Player Matchup

Danzaburou
Danzaburou
Calciphex
Danzaburou
Level 70
God Stats
6W - 1L
1,675 SR
Queue Stats
90W - 74L
1,578 Elo+
Party 2
Hades
Hades
ErynHunter
Hades
Level 153
God Stats
40W - 22L
1,627 SR
Queue Stats
141W - 102L
1,652 Elo+
Party 2
Atlas
Atlas
PierreTrot
Atlas
Level 144
God Stats
9W - 8L
1,665 SR
Queue Stats
117W - 85L
1,571 Elo+
Party 2
Chaac
Chaac
SilmeriaAesir
Chaac
Level 153
God Stats
10W - 5L
1,630 SR
Queue Stats
115W - 88L
1,611 Elo+
Party 2
Mercury
Mercury
tonibor
Mercury
Level 158
God Stats
4W - 4L
1,491 SR
Queue Stats
215W - 152L
1,605 Elo+
Party 2
Team Averages
Level 136
1,617 SR
1,604 Elo+

VS

Team Averages
Level 117
1,554 SR
1,545 Elo+
Skadi
Skadi
 
Skadi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BlackyCZE
Scylla
Level 67
God Stats
0W - 1L
1,293 SR
Queue Stats
4W - 3L
1,640 Elo+
Party 1
Guan Yu
Guan Yu
HamboviCze
Guan Yu
Level 142
God Stats
3W - 2L
1,805 SR
Queue Stats
86W - 76L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
RainmakerCze
Cthulhu
Level 107
God Stats
10W - 5L
1,619 SR
Queue Stats
53W - 41L
1,571 Elo+
Party 1
Merlin
Merlin
supermund7
Merlin
Level 126
God Stats
4W - 5L
1,554 SR
Queue Stats
65W - 69L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Calciphex
Danzaburou
15
1 / 1 / 13
9,003
693
8,331
6,754
2,570
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
17
4 / 0 / 14
10,710
824
11,555
11,627
5,825
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
16
3 / 2 / 18
10,826
833
8,638
13,618
14,996
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
8 / 2 / 13
10,976
844
12,065
13,523
14,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
tonibor
Mercury
19
6 / 0 / 10
11,447
881
10,221
6,908
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
0 / 3 / 4
8,362
643
9,329
10,513
3,622
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
BlackyCZE
Scylla
14
1 / 4 / 3
7,876
606
7,646
8,957
2,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Guan Yu
HamboviCze
Guan Yu
14
1 / 6 / 1
8,246
634
4,625
12,943
13,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
RainmakerCze
Cthulhu
15
2 / 6 / 2
8,577
660
10,714
15,604
12,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
supermund7
Merlin
16
1 / 3 / 2
8,824
679
5,636
8,507
3,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
17
22
Kills
5
5
Deaths
22
68
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
3
4
0.67
L
Scylla
BlackyCZE
Scylla
1
4
3
0.63
W
Danzaburou
Calciphex
Danzaburou
1
1
13
7.5
W
Hades
4
0
14
11
L
Guan Yu
HamboviCze
Guan Yu
1
6
1
0.25
W
Atlas
3
2
18
6
L
Cthulhu
RainmakerCze
Cthulhu
2
6
2
0.5
W
8
2
13
7.25
L
Merlin
supermund7
Merlin
1
3
2
0.67
W
Mercury
tonibor
Mercury
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,810
Damage
37,950
52,430
Taken
56,524
41,160
Mitigated
36,702
19,086
Healing
6,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
9,329
2,595
0
80
10,513
3,622
0
5,302
5,211
0
43,757
L
Scylla
BlackyCZE
Scylla
7,646
707
0
813
8,957
2,948
0
3,461
5,496
19,940
0
W
Danzaburou
Calciphex
Danzaburou
8,331
3,288
0
1,916
6,754
2,570
2,295
2,785
3,871
0
24,950
W
Hades
11,555
1,156
916
6,340
11,627
5,825
1,829
6,908
4,578
45,769
0
L
Guan Yu
HamboviCze
Guan Yu
4,625
751
1,424
1,561
12,943
13,654
0
3,151
9,792
0
17,669
W
Atlas
8,638
2,320
1,182
2,921
13,618
14,996
653
5,626
7,722
28,680
0
L
Cthulhu
RainmakerCze
Cthulhu
10,714
448
732
1,141
15,604
12,990
1
5,512
10,092
33,865
0
W
12,065
809
36
5,240
13,523
14,452
1,092
6,543
6,770
202
25,668
L
Merlin
supermund7
Merlin
5,636
554
0
732
8,507
3,488
0
3,239
5,268
44,358
0
W
Mercury
tonibor
Mercury
10,221
3,409
0
535
6,908
3,317
2,407
2,320
4,588
0
55,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,962
Gold Earned
41,885
350
Minions Killed
322
11
Camps Cleared
6
1,401,319
Distance Traveled
1,189,901
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,362
643
100
8
5
274,672
4
L
Scylla
7,876
606
50
4
0
237,902
0
W
Danzaburou
9,003
693
49
4
1
252,559
3
W
Hades
10,710
824
98
8
3
272,461
7
L
Guan Yu
8,246
634
32
2
1
240,255
4
W
Atlas
10,826
833
47
4
1
281,900
5
L
Cthulhu
8,577
660
33
3
0
234,314
3
W
Chaac
10,976
844
32
2
1
280,494
3
L
Merlin
8,824
679
107
8
0
202,758
2
W
Mercury
11,447
881
124
10
5
313,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role