Player Matchup

Sol
Sol
CookerManG
Sol
Level 43
God Stats
5W - 2L
1,774 SR
Queue Stats
118W - 131L
1,405 Elo+
Party 1
Osiris
Osiris
Darkmaster777
Osiris
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 95L
1,406 Elo+
Solo
Ares
Ares
Zhulda
Ares
Level 26
God Stats
3W - 2L
1,640 SR
Queue Stats
32W - 42L
1,390 Elo+
Party 1
Merlin
Merlin
death seeker119
Merlin
Level 58
God Stats
20W - 20L
1,504 SR
Queue Stats
84W - 95L
1,399 Elo+
Party 3
Ne Zha
Ne Zha
deathseeker712
Ne Zha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 119L
1,416 Elo+
Party 3
Team Averages
Level 59
1,584 SR
1,403 Elo+

VS

Team Averages
Level 77
1,497 SR
1,419 Elo+
Fenrir
Fenrir
GandalfDGaay
Fenrir
Level 94
God Stats
2W - 3L
1,220 SR
Queue Stats
297W - 322L
1,471 Elo+
Party 2
Kumbhakarna
Kumbhakarna
LE-DUC-OKLM
Kumbhakarna
Level 121
God Stats
3W - 2L
1,871 SR
Queue Stats
72W - 95L
1,427 Elo+
Solo
Mulan
Mulan
P4p4Tundis
Mulan
Level 64
God Stats
21W - 12L
1,533 SR
Queue Stats
183W - 169L
1,461 Elo+
Party 2
Hel
Hel
Rynix115
Hel
Level 60
God Stats
5W - 2L
1,608 SR
Queue Stats
90W - 120L
1,368 Elo+
Party 2
Hou Yi
Hou Yi
Warpiggy115
Hou Yi
Level 48
God Stats
1W - 1L
1,255 SR
Queue Stats
76W - 96L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,586
508
6,746
6,662
1,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 1
4,770
434
1,827
7,442
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ares
Zhulda
Ares
8
0 / 6 / 2
4,934
449
3,965
9,053
5,293
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 3
5,784
526
4,543
5,475
1,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 4 / 2
5,711
519
6,059
9,216
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 2 / 3
6,866
624
5,644
9,580
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
LE-DUC-OKLM
Kumbhakarna
10
2 / 0 / 10
6,696
609
3,539
10,802
6,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mulan
12
4 / 0 / 3
7,167
652
8,238
8,215
6,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 1 / 3
6,301
573
2,465
5,563
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
12
8 / 2 / 2
7,422
675
6,904
8,890
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
4
Kills
21
21
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
0
4
1
0.13
W
Fenrir
4
2
3
2.75
W
Kumbhakarna
LE-DUC-OKLM
Kumbhakarna
2
0
10
7
W
Mulan
4
0
3
5.5
W
3
1
3
4.5
W
Hou Yi
8
2
2
4.5
L
Ares
Zhulda
Ares
0
6
2
0.17
L
1
2
3
1.25
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,140
Damage
26,790
37,848
Taken
43,050
15,098
Mitigated
21,518
8,618
Healing
20,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,746
2,586
0
845
6,662
1,316
0
1,428
5,234
23,544
0
L
1,827
481
0
2,034
7,442
4,361
0
442
7,000
1,350
10,313
W
Fenrir
5,644
1,341
50
4,261
9,580
3,254
0
1,704
7,876
0
36,223
W
Kumbhakarna
LE-DUC-OKLM
Kumbhakarna
3,539
1,019
522
4,040
10,802
6,406
0
6,189
4,613
13,063
0
W
Mulan
8,238
1,741
0
3,284
8,215
6,891
502
1,041
7,174
0
47,155
W
2,465
51
1,301
3,032
5,563
2,096
744
3,018
2,545
25,115
0
W
Hou Yi
6,904
4,220
0
3,627
8,890
2,871
261
4,300
4,590
0
42,650
L
Ares
Zhulda
Ares
3,965
573
360
1,071
9,053
5,293
0
1,569
7,484
14,393
0
L
4,543
219
0
1,141
5,475
1,839
0
1,084
4,391
25,496
0
L
6,059
2,880
0
3,167
9,216
2,289
0
1,481
7,735
0
27,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,785
Gold Earned
34,452
186
Minions Killed
326
0
Camps Cleared
0
1,013,570
Distance Traveled
1,150,662
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,586
508
41
4
0
190,694
1
L
Osiris
4,770
434
24
2
0
175,945
2
W
Fenrir
6,866
624
76
7
0
243,278
3
W
Kumbhakarna
6,696
609
19
2
0
241,304
6
W
Mulan
7,167
652
95
9
0
241,851
2
W
Hel
6,301
573
54
5
0
232,252
1
W
Hou Yi
7,422
675
82
7
0
191,977
2
L
Ares
4,934
449
15
1
0
208,055
2
L
Merlin
5,784
526
52
5
0
209,358
2
L
Ne Zha
5,711
519
54
5
0
229,518
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role