Player Matchup

Sobek
Sobek
CalypsoBlip
Sobek
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 19L
1,251 Elo+
Party 2
Ah Puch
Ah Puch
cstellic
Ah Puch
Level 69
God Stats
14W - 12L
1,603 SR
Queue Stats
283W - 334L
1,484 Elo+
Party 3
Izanami
Izanami
saltyslapmeat
Izanami
Level 87
God Stats
1W - 4L
1,206 SR
Queue Stats
320W - 376L
1,463 Elo+
Party 3
Chaac
Chaac
sluggga
Chaac
Level 87
God Stats
17W - 6L
1,676 SR
Queue Stats
372W - 434L
1,451 Elo+
Party 3
Thor
Thor
wavec022
Thor
Level 34
God Stats
2W - 2L
1,200 SR
Queue Stats
19W - 24L
1,388 Elo+
Party 2
Team Averages
Level 61
1,437 SR
1,408 Elo+

VS

Team Averages
Level 62
1,466 SR
1,488 Elo+
Susano
Susano
 
Susano
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ItsJourneys
Sol
Level 37
God Stats
2W - 1L
1,894 SR
Queue Stats
54W - 42L
1,600 Elo+
Solo
Guan Yu
Guan Yu
MrGormath
Guan Yu
Level 34
God Stats
1W - 3L
1,475 SR
Queue Stats
80W - 87L
1,425 Elo+
Solo
Danzaburou
Danzaburou
Yutopeia
Danzaburou
Level 107
God Stats
3W - 5L
1,400 SR
Queue Stats
488W - 631L
1,485 Elo+
Party 1
Cabrakan
Cabrakan
florusse11
Cabrakan
Level 29
God Stats
0W - 4L
1,063 SR
Queue Stats
47W - 52L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 6
6,587
549
4,097
9,692
6,602
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
cstellic
Ah Puch
12
4 / 1 / 2
7,382
615
9,262
6,059
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
12
9 / 1 / 2
7,656
638
6,958
6,795
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
sluggga
Chaac
12
2 / 2 / 0
7,162
597
8,200
8,834
4,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thor
11
1 / 3 / 5
6,838
570
3,378
8,327
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
1 / 3 / 2
5,733
478
2,474
8,098
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 2 / 0
6,091
508
4,794
7,276
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
MrGormath
Guan Yu
10
3 / 2 / 0
5,926
494
4,234
10,753
10,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
Yutopeia
Danzaburou
9
1 / 5 / 0
5,316
443
4,812
8,359
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
florusse11
Cabrakan
9
0 / 7 / 2
5,353
446
2,613
10,392
5,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
19
Kills
8
9
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
3
2
0.67
W
3
2
6
3
L
3
2
0
1.5
L
Guan Yu
MrGormath
Guan Yu
3
2
0
1.5
L
Danzaburou
Yutopeia
Danzaburou
1
5
0
0.2
W
Ah Puch
cstellic
Ah Puch
4
1
2
5
L
Cabrakan
florusse11
Cabrakan
0
7
2
0.14
W
Izanami
9
1
2
10
W
Chaac
sluggga
Chaac
2
2
0
1
W
Thor
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,895
Damage
18,927
39,707
Taken
44,878
17,324
Mitigated
21,905
14,438
Healing
14,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
2,474
313
0
2,392
8,098
2,367
0
1,129
6,787
0
24,250
W
4,097
1,012
302
2,400
9,692
6,602
266
2,643
7,049
12,572
0
L
4,794
1,719
0
2,386
7,276
2,161
0
4,961
1,933
26,370
3,247
L
Guan Yu
MrGormath
Guan Yu
4,234
764
324
6,281
10,753
10,176
0
0
9,983
0
27,140
L
Danzaburou
Yutopeia
Danzaburou
4,812
2,333
0
2,116
8,359
1,568
0
1,471
6,888
0
27,510
W
Ah Puch
cstellic
Ah Puch
9,262
941
0
2,470
6,059
2,002
336
2,602
3,457
39,933
0
L
Cabrakan
florusse11
Cabrakan
2,613
511
894
597
10,392
5,633
0
5,107
5,046
11,478
0
W
Izanami
6,958
4,735
0
2,070
6,795
1,674
293
466
6,329
0
51,137
W
Chaac
sluggga
Chaac
8,200
2,563
0
4,054
8,834
4,457
0
0
8,278
0
46,018
W
Thor
3,378
1,352
0
3,142
8,327
2,589
35
1,438
6,816
0
34,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,625
Gold Earned
28,419
369
Minions Killed
252
0
Camps Cleared
0
1,124,578
Distance Traveled
1,144,749
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,733
478
53
4
0
251,537
2
W
Sobek
6,587
549
19
2
0
227,114
0
L
Sol
6,091
508
81
7
0
214,539
2
L
Guan Yu
5,926
494
53
4
0
246,150
3
L
Danzaburou
5,316
443
46
4
0
215,261
2
W
Ah Puch
7,382
615
84
7
0
233,985
4
L
Cabrakan
5,353
446
19
2
0
217,262
0
W
Izanami
7,656
638
98
8
0
225,085
1
W
Chaac
7,162
597
95
8
0
221,531
5
W
Thor
6,838
570
73
6
0
216,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role