Player Matchup

Athena
Athena
DJ SHuFF
Athena
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,445 Elo+
Party 2
Sobek
Sobek
Howdurdego
Sobek
Level 67
God Stats
8W - 4L
1,631 SR
Queue Stats
420W - 385L
1,558 Elo+
Party 2
Terra
Terra
KingMaz92
Terra
Level 156
God Stats
6W - 9L
1,394 SR
Queue Stats
741W - 584L
1,547 Elo+
Party 2
Jing Wei
Jing Wei
ReZzTaR
Jing Wei
Level 102
God Stats
1W - 2L
1,172 SR
Queue Stats
212W - 190L
1,493 Elo+
Party 2
Zeus
Zeus
shamefuleye166
Zeus
Level 126
God Stats
7W - 3L
1,640 SR
Queue Stats
448W - 314L
1,560 Elo+
Party 2
Team Averages
Level 93
1,467 SR
1,521 Elo+

VS

Team Averages
Level 41
1,597 SR
1,485 Elo+
Atlas
Atlas
Beanbuddeh
Atlas
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,453 Elo+
Party 3
Horus
Horus
LeL0S3R
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,514 Elo+
Solo
Ganesha
Ganesha
SmokeyMistake
Ganesha
Level 29
God Stats
1W - 1L
1,732 SR
Queue Stats
35W - 30L
1,558 Elo+
Party 1
Amaterasu
Amaterasu
V0LSTAG
Amaterasu
Level 107
God Stats
0W - 1L
1,751 SR
Queue Stats
63W - 46L
1,581 Elo+
Party 1
Raijin
Raijin
deadofdysentery
Raijin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,318 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DJ SHuFF
Athena
15
1 / 1 / 14
8,906
810
1,626
10,938
9,126
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sobek
14
3 / 3 / 9
8,556
778
4,880
11,407
13,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Terra
KingMaz92
Terra
14
1 / 3 / 13
8,620
784
6,233
11,297
9,963
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
ReZzTaR
Jing Wei
17
7 / 2 / 6
9,434
858
12,612
8,212
3,675
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
6 / 1 / 11
10,067
915
16,753
8,366
8,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
3 / 3 / 4
7,467
679
9,902
9,587
10,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
LeL0S3R
Horus
13
2 / 3 / 7
7,600
691
4,077
13,907
13,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ganesha
16
1 / 3 / 9
7,890
717
9,881
9,199
8,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
V0LSTAG
Amaterasu
13
2 / 5 / 5
7,841
713
4,495
11,410
7,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
2 / 4 / 6
7,588
690
8,802
7,392
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
41
18
Kills
10
10
Deaths
18
53
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Atlas
3
3
4
1.67
W
Athena
DJ SHuFF
Athena
1
1
14
8
W
Sobek
3
3
9
2.5
W
Terra
KingMaz92
Terra
1
3
13
2.5
L
Horus
LeL0S3R
Horus
2
3
7
1.83
W
Jing Wei
ReZzTaR
Jing Wei
7
2
6
5
L
Ganesha
1
3
9
1.83
L
Amaterasu
V0LSTAG
Amaterasu
2
5
5
0.9
L
2
4
6
1.25
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,104
Damage
37,157
50,220
Taken
51,495
45,337
Mitigated
44,214
26,902
Healing
16,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
9,902
2,660
425
2,096
9,587
10,901
354
5,114
4,473
18,335
0
W
Athena
DJ SHuFF
Athena
1,626
476
1,037
1,565
10,938
9,126
534
6,897
3,928
4,167
0
W
Sobek
4,880
310
1,085
1,633
11,407
13,977
471
5,845
5,245
10,065
0
W
Terra
KingMaz92
Terra
6,233
1,387
10,431
4,522
11,297
9,963
681
5,290
5,847
11,602
0
L
Horus
LeL0S3R
Horus
4,077
1,995
3,186
3,796
13,907
13,953
52
8,056
5,851
0
8,937
W
Jing Wei
ReZzTaR
Jing Wei
12,612
8,099
850
1,487
8,212
3,675
2,749
5,076
2,854
0
25,835
L
Ganesha
9,881
230
1,122
657
9,199
8,493
77
5,424
3,775
22,017
0
L
Amaterasu
V0LSTAG
Amaterasu
4,495
1,735
1,631
2,104
11,410
7,753
161
5,621
5,789
0
8,365
L
8,802
1,383
1,071
623
7,392
3,114
42
5,277
2,115
16,651
0
W
16,753
1,869
2,525
1,767
8,366
8,596
1,013
4,562
3,761
33,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,583
Gold Earned
38,386
96
Minions Killed
79
0
Camps Cleared
0
903,310
Distance Traveled
946,524
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,467
679
20
2
0
205,260
0
W
Athena
8,906
810
9
1
0
188,111
0
W
Sobek
8,556
778
9
1
0
171,438
0
W
Terra
8,620
784
12
1
0
169,106
0
L
Horus
7,600
691
14
1
0
199,186
3
W
Jing Wei
9,434
858
36
3
0
176,190
0
L
Ganesha
7,890
717
0
0
0
181,044
0
L
Amaterasu
7,841
713
17
2
0
193,672
0
L
Raijin
7,588
690
28
3
0
167,362
0
W
Zeus
10,067
915
30
3
0
198,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role