Player Matchup

Cu Chulainn
Cu Chulainn
DEADB3AST72
Cu Chulainn
Level 35
God Stats
21W - 14L
1,642 SR
Queue Stats
66W - 67L
1,444 Elo+
Party 1
Jing Wei
Jing Wei
Kobe2716
Jing Wei
Level 29
God Stats
3W - 0L
1,950 SR
Queue Stats
96W - 36L
1,747 Elo+
Party 3
Fenrir
Fenrir
Rivenmoon
Fenrir
Level 28
God Stats
1W - 3L
1,223 SR
Queue Stats
66W - 59L
1,458 Elo+
Party 1
Sol
Sol
Soopey
Sol
Level 151
God Stats
3W - 0L
1,710 SR
Queue Stats
72W - 46L
1,690 Elo+
Party 3
Khepri
Khepri
tomas379
Khepri
Level 38
God Stats
22W - 27L
1,585 SR
Queue Stats
58W - 64L
1,501 Elo+
Solo
Team Averages
Level 56
1,622 SR
1,568 Elo+

VS

Team Averages
Level 89
1,573 SR
1,505 Elo+
Thor
Thor
 
Thor
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Knotpil
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,481 Elo+
Party 2
Nu Wa
Nu Wa
Loskai-_-UwU
Nu Wa
Level 160
God Stats
8W - 7L
1,569 SR
Queue Stats
533W - 551L
1,477 Elo+
Party 2
Horus
Horus
MBITS3
Horus
Level 125
God Stats
2W - 2L
1,791 SR
Queue Stats
361W - 392L
1,537 Elo+
Solo
Ymir
Ymir
Sectric
Ymir
Level 28
God Stats
1W - 2L
1,505 SR
Queue Stats
7W - 10L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DEADB3AST72
Cu Chulainn
13
1 / 4 / 3
7,865
605
3,932
8,657
3,110
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
Kobe2716
Jing Wei
14
1 / 0 / 2
8,104
623
5,846
7,628
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Rivenmoon
Fenrir
12
6 / 3 / 1
8,302
639
7,597
9,454
3,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
Soopey
Sol
15
7 / 1 / 0
9,335
718
9,108
8,106
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
tomas379
Khepri
9
0 / 2 / 6
6,651
512
1,711
7,289
4,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 3 / 2
7,485
576
5,956
9,650
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
Knotpil
Izanami
12
1 / 4 / 1
6,960
535
2,613
7,336
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 3 / 1
6,748
519
6,606
6,401
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
MBITS3
Horus
10
2 / 4 / 3
6,353
489
4,864
9,098
6,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
Sectric
Ymir
9
0 / 1 / 3
5,805
447
2,299
6,580
3,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
15
Kills
10
10
Deaths
15
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
3
2
2
W
Cu Chulainn
DEADB3AST72
Cu Chulainn
1
4
3
0.63
L
Izanami
Knotpil
Izanami
1
4
1
0.38
W
Jing Wei
Kobe2716
Jing Wei
1
0
2
2
L
2
3
1
0.83
L
Horus
MBITS3
Horus
2
4
3
0.88
W
Fenrir
Rivenmoon
Fenrir
6
3
1
2.17
L
Ymir
Sectric
Ymir
0
1
3
1.5
W
Sol
Soopey
Sol
7
1
0
7
W
Khepri
tomas379
Khepri
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,194
Damage
22,338
41,134
Taken
39,065
15,999
Mitigated
17,009
10,264
Healing
11,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,956
1,459
0
3,234
9,650
3,664
0
861
8,789
0
50,868
W
Cu Chulainn
DEADB3AST72
Cu Chulainn
3,932
1,145
0
1,913
8,657
3,110
0
102
8,509
2,301
38,708
L
Izanami
Knotpil
Izanami
2,613
2,073
0
1,658
7,336
2,134
0
5,083
2,253
0
51,656
W
Jing Wei
Kobe2716
Jing Wei
5,846
3,438
0
2,036
7,628
2,625
1,192
3,133
4,281
0
62,539
L
6,606
1,845
40
1,372
6,401
1,289
209
960
5,441
39,845
0
L
Horus
MBITS3
Horus
4,864
2,355
239
2,755
9,098
6,503
0
350
8,700
0
21,199
W
Fenrir
Rivenmoon
Fenrir
7,597
2,596
0
1,150
9,454
3,413
0
988
8,372
0
45,678
L
Ymir
Sectric
Ymir
2,299
573
0
2,568
6,580
3,419
0
3,814
2,766
11,128
0
W
Sol
Soopey
Sol
9,108
5,620
0
4,079
8,106
2,004
783
1,627
6,397
75,202
0
W
Khepri
tomas379
Khepri
1,711
139
156
930
7,289
4,847
0
2,464
4,670
15,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,257
Gold Earned
33,351
420
Minions Killed
332
0
Camps Cleared
0
1,312,262
Distance Traveled
1,200,522
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,485
576
86
7
0
260,338
3
W
Cu Chulainn
7,865
605
82
6
0
259,118
0
L
Izanami
6,960
535
110
8
0
233,250
0
W
Jing Wei
8,104
623
119
9
0
266,651
1
L
Nu Wa
6,748
519
77
6
0
238,957
1
L
Horus
6,353
489
45
3
0
221,510
1
W
Fenrir
8,302
639
75
6
0
271,775
0
L
Ymir
5,805
447
14
1
0
246,467
1
W
Sol
9,335
718
130
10
0
254,982
0
W
Khepri
6,651
512
14
1
0
259,736
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role