Player Matchup

Hercules
Hercules
FBO Mercury
Hercules
Level 16
God Stats
0W - 1L
1,538 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
He Bo
He Bo
FreedxFairytail
He Bo
Level 117
God Stats
3W - 4L
1,670 SR
Queue Stats
28W - 34L
1,446 Elo+
Party 2
Atlas
Atlas
Kelvinfrostveil
Atlas
Level 128
God Stats
1W - 2L
1,556 SR
Queue Stats
24W - 30L
1,452 Elo+
Party 2
Ratatoskr
Ratatoskr
WizeIII
Ratatoskr
Level 86
God Stats
0W - 1L
1,662 SR
Queue Stats
55W - 65L
1,436 Elo+
Party 2
Neith
Neith
heroic_salt
Neith
Level 108
God Stats
4W - 6L
1,474 SR
Queue Stats
62W - 76L
1,410 Elo+
Party 2
Team Averages
Level 91
1,580 SR
1,449 Elo+

VS

Team Averages
Level 82
1,551 SR
1,385 Elo+
Merlin
Merlin
 
Merlin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DarkgailGamingPC
Bastet
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 74L
1,438 Elo+
Party 1
Amaterasu
Amaterasu
Jameh
Amaterasu
Level 130
God Stats
1W - 0L
1,980 SR
Queue Stats
2W - 4L
1,210 Elo+
Party 1
Horus
Horus
LethalResurrect
Horus
Level 80
God Stats
1W - 1L
1,312 SR
Queue Stats
267W - 296L
1,414 Elo+
Solo
Hachiman
Hachiman
bonbondocebon
Hachiman
Level 81
God Stats
3W - 5L
1,461 SR
Queue Stats
19W - 30L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FBO Mercury
Hercules
8
1 / 4 / 1
5,178
471
1,616
5,432
4,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 2 / 1
6,213
565
5,490
5,916
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 4 / 0
5,404
491
3,100
8,133
4,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ratatoskr
WizeIII
Ratatoskr
8
1 / 2 / 2
5,280
480
3,851
7,111
1,879
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
5,600
509
1,341
4,021
1,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 1 / 3
6,443
586
3,935
4,672
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 2 / 10
6,021
547
5,210
7,752
2,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
Jameh
Amaterasu
11
7 / 0 / 4
6,822
620
5,062
5,595
4,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 1 / 4
5,872
534
2,526
6,572
4,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
bonbondocebon
Hachiman
10
1 / 1 / 7
6,019
547
2,483
4,292
1,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
14
14
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
3
3.5
W
2
2
10
3.5
L
Hercules
FBO Mercury
Hercules
1
4
1
0.38
L
2
2
1
1.25
W
Amaterasu
Jameh
Amaterasu
7
0
4
9
L
1
4
0
0.25
W
2
1
4
4
L
Ratatoskr
WizeIII
Ratatoskr
1
2
2
1
W
Hachiman
bonbondocebon
Hachiman
1
1
7
4.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,398
Damage
19,216
30,613
Taken
28,883
13,795
Mitigated
14,951
8,065
Healing
11,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,935
469
0
1,126
4,672
1,783
390
1,594
3,016
37,151
0
W
5,210
1,537
0
2,360
7,752
2,928
0
1,972
5,652
0
21,434
L
Hercules
FBO Mercury
Hercules
1,616
283
0
860
5,432
4,458
0
824
4,233
0
11,539
L
5,490
187
0
1,384
5,916
1,608
0
1,502
4,069
30,713
0
W
Amaterasu
Jameh
Amaterasu
5,062
1,527
0
2,199
5,595
4,157
699
1,536
3,983
5,309
24,375
L
3,100
1,155
0
918
8,133
4,781
0
1,382
6,473
14,922
0
W
2,526
1,241
1,552
2,577
6,572
4,752
0
1,629
4,903
0
11,706
L
Ratatoskr
WizeIII
Ratatoskr
3,851
413
0
3,375
7,111
1,879
0
757
6,054
0
22,172
W
Hachiman
bonbondocebon
Hachiman
2,483
1,236
0
1,387
4,292
1,331
61
1,527
2,739
0
31,057
L
1,341
575
0
1,528
4,021
1,069
998
0
3,953
0
29,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,675
Gold Earned
31,177
233
Minions Killed
278
0
Camps Cleared
0
963,670
Distance Traveled
1,173,259
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,443
586
86
8
0
204,806
4
W
Bastet
6,021
547
42
4
0
269,684
0
L
Hercules
5,178
471
30
3
0
160,007
0
L
He Bo
6,213
565
73
7
0
226,424
3
W
Amaterasu
6,822
620
62
6
0
234,873
3
L
Atlas
5,404
491
22
2
0
193,675
3
W
Horus
5,872
534
20
2
0
238,699
1
L
Ratatoskr
5,280
480
50
5
0
239,580
3
W
Hachiman
6,019
547
68
6
0
225,197
4
L
Neith
5,600
509
58
5
0
143,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role