Player Matchup

Ymir
Ymir
B0Kk
Ymir
Level 159
God Stats
0W - 1L
1,849 SR
Queue Stats
40W - 39L
1,624 Elo+
Party 1
Nemesis
Nemesis
HollowAura
Nemesis
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 86L
1,568 Elo+
Party 1
Charybdis
Charybdis
ImYourrJesus
Charybdis
Level 153
God Stats
30W - 23L
1,605 SR
Queue Stats
212W - 184L
1,582 Elo+
Party 1
Sol
Sol
NickkBenn
Sol
Level 128
God Stats
0W - 1L
1,687 SR
Queue Stats
4W - 7L
1,456 Elo+
Party 1
King Arthur
King Arthur
iAmTaiTai
King Arthur
Level 158
God Stats
0W - 1L
1,533 SR
Queue Stats
141W - 147L
1,597 Elo+
Party 1
Team Averages
Level 147
1,635 SR
1,565 Elo+

VS

Team Averages
Level 103
1,580 SR
1,474 Elo+
Kuzenbo
Kuzenbo
Coxqum
Kuzenbo
Level 67
God Stats
1W - 0L
1,183 SR
Queue Stats
20W - 12L
1,577 Elo+
Solo
Merlin
Merlin
FrankoBelph
Merlin
Level 69
God Stats
1W - 1L
1,735 SR
Queue Stats
21W - 23L
1,425 Elo+
Solo
Nu Wa
Nu Wa
MayGrimes
Nu Wa
Level 147
God Stats
33W - 19L
1,622 SR
Queue Stats
107W - 113L
1,473 Elo+
Solo
Guan Yu
Guan Yu
TeeDabs
Guan Yu
Level 107
God Stats
1W - 0L
1,721 SR
Queue Stats
30W - 31L
1,484 Elo+
Solo
Chiron
Chiron
x Stickyiky x
Chiron
Level 125
God Stats
1W - 0L
1,640 SR
Queue Stats
2W - 2L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
B0Kk
Ymir
18
2 / 3 / 11
12,264
721
12,348
23,329
32,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
HollowAura
Nemesis
16
1 / 9 / 7
10,226
602
12,085
18,716
7,768
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
ImYourrJesus
Charybdis
17
2 / 1 / 3
11,158
656
9,543
11,632
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
3 / 4 / 6
12,202
718
24,474
18,503
7,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
iAmTaiTai
King Arthur
19
8 / 6 / 4
13,346
785
25,825
26,754
27,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Coxqum
Kuzenbo
19
3 / 1 / 15
13,315
783
10,560
27,107
43,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
18
3 / 4 / 8
12,655
744
14,192
12,884
5,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
MayGrimes
Nu Wa
18
3 / 5 / 8
12,193
717
17,646
12,693
5,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
TeeDabs
Guan Yu
19
5 / 5 / 13
14,064
827
12,788
33,131
36,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
9 / 1 / 10
15,083
887
25,027
11,544
5,737
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
77
16
Kills
23
23
Deaths
16
31
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Ymir
B0Kk
Ymir
2
3
11
2.5
W
Kuzenbo
Coxqum
Kuzenbo
3
1
15
10.5
W
Merlin
3
4
8
1.75
L
Nemesis
HollowAura
Nemesis
1
9
7
0.5
L
Charybdis
ImYourrJesus
Charybdis
2
1
3
3.5
W
Nu Wa
MayGrimes
Nu Wa
3
5
8
1.4
L
3
4
6
1.5
W
Guan Yu
TeeDabs
Guan Yu
5
5
13
2.3
L
King Arthur
iAmTaiTai
King Arthur
8
6
4
1.67
W
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,275
Damage
80,213
98,934
Taken
97,359
79,059
Mitigated
97,712
17,637
Healing
34,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
B0Kk
Ymir
12,348
1,578
0
2,451
23,329
32,028
0
8,358
14,632
30,028
0
W
Kuzenbo
Coxqum
Kuzenbo
10,560
2,691
1,210
5,220
27,107
43,995
516
14,172
12,335
27,870
0
W
Merlin
14,192
1,296
1,448
1,469
12,884
5,815
0
6,300
6,320
41,138
0
L
Nemesis
HollowAura
Nemesis
12,085
3,704
0
1,730
18,716
7,768
0
8,022
10,520
0
24,110
L
Charybdis
ImYourrJesus
Charybdis
9,543
5,008
0
3,965
11,632
4,094
1,599
4,735
6,747
0
50,666
W
Nu Wa
MayGrimes
Nu Wa
17,646
3,578
898
1,857
12,693
5,353
1,481
4,784
7,617
53,566
0
L
24,474
9,572
0
7,601
18,503
7,822
2,367
8,214
10,064
83,036
4,450
W
Guan Yu
TeeDabs
Guan Yu
12,788
1,943
4,646
12,281
33,131
36,812
682
9,865
22,528
0
33,983
L
King Arthur
iAmTaiTai
King Arthur
25,825
980
0
1,890
26,754
27,347
1
12,614
13,800
13,407
56,969
W
25,027
6,714
1,816
3,830
11,544
5,737
3,991
4,472
6,796
0
84,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,196
Gold Earned
67,310
411
Minions Killed
353
10
Camps Cleared
6
1,461,756
Distance Traveled
1,542,974
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,264
721
35
2
0
308,299
1
W
Kuzenbo
13,315
783
39
2
0
351,101
0
W
Merlin
12,655
744
64
4
0
284,241
1
L
Nemesis
10,226
602
35
2
1
300,247
1
L
Charybdis
11,158
656
100
6
4
237,162
3
W
Nu Wa
12,193
717
82
5
4
228,167
2
L
Sol
12,202
718
152
9
2
291,022
1
W
Guan Yu
14,064
827
37
2
0
346,508
1
L
King Arthur
13,346
785
89
5
3
325,026
0
W
Chiron
15,083
887
131
8
2
332,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role