Player Matchup

Danzaburou
Danzaburou
NeoMulderX
Danzaburou
Level 47
God Stats
48W - 54L
1,458 SR
Queue Stats
151W - 172L
1,464 Elo+
Solo
Cerberus
Cerberus
StarDust90964
Cerberus
Level 78
God Stats
7W - 5L
1,531 SR
Queue Stats
392W - 432L
1,430 Elo+
Solo
Chaac
Chaac
adiran-MC
Chaac
Level 106
God Stats
67W - 64L
1,518 SR
Queue Stats
372W - 392L
1,398 Elo+
Solo
Ra
Ra
alleighbe
Ra
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,388 Elo+
Party 1
Nemesis
Nemesis
doeswayneexist
Nemesis
Level 120
God Stats
1W - 4L
1,078 SR
Queue Stats
57W - 32L
1,587 Elo+
Party 1
Team Averages
Level 88
1,417 SR
1,454 Elo+

VS

Team Averages
Level 76
1,555 SR
1,418 Elo+
Ra
Ra
Carnage_Wolf001
Ra
Level 124
God Stats
0W - 3L
1,331 SR
Queue Stats
118W - 122L
1,460 Elo+
Party 2
Medusa
Medusa
JuanitoS8417
Medusa
Level 32
God Stats
1W - 1L
1,731 SR
Queue Stats
86W - 91L
1,367 Elo+
Party 3
Amaterasu
Amaterasu
Remire__
Amaterasu
Level 15
God Stats
1W - 1L
1,727 SR
Queue Stats
13W - 15L
1,457 Elo+
Party 2
Ymir
Ymir
XzMataViejitas
Ymir
Level 90
God Stats
20W - 35L
1,452 SR
Queue Stats
347W - 465L
1,345 Elo+
Party 3
Danzaburou
Danzaburou
warrior_RN-49
Danzaburou
Level 118
God Stats
34W - 34L
1,533 SR
Queue Stats
305W - 313L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NeoMulderX
Danzaburou
16
1 / 1 / 0
9,815
491
6,807
11,055
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
StarDust90964
Cerberus
11
0 / 2 / 3
7,692
385
3,205
11,139
9,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
adiran-MC
Chaac
16
3 / 0 / 2
10,375
519
17,835
18,370
12,726
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 4 / 2
8,994
450
7,219
10,894
4,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
8 / 3 / 1
10,441
522
15,897
17,006
8,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 2
11,916
596
15,437
16,096
7,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
12
1 / 3 / 4
8,096
405
5,431
7,442
1,683
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Remire__
Amaterasu
15
3 / 3 / 1
9,492
475
11,294
20,342
16,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
0 / 1 / 4
8,018
401
4,032
14,246
13,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
warrior_RN-49
Danzaburou
15
0 / 5 / 2
8,995
450
6,200
16,178
6,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
13
Kills
10
10
Deaths
13
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
6
1
2
7
L
Medusa
1
3
4
1
W
Danzaburou
NeoMulderX
Danzaburou
1
1
0
1
L
Amaterasu
Remire__
Amaterasu
3
3
1
1.17
W
Cerberus
StarDust90964
Cerberus
0
2
3
0.75
L
0
1
4
2
W
Chaac
adiran-MC
Chaac
3
0
2
4
W
1
4
2
0.5
W
8
3
1
2.83
L
Danzaburou
warrior_RN-49
Danzaburou
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,963
Damage
42,394
68,464
Taken
74,304
38,811
Mitigated
45,082
34,823
Healing
27,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,437
1,168
1,568
8,994
16,096
7,805
552
5,044
10,630
114,027
0
L
Medusa
5,431
2,906
0
2,021
7,442
1,683
58
0
7,442
0
42,186
W
Danzaburou
NeoMulderX
Danzaburou
6,807
2,188
0
5,011
11,055
3,767
557
3,517
7,494
0
78,642
L
Amaterasu
Remire__
Amaterasu
11,294
4,955
0
6,160
20,342
16,091
0
1,529
18,756
0
48,316
W
Cerberus
StarDust90964
Cerberus
3,205
165
1,328
2,646
11,139
9,975
138
5,714
5,271
20,019
0
L
4,032
746
347
3,305
14,246
13,503
120
1,612
12,564
28,327
0
W
Chaac
adiran-MC
Chaac
17,835
4,701
175
13,985
18,370
12,726
170
2,422
15,842
0
76,197
W
7,219
360
732
3,019
10,894
4,284
0
4,688
5,974
56,899
0
W
15,897
8,925
0
7,927
17,006
8,059
0
2,559
14,347
0
76,778
L
Danzaburou
warrior_RN-49
Danzaburou
6,200
1,840
0
5,242
16,178
6,000
1,124
1,626
14,488
0
58,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,317
Gold Earned
46,517
544
Minions Killed
524
0
Camps Cleared
0
1,782,795
Distance Traveled
1,734,867
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,916
596
203
10
0
428,724
4
L
Medusa
8,096
405
70
4
0
204,928
3
W
Danzaburou
9,815
491
153
8
0
325,476
3
L
Amaterasu
9,492
475
98
5
0
384,367
0
W
Cerberus
7,692
385
30
2
0
273,244
3
L
Ymir
8,018
401
42
2
0
386,394
1
W
Chaac
10,375
519
133
7
0
406,055
6
W
Ra
8,994
450
115
6
0
368,157
2
W
Nemesis
10,441
522
113
6
0
409,863
2
L
Danzaburou
8,995
450
111
6
0
330,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role