Player Matchup

Chronos
Chronos
OttoWeston
Chronos
Level 114
God Stats
12W - 8L
1,592 SR
Queue Stats
472W - 485L
1,535 Elo+
Party 2
Sol
Sol
ZeDenras
Sol
Level 125
God Stats
11W - 12L
1,488 SR
Queue Stats
561W - 568L
1,554 Elo+
Party 2
Da Ji
Da Ji
carlosis1234
Da Ji
Level 128
God Stats
3W - 1L
1,672 SR
Queue Stats
207W - 177L
1,587 Elo+
Party 1
Skadi
Skadi
lennin280777
Skadi
Level 87
God Stats
5W - 2L
1,800 SR
Queue Stats
345W - 339L
1,437 Elo+
Party 1
Sobek
Sobek
mariodona1
Sobek
Level 152
God Stats
3W - 2L
1,572 SR
Queue Stats
297W - 281L
1,589 Elo+
Party 1
Team Averages
Level 121
1,625 SR
1,540 Elo+

VS

Team Averages
Level 139
1,599 SR
1,463 Elo+
Thoth
Thoth
Fer Jab
Thoth
Level 86
God Stats
1W - 4L
1,381 SR
Queue Stats
348W - 321L
1,495 Elo+
Solo
Ravana
Ravana
Hitman E RAWW
Ravana
Level 160
God Stats
4W - 4L
1,544 SR
Queue Stats
218W - 205L
1,544 Elo+
Solo
Raijin
Raijin
New2PC
Raijin
Level 157
God Stats
0W - 1L
1,582 SR
Queue Stats
24W - 31L
1,494 Elo+
Party 3
Artemis
Artemis
hunterbae
Artemis
Level 137
God Stats
0W - 2L
1,804 SR
Queue Stats
3W - 6L
1,343 Elo+
Party 3
Scylla
Scylla
juicygucci
Scylla
Level 154
God Stats
0W - 1L
1,682 SR
Queue Stats
5W - 8L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
OttoWeston
Chronos
18
3 / 3 / 7
10,980
732
9,695
14,788
5,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 4 / 9
10,987
732
19,090
12,053
4,475
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
3 / 4 / 8
10,543
703
5,430
9,784
6,700
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
4 / 3 / 8
10,627
708
8,229
11,506
4,551
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
20
3 / 2 / 14
11,059
737
9,495
20,468
26,377
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Fer Jab
Thoth
18
1 / 2 / 6
10,048
670
9,663
6,514
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 4 / 8
11,152
743
8,532
21,085
12,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
New2PC
Raijin
17
4 / 5 / 7
10,728
715
13,846
10,406
3,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
hunterbae
Artemis
16
2 / 6 / 9
10,047
670
14,421
13,922
5,316
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
juicygucci
Scylla
16
3 / 2 / 4
9,701
647
11,981
5,226
2,015
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
50
18
Kills
16
16
Deaths
19
46
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Thoth
Fer Jab
Thoth
1
2
6
2
L
6
4
8
2.5
L
Raijin
New2PC
Raijin
4
5
7
1.5
W
Chronos
OttoWeston
Chronos
3
3
7
2.17
W
5
4
9
2.38
W
3
4
8
1.75
L
Artemis
hunterbae
Artemis
2
6
9
1.08
L
Scylla
juicygucci
Scylla
3
2
4
2.5
W
4
3
8
2.67
W
Sobek
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,939
Damage
58,443
68,599
Taken
57,153
48,013
Mitigated
26,575
28,290
Healing
18,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Fer Jab
Thoth
9,663
98
345
560
6,514
2,514
795
4,590
1,845
35,087
0
L
8,532
1,975
623
7,774
21,085
12,967
245
13,937
6,796
47
15,251
L
Raijin
New2PC
Raijin
13,846
568
1,868
1,044
10,406
3,763
22
7,331
2,777
22,646
0
W
Chronos
OttoWeston
Chronos
9,695
1,003
2,864
2,481
14,788
5,910
1,524
7,364
7,424
42,036
0
W
19,090
5,333
1,313
3,790
12,053
4,475
1,394
7,033
5,020
33,598
0
W
5,430
419
2,730
1,558
9,784
6,700
670
6,536
3,248
0
8,347
L
Artemis
hunterbae
Artemis
14,421
5,105
1,606
3,352
13,922
5,316
480
9,006
4,626
0
23,720
L
Scylla
juicygucci
Scylla
11,981
583
434
671
5,226
2,015
0
2,300
2,829
27,211
0
W
8,229
3,318
1,565
3,023
11,506
4,551
1,508
4,572
6,934
0
26,225
W
Sobek
9,495
89
1,677
7,289
20,468
26,377
64
10,032
10,436
20,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,196
Gold Earned
51,676
164
Minions Killed
149
0
Camps Cleared
0
1,369,774
Distance Traveled
1,275,322
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,048
670
42
3
0
296,449
3
L
Ravana
11,152
743
16
1
0
214,195
2
L
Raijin
10,728
715
20
1
0
229,058
3
W
Chronos
10,980
732
66
4
0
288,419
0
W
Sol
10,987
732
28
2
0
254,953
0
W
Da Ji
10,543
703
4
0
0
262,478
0
L
Artemis
10,047
670
23
2
0
248,449
0
L
Scylla
9,701
647
48
3
0
287,171
6
W
Skadi
10,627
708
38
3
0
265,504
0
W
Sobek
11,059
737
28
2
0
298,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role