Player Matchup

Skadi
Skadi
DIRTYCOUNTRYtx
Skadi
Level 61
God Stats
3W - 4L
1,483 SR
Queue Stats
169W - 185L
1,388 Elo+
Solo
Nemesis
Nemesis
GerrySuperPa021
Nemesis
Level 87
God Stats
3W - 9L
1,143 SR
Queue Stats
306W - 396L
1,385 Elo+
Solo
Ymir
Ymir
KingEwan7094
Ymir
Level 68
God Stats
19W - 16L
1,583 SR
Queue Stats
69W - 68L
1,491 Elo+
Solo
Athena
Athena
Prodigy1300
Athena
Level 67
God Stats
8W - 1L
1,707 SR
Queue Stats
116W - 136L
1,361 Elo+
Solo
Poseidon
Poseidon
Wilwo-Baggins
Poseidon
Level 113
God Stats
38W - 48L
1,447 SR
Queue Stats
312W - 324L
1,408 Elo+
Solo
Team Averages
Level 79
1,473 SR
1,407 Elo+

VS

Team Averages
Level 69
1,602 SR
1,322 Elo+
Izanami
Izanami
Exxodo6230
Izanami
Level 64
God Stats
1W - 2L
1,727 SR
Queue Stats
11W - 22L
1,329 Elo+
Party 1
Gilgamesh
Gilgamesh
I1TTZZXxXNick
Gilgamesh
Level 143
God Stats
7W - 5L
1,550 SR
Queue Stats
39W - 39L
1,452 Elo+
Party 2
Bacchus
Bacchus
I1TZXxXJoker
Bacchus
Level 28
God Stats
19W - 8L
1,735 SR
Queue Stats
42W - 42L
1,469 Elo+
Party 2
Vamana
Vamana
MurdaMuzik360
Vamana
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,242 Elo+
Party 2
Merlin
Merlin
ms-death01
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,116 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 2
8,498
500
9,128
9,800
3,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 3 / 4
7,874
463
5,064
8,953
2,768
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 0 / 6
8,646
509
10,666
8,761
8,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
11
0 / 2 / 11
7,988
470
3,537
12,858
12,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
Wilwo-Baggins
Poseidon
14
6 / 4 / 6
9,093
535
6,506
7,627
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Exxodo6230
Izanami
13
2 / 5 / 4
8,119
478
6,337
12,260
3,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
I1TTZZXxXNick
Gilgamesh
14
5 / 1 / 2
8,531
502
5,476
8,803
4,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bacchus
I1TZXxXJoker
Bacchus
10
2 / 3 / 3
7,100
418
4,806
11,312
10,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 3 / 2
6,749
397
5,191
11,161
6,234
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
ms-death01
Merlin
10
1 / 6 / 2
6,410
377
1,260
6,151
1,460
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
11
13
Deaths
18
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
4
2
1.75
L
Izanami
Exxodo6230
Izanami
2
5
4
0.8
W
3
3
4
1.67
L
Gilgamesh
I1TTZZXxXNick
Gilgamesh
5
1
2
6
L
Bacchus
I1TZXxXJoker
Bacchus
2
3
3
1.17
W
3
0
6
6
L
1
3
2
0.67
W
Athena
0
2
11
2.75
W
Poseidon
Wilwo-Baggins
Poseidon
6
4
6
2.25
L
Merlin
ms-death01
Merlin
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,901
Damage
23,070
47,999
Taken
49,687
30,226
Mitigated
26,002
13,233
Healing
6,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,128
5,118
329
2,612
9,800
3,845
1,674
1,499
8,301
0
47,129
L
Izanami
Exxodo6230
Izanami
6,337
3,831
0
0
12,260
3,510
0
4,534
7,465
0
47,315
W
5,064
1,004
0
3,292
8,953
2,768
1,039
821
8,132
0
34,037
L
Gilgamesh
I1TTZZXxXNick
Gilgamesh
5,476
1,421
0
1,497
8,803
4,235
451
2,199
6,482
0
57,157
L
Bacchus
I1TZXxXJoker
Bacchus
4,806
753
0
1,290
11,312
10,563
0
6,141
4,848
11,930
0
W
10,666
1,731
0
2,843
8,761
8,357
353
1,392
7,369
42,153
0
L
5,191
1,682
0
3,628
11,161
6,234
0
4,260
6,356
0
23,593
W
Athena
3,537
1,495
434
3,127
12,858
12,963
312
1,275
11,583
17,428
0
W
Poseidon
Wilwo-Baggins
Poseidon
6,506
652
0
596
7,627
2,293
1,287
1,248
6,379
52,514
0
L
Merlin
ms-death01
Merlin
1,260
227
0
0
6,151
1,460
164
2,131
3,827
20,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,099
Gold Earned
36,909
357
Minions Killed
293
0
Camps Cleared
0
1,640,647
Distance Traveled
1,580,145
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,498
500
78
5
0
280,981
2
L
Izanami
8,119
478
105
6
0
309,605
1
W
Nemesis
7,874
463
72
4
0
392,070
3
L
Gilgamesh
8,531
502
100
6
0
353,149
3
L
Bacchus
7,100
418
14
1
0
336,097
7
W
Ymir
8,646
509
83
5
0
310,324
2
L
Vamana
6,749
397
39
2
0
345,737
4
W
Athena
7,988
470
22
1
0
322,913
2
W
Poseidon
9,093
535
102
6
0
334,359
1
L
Merlin
6,410
377
35
2
0
235,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role