Player Matchup

Janus
Janus
JakeESPARTAN
Janus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,427 Elo+
Solo
Arachne
Arachne
PartiallyHuman
Arachne
Level 65
God Stats
7W - 12L
1,346 SR
Queue Stats
92W - 105L
1,352 Elo+
Solo
Ares
Ares
Vivid UT
Ares
Level 83
God Stats
4W - 7L
1,431 SR
Queue Stats
80W - 108L
1,385 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WarriorsRequiem
Ah Muzen Cab
Level 90
God Stats
5W - 7L
1,412 SR
Queue Stats
67W - 81L
1,359 Elo+
Solo
Chronos
Chronos
z_sDiegoG_z
Chronos
Level 86
God Stats
14W - 28L
1,414 SR
Queue Stats
217W - 251L
1,340 Elo+
Solo
Team Averages
Level 85
1,421 SR
1,373 Elo+

VS

Team Averages
Level 79
1,497 SR
1,336 Elo+
Mulan
Mulan
ClubSodaRemix
Mulan
Level 99
God Stats
7W - 10L
1,401 SR
Queue Stats
46W - 50L
1,296 Elo+
Party 1
Horus
Horus
IglesiaMilitar05
Horus
Level 46
God Stats
7W - 10L
1,397 SR
Queue Stats
91W - 111L
1,329 Elo+
Solo
Arachne
Arachne
Israelbeastking
Arachne
Level 98
God Stats
18W - 13L
1,535 SR
Queue Stats
56W - 56L
1,420 Elo+
Party 1
Scylla
Scylla
KarNagEkiDdyZ
Scylla
Level 34
God Stats
2W - 0L
1,748 SR
Queue Stats
3W - 3L
1,325 Elo+
Solo
Zeus
Zeus
YOTlCOJO
Zeus
Level 120
God Stats
36W - 40L
1,405 SR
Queue Stats
1,034W - 1,244L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,442
460
2,472
5,967
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 1
5,414
387
3,205
6,828
2,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
9
0 / 5 / 1
5,887
421
3,970
11,593
9,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
WarriorsRequiem
Ah Muzen Cab
12
1 / 2 / 0
7,003
500
4,271
10,249
3,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
z_sDiegoG_z
Chronos
12
0 / 2 / 0
6,788
485
3,597
7,095
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 3
7,887
563
5,248
6,292
4,055
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 0 / 4
6,317
451
2,017
10,060
8,415
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 0 / 1
7,564
540
4,995
7,159
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 0 / 1
6,950
496
4,534
4,584
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
12
7 / 2 / 2
7,367
526
9,758
4,706
1,296
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
14
14
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
0
0
4
2
W
3
0
1
3.5
L
0
3
0
0
W
2
0
1
2.5
L
0
2
1
0.25
L
Ares
0
5
1
0.1
L
Ah Muzen Cab
WarriorsRequiem
Ah Muzen Cab
1
2
0
0.5
W
Zeus
7
2
2
4
L
Chronos
z_sDiegoG_z
Chronos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,515
Damage
26,552
41,732
Taken
32,801
19,676
Mitigated
17,340
7,215
Healing
11,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,248
739
0
1,974
6,292
4,055
339
2,088
4,204
0
50,282
W
2,017
1,019
1,011
3,319
10,060
8,415
92
3,822
6,216
0
16,139
W
4,995
3,784
0
3,557
7,159
2,231
984
886
6,231
0
52,404
L
2,472
0
0
1,206
5,967
1,766
427
2,748
2,997
31,239
0
W
4,534
325
0
550
4,584
1,343
0
973
3,513
30,697
0
L
3,205
2,211
0
914
6,828
2,965
0
2,897
3,931
0
19,911
L
Ares
3,970
152
198
1,550
11,593
9,014
132
4,299
7,236
23,905
0
L
Ah Muzen Cab
WarriorsRequiem
Ah Muzen Cab
4,271
2,025
196
2,168
10,249
3,635
88
2,896
7,225
0
52,136
W
Zeus
9,758
2,845
270
1,222
4,706
1,296
542
2,177
2,443
35,845
0
L
Chronos
z_sDiegoG_z
Chronos
3,597
738
0
983
7,095
2,296
1,732
1,044
6,051
38,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,534
Gold Earned
36,085
322
Minions Killed
367
0
Camps Cleared
0
1,210,800
Distance Traveled
1,358,024
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,887
563
103
7
0
284,182
1
W
Horus
6,317
451
24
2
0
297,920
2
W
Arachne
7,564
540
103
7
0
281,879
5
L
Janus
6,442
460
78
6
0
243,317
2
W
Scylla
6,950
496
72
5
0
272,901
3
L
Arachne
5,414
387
40
3
0
239,620
4
L
Ares
5,887
421
25
2
0
217,769
7
L
Ah Muzen Cab
7,003
500
98
7
0
260,671
0
W
Zeus
7,367
526
65
5
0
221,142
0
L
Chronos
6,788
485
81
6
0
249,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role