Player Matchup

Set
Set
Aguilabri
Set
Level 45
God Stats
3W - 7L
1,315 SR
Queue Stats
117W - 179L
1,285 Elo+
Solo
King Arthur
King Arthur
RemovedRain
King Arthur
Level 84
God Stats
0W - 5L
1,147 SR
Queue Stats
142W - 158L
1,299 Elo+
Party 2
Zeus
Zeus
UpturnedGamer32
Zeus
Level 48
God Stats
3W - 4L
1,164 SR
Queue Stats
37W - 39L
1,368 Elo+
Party 2
Team Averages
Level 59
1,209 SR
1,317 Elo+

VS

Team Averages
Level 88
1,387 SR
1,377 Elo+
Skadi
Skadi
Prophet_V111
Skadi
Level 18
God Stats
6W - 11L
1,346 SR
Queue Stats
7W - 19L
1,184 Elo+
Party 1
Hel
Hel
elgwahpo0
Hel
Level 119
God Stats
1W - 1L
1,227 SR
Queue Stats
79W - 105L
1,372 Elo+
Party 1
Ganesha
Ganesha
icemask69
Ganesha
Level 126
God Stats
5W - 2L
1,588 SR
Queue Stats
17W - 15L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 3
6,476
648
2,629
8,347
3,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
RemovedRain
King Arthur
10
1 / 5 / 4
6,440
644
5,121
11,420
8,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 4 / 2
6,867
687
12,464
7,690
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 6
6,701
670
2,484
5,348
1,723
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
13 / 0 / 1
9,043
904
12,088
8,919
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
icemask69
Ganesha
12
0 / 1 / 14
7,902
790
5,682
11,412
9,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
14
14
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
1
4
6
1
L
King Arthur
RemovedRain
King Arthur
1
5
4
0.6
L
3
4
2
1
W
13
0
1
13.5
W
Ganesha
icemask69
Ganesha
0
1
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,214
Damage
20,254
27,457
Taken
25,679
13,424
Mitigated
14,056
6,115
Healing
9,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,629
958
0
1,705
8,347
3,167
54
5,656
2,691
0
19,107
W
2,484
1,140
0
107
5,348
1,723
745
3,087
1,919
0
8,827
L
King Arthur
RemovedRain
King Arthur
5,121
756
664
2,245
11,420
8,095
30
7,081
4,339
0
12,181
L
12,464
1,770
898
603
7,690
2,162
345
5,555
2,135
32,333
0
W
12,088
0
2,207
4,330
8,919
3,250
605
3,358
5,080
36,960
0
W
Ganesha
icemask69
Ganesha
5,682
261
0
2,561
11,412
9,083
258
5,434
5,328
14,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,783
Gold Earned
23,646
112
Minions Killed
104
6
Camps Cleared
3
502,514
Distance Traveled
532,922
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,476
648
32
3
5
178,653
5
W
Skadi
6,701
670
14
1
1
137,185
0
L
King Arthur
6,440
644
22
2
0
166,542
0
L
Zeus
6,867
687
58
6
1
157,319
0
W
Hel
9,043
904
90
9
2
202,265
0
W
Ganesha
7,902
790
0
0
0
193,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role