Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
DeathJR302
Sylvanus
Level 69
God Stats
12W - 22L
1,336 SR
Queue Stats
407W - 462L
1,461 Elo+
Solo
Erlang Shen
Erlang Shen
Oblivion1113
Erlang Shen
Level 71
God Stats
9W - 4L
1,609 SR
Queue Stats
339W - 344L
1,420 Elo+
Solo
Rama
Rama
RuthlessCarl
Rama
Level 67
God Stats
6W - 5L
1,590 SR
Queue Stats
195W - 195L
1,432 Elo+
Solo
Ymir
Ymir
dreamknight907
Ymir
Level 113
God Stats
31W - 27L
1,555 SR
Queue Stats
427W - 424L
1,448 Elo+
Party 3
Team Averages
Level 87
1,518 SR
1,452 Elo+

VS

Team Averages
Level 62
1,531 SR
1,423 Elo+
Geb
Geb
CORAJE666
Geb
Level 129
God Stats
4W - 7L
1,521 SR
Queue Stats
186W - 183L
1,473 Elo+
Solo
Ymir
Ymir
DennisDifferent
Ymir
Level 60
God Stats
2W - 4L
1,554 SR
Queue Stats
33W - 37L
1,484 Elo+
Party 2
Sun Wukong
Sun Wukong
ZaxxOfficial
Sun Wukong
Level 17
God Stats
3W - 4L
1,533 SR
Queue Stats
14W - 21L
1,380 Elo+
Party 2
Anubis
Anubis
bulldozier21
Anubis
Level 99
God Stats
5W - 4L
1,663 SR
Queue Stats
46W - 40L
1,420 Elo+
Party 1
Izanami
Izanami
iiSeII-_-
Izanami
Level 7
God Stats
2W - 4L
1,384 SR
Queue Stats
5W - 9L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 1 / 5
7,152
596
4,479
4,322
1,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
DeathJR302
Sylvanus
11
1 / 1 / 5
6,469
539
2,161
6,792
3,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Erlang Shen
Oblivion1113
Erlang Shen
14
7 / 1 / 1
8,358
697
8,983
8,773
4,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 1 / 2
7,269
606
3,403
5,077
1,462
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 2 / 2
7,768
647
6,887
8,212
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,792
399
1,052
7,931
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 4 / 2
6,927
577
2,895
9,282
3,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
ZaxxOfficial
Sun Wukong
10
2 / 5 / 0
6,290
524
4,110
9,395
5,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
11
3 / 4 / 0
6,442
537
4,357
9,132
3,528
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
iiSeII-_-
Izanami
11
0 / 0 / 1
6,215
518
1,794
4,193
1,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
17
Kills
6
6
Deaths
17
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
5
5.5
L
0
4
1
0.13
W
Sylvanus
DeathJR302
Sylvanus
1
1
5
3.5
L
1
4
2
0.5
W
Erlang Shen
Oblivion1113
Erlang Shen
7
1
1
7.5
W
1
1
2
2
L
Sun Wukong
ZaxxOfficial
Sun Wukong
2
5
0
0.4
L
Anubis
3
4
0
0.75
W
5
2
2
3
L
Izanami
iiSeII-_-
Izanami
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,913
Damage
14,208
33,176
Taken
39,933
14,782
Mitigated
17,087
11,871
Healing
6,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,479
1,516
0
2,110
4,322
1,451
3,293
1,288
3,034
37,314
3,208
L
1,052
620
0
922
7,931
3,675
0
2,517
5,414
9,431
0
W
Sylvanus
DeathJR302
Sylvanus
2,161
653
861
2,049
6,792
3,947
665
2,495
4,297
23,376
7,004
L
2,895
1,469
0
140
9,282
3,579
0
3,318
5,964
32,257
0
W
Erlang Shen
Oblivion1113
Erlang Shen
8,983
5,406
0
4,471
8,773
4,386
0
1,596
6,812
0
50,635
W
3,403
2,637
0
1,006
5,077
1,462
1,467
980
4,097
0
46,931
L
Sun Wukong
ZaxxOfficial
Sun Wukong
4,110
1,041
0
2,010
9,395
5,272
0
1,527
7,868
380
22,728
L
Anubis
4,357
213
0
3,051
9,132
3,528
343
4,617
4,515
33,770
0
W
6,887
2,508
0
1,374
8,212
3,536
0
2,145
5,966
50,738
0
L
Izanami
iiSeII-_-
Izanami
1,794
931
0
434
4,193
1,033
0
939
3,254
0
32,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,016
Gold Earned
30,666
436
Minions Killed
281
0
Camps Cleared
0
1,178,204
Distance Traveled
1,035,031
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,152
596
78
7
0
243,786
4
L
Geb
4,792
399
18
2
0
197,580
1
W
Sylvanus
6,469
539
62
5
0
231,983
1
L
Ymir
6,927
577
70
6
0
201,858
0
W
Erlang Shen
8,358
697
106
9
0
237,968
3
W
Rama
7,269
606
99
8
0
223,266
3
L
Sun Wukong
6,290
524
47
4
0
199,993
1
L
Anubis
6,442
537
73
6
0
205,444
2
W
Ymir
7,768
647
91
8
0
241,201
1
L
Izanami
6,215
518
73
6
0
230,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role