulan
Level 86
God Stats
3W - 0L
1,474 SR
Queue Stats
86W - 75L
1,426 Elo+
Solo
Jing Wei
Jing Wei
ShuPad3472
Jing Wei
Level 107
God Stats
1W - 1L
1,263 SR
Queue Stats
202W - 253L
1,380 Elo+
Solo
Ymir
Ymir
Xbox Power Off
Ymir
Level 149
God Stats
20W - 13L
1,419 SR
Queue Stats
392W - 417L
1,337 Elo+
Solo
Nemesis
Nemesis
oreozss
Nemesis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,274 Elo+
Solo
Team Averages
Level 99
1,497 SR
1,343 Elo+

VS

Team Averages
Level 75
1,414 SR
1,379 Elo+
Nu Wa
Nu Wa
FONZE___
Nu Wa
Level 102
God Stats
4W - 2L
1,574 SR
Queue Stats
381W - 379L
1,405 Elo+
Solo
Terra
Terra
Masster_miyagi
Terra
Level 69
God Stats
1W - 1L
1,334 SR
Queue Stats
227W - 220L
1,427 Elo+
Solo
Hades
Hades
alan_millan06
Hades
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 62L
1,398 Elo+
Solo
Merlin
Merlin
brnas1995
Merlin
Level 97
God Stats
2W - 3L
1,408 SR
Queue Stats
318W - 397L
1,343 Elo+
Solo
Loki
Loki
killerdog2108
Loki
Level 38
God Stats
0W - 2L
1,253 SR
Queue Stats
49W - 61L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 15
13,421
671
13,222
17,565
8,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 8 / 14
14,268
713
14,046
28,499
22,255
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jing Wei
ShuPad3472
Jing Wei
20
11 / 6 / 9
15,100
755
22,953
22,464
11,621
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

20
5 / 2 / 19
15,067
753
18,756
33,037
49,416
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
oreozss
Nemesis
20
4 / 7 / 21
13,510
676
12,292
32,144
39,003
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FONZE___
Nu Wa
20
8 / 4 / 12
14,693
735
41,450
16,665
8,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

1
0 / 0 / 0
5,252
263
0
0
0
20
12 / 8 / 10
15,065
753
25,818
30,353
17,757
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
brnas1995
Merlin
20
1 / 6 / 12
12,283
614
19,450
19,866
17,827
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 11 / 14
12,525
626
16,324
21,049
10,122
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
74
29
Kills
26
28
Deaths
29
78
Assists
48
Player
Kills
Deaths
Assists
KDA
W
4
5
15
2.3
L
Nu Wa
FONZE___
Nu Wa
8
4
12
3.5
L
0
0
0
0
W
5
8
14
1.5
W
Jing Wei
ShuPad3472
Jing Wei
11
6
9
2.58
W
5
2
19
7.25
L
12
8
10
2.13
L
Merlin
brnas1995
Merlin
1
6
12
1.17
L
5
11
14
1.09
W
Nemesis
oreozss
Nemesis
4
7
21
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,269
Damage
103,042
133,709
Taken
87,933
130,799
Mitigated
53,988
62,070
Healing
32,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,222
787
14,961
6,940
17,565
8,504
2,907
14,513
3,052
41,436
0
L
Nu Wa
FONZE___
Nu Wa
41,450
8,693
1,989
5,288
16,665
8,282
1,399
5,801
10,864
78,374
0
L
0
0
0
0
0
0
0
0
0
0
0
W
14,046
1,441
3,220
3,478
28,499
22,255
253
17,877
10,622
9,419
28,159
W
Jing Wei
ShuPad3472
Jing Wei
22,953
15,369
3,291
5,687
22,464
11,621
1,064
15,280
7,184
0
66,034
W
18,756
4,054
4,603
9,607
33,037
49,416
843
19,932
13,105
46,526
0
L
25,818
3,094
1,231
11,702
30,353
17,757
0
14,668
15,685
43,496
0
L
Merlin
brnas1995
Merlin
19,450
2,098
3,534
4,501
19,866
17,827
434
5,031
14,835
43,812
0
L
16,324
5,215
1,494
2,555
21,049
10,122
0
8,359
12,690
0
24,171
W
Nemesis
oreozss
Nemesis
12,292
3,288
4,419
5,864
32,144
39,003
150
19,116
13,028
15
23,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,366
Gold Earned
59,818
235
Minions Killed
174
0
Camps Cleared
0
1,722,065
Distance Traveled
1,201,924
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,421
671
51
3
0
356,206
0
L
Nu Wa
14,693
735
64
3
0
333,552
1
L
Terra
5,252
263
0
0
0
0
0
W
Mulan
14,268
713
29
1
0
286,323
0
W
Jing Wei
15,100
755
88
4
0
323,004
1
W
Ymir
15,067
753
52
3
0
376,232
0
L
Hades
15,065
753
41
2
0
260,250
1
L
Merlin
12,283
614
59
3
0
325,420
4
L
Loki
12,525
626
10
1
0
282,702
0
W
Nemesis
13,510
676
15
1
0
380,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role